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Dentsu 2025 Gaming Trends Report

Gamigion

Cool report by Dentsu.

What’s up, Gaming?

🎮 GAMING ISN’T A TREND — IT’S A CULTURAL SHIFT

  • Gaming is now a horizontal layer across content, commerce, and connection.
  • It fuels fandoms, identity exploration, and community building.
  • Brands that want cultural relevance must integrate authentically, not treat gaming as a one-off activation.

🚀 GAMING POWERS GROWTH FOR BRANDS

  • Gaming time is rising fast, especially among Gen Z & Millennials.
  • Gaming IPs are fueling the transmedia boom — over 60 game-based productions in development (e.g., Minecraft Movie, The Last of Us).
  • Despite massive engagement, gaming receives <5% of global media investment — huge white space for smart brand strategies.

🌍 GAMING IS THE NEW SOCIAL PLATFORM

  • Platforms like Discord, Twitch, Roblox enable connection through gameplay, not just observation.
  • 70% of gamers say gaming helps them connect with others.
  • 68% try games because of shows, movies, or books.
  • Gaming fandom deepens brand affinity and drives real-world action.

👾 GEN Z: GAMING IS THEIR SOCIAL GLUE

  • Gen Z gamers are 32% more likely to play for socializing.
  • 2.5 hours/day spent on Roblox, 1.62 billion friendships formed monthly.
  • Expanding entertainment IP into games supercharges fandom and cultural connection.

💡 GAMING IS A COMMERCE ENGINE

  • 43% say gaming partnerships improve brand perception.
  • 45% of Gen Z & Millennials open to buying physical products while gaming.
  • Gamers shape lifestyle trends in food, fashion, beauty, and entertainment.

🕹️ WHY PLAYERS SPEND

  1. Self-expression (44%)
  2. Keeping up with others (43%)
  3. Gaining an advantage (42%)

🗺️ GAMING IS GLOBAL — BUT LOCAL STRATEGY WINS

  • APAC holds 53% of global gamers, playing with purpose (skill-building, competition).
  • NA gamers lean into gaming for escapism.
  • Livestreaming booming in MENA, driven by esports investment.
  • Localized, culturally fluent campaigns drive better ROI.

🎯 GAMING AS A FULL-FUNNEL ENGINE

1. Awareness:

  • Influencers, rewarded videos, in-game ads, partnerships
  • Example: Genshin Impact x Happy Lemon drove 55M impressions, 120% sales growth

2. Consideration:

  • Branded items, tournaments, in-game challenges
  • Example: Love, Your Mind Roblox world supported mental health, 650K+ visits in 1 month

3. Conversion:

  • Click-to-buy, in-game commerce, loyalty activations
  • Example: Burger King’s gamified loyalty increased purchase rates 11-12%, spend per guest +64%

🔮 WHAT TO WATCH IN 2026

Key Trends:

  • Transmedia Fandoms: Game-IP adaptations like Minecraft Movie, GTA VI (expected 2026)
  • Switch 2 Launch: Broader, casual-friendly audience expansion
  • Cloud Gaming Growth: Lower barrier to entry, especially in emerging markets
  • GTA VI Cultural Phenomenon: Expect massive UGC, viral branded content opportunities

FINAL TAKEAWAYS FOR BRANDS

✔ Gaming isn’t a campaign — it’s a cultural ecosystem.
✔ Understand why your audience plays (relaxation, social, achievement, etc.) to activate effectively.
✔ Go beyond awareness — build meaningful interactions across the full funnel.
✔ Localize with cultural nuance for real impact.
✔ Act now: the brands integrating authentically into gaming today will shape the future of marketing.

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