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How do you grow player LTV?

Anton Slashcev

Here’s a breakdown of 4 core pillars:

Retention, Engagement, IAP ARPU & IAA ARPU.

๐Ÿ” ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป
โ€ข Make onboarding clear and engaging
โ€ข Nail the First Time User Experience (FTUE)
โ€ข Use daily goals or streaks to build habits
โ€ข Add progression systems and unlockables mid-term
โ€ข Release meaningful updates for long-term retention
โ€ข Track churn points and adjust difficulty/rewards

๐ŸŽฎ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜
โ€ข Run events and updates to re-engage users
โ€ข Incentivize session length with systems or missions
โ€ข Use timed rewards for frequent returns
โ€ข Build social loops like leaderboards or guilds
โ€ข Add progressive mechanics for steady level gains
โ€ข Improve feature adoption with better prompts/UX

๐Ÿ’ฐ ๐—œ๐—”๐—ฃ ๐—”๐—ฅ๐—ฃ๐—จ
โ€ข Offer starter packs for first spend
โ€ข Target high spenders with segmented offers
โ€ข Run timed promotions to boost spending frequency
โ€ข Bundle premium items to increase value per check
โ€ข Add limited-time or recurring content to drive repeat purchases

๐Ÿ“บ ๐—œ๐—”๐—” ๐—”๐—ฅ๐—ฃ๐—จ
โ€ข Balance ad placements to avoid disrupting gameplay
โ€ข Optimize ad networks for better CPM and fill rates
โ€ข Make rewarded ads more valuable and relevant
โ€ข Place ads strategically in the loop
โ€ข Track post-ad churn and adjust frequency/rewards

Master these, and you boost LTV from every angle.

Which one do you think most studios underestimate?

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