Background

Global games market at $188 billion this year, Mobile still leads

Jakub Remiar

Newzooโ€™s 2025 outlook puts the global games market at $188.8 Bil. this year, +3.4% YoY. Mobile still leads ๐Ÿ“ฑ, but the fastest growth is shifting to console as new hardware cycles, stronger release calendars, and pricing dynamics kick in. (I wonder if they factored in all the Web shop mobile revenue? ๐Ÿ˜…)

โ–ช๏ธ ๐Ÿ“ฑ ๐Œ๐จ๐›๐ข๐ฅ๐ž $103.0B 55% share, +2.9%
โ–ช๏ธ ๐ŸŽฎ ๐‚๐จ๐ง๐ฌ๐จ๐ฅ๐ž $45.9B 24% share +5.5%
โ–ช๏ธ ๐Ÿ–ฅ๏ธ ๐๐‚ $39.9B 21% share +2.5%

โ–ช๏ธ The narrative is moving from volume to value: fewer, bigger titles anchoring spend on console/PC, while mobile increasingly leans on direct-to-consumer models beyond (E.g. the web shops ๐Ÿค‘)

โ–ช๏ธ APAC remains the engine at $87.6 Bil. (46% share), with LATAM and Middle East & Africa growing the fastest (because of the lowest base of course ๐Ÿ˜…) The two big markets: China ($49.8B) and the U.S. ($49.6B) account for nearly half of all consumer spend.

โ–ช๏ธ As for the player base, its 3.58 Bil. in 2025, dominated by mobile, while console and PC remain meaningful but mature.

โ–ช๏ธ Newzoo forecasts $206.5 Bil. by 2028, with console leading growth (The big bet is obviously on GTA VI killing it next year ๐Ÿ’ฅ)

So whets next? Get ready for more Chinese games trying to conquer more genres on mobile, more AI headlines, hopefully some actually positive, more cross platform and UGC focused ecosystems and even more crazy fake ads UA now powered by gen AI.

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–