Why does data driven decisions scale the games? 12 most under valued game design patterns product managers often oversee.
I have shipped many games, but, Publishing games wont teach you well. Twisting things based on data given will…
Bad Pricing: Store visits ≠ purchases. 🛒 Negative ROAS Loop: UA costs > LTV. 💀 Early Churn: Tutorial done? Day 1 quits. 😤 Snackable Gameplay: Many tiny sessions = 🍪 Player Stickiness: Long play = loyal players. ⏳ Monetization Peak: DAU up, revenue stuck . 📊 Low Replay Value: Levels beat, game deleted. 🎮 Social Stickiness: Social features = RET boost. 🤝 Fatigue Loop: Long sessions, but players vanish.❌ Overmonetization: Too many ads, retention dies. 📉 Monetization Imbalance: Good IAPs, weak ARPU. 💸 Poor Gameplay Loop: Fast progress, 0 stickiness. 🏃