Background

Consolidated view of the current UA pain points

Matej Lancaric

๐ŸฆฉTip of the week

A deep dive across recent 1:1 interviews with marketers reveals consistent pressure points in User Acquisition (UA), Monetization, Platform Strategy, and Creative Execution. Despite different game genres and team sizes, recurring themes emerged:

  • Rising CPIs (no shiiiiiiiiiiit)
  • Creative fatigue
  • Monetization model fragility
  • Channel dependence

Hereโ€™s a consolidated view of the current pain points and, more importantly, what you can do about them.

User Acquisition: CPI Crisis & Channel Saturation

Challenges Identified:

  • CPIs rising across the board
  • Over-reliance on AppLovin, Facebook, or Google
  • Self-publishers with small budgets are struggling to validate games without high CPIs.
  • TikTok conversion tracking is still limited, but the creative opportunity is strong.

Opportunities:

  • TikTok Creator Challenges to generate low-cost, authentic content at scale.
    • You can replicate on other channels with AI
  • Diversify spend across 3โ€“5 networks

Creative Strategy & speed is key

Challenges Identified:

  • Creative fatigue is a top UA killer.
  • Lack of narrative or gameplay-led ads is driving poor IPM.
  • Store assets donโ€™t align with ads, hurting CVR.

Opportunities:

  • Storytelling formats (e.g., “Save Her” hooks) and gameplay-first videos outperform.
  • AI tools and UGC content scale output cheaply and fast.
  • Consistent A/B testing of ad angles, art style, and CTA messaging improves results.

Recommended Next Steps:
Build a creative calendar with 5โ€“10 new variations per month
Test both static and video with performance hooks and narratives
Align store visuals with ad themes (iOS Custom Product Pages, Play Experiments)
Use AI tools or/and the TikTok Creator Marketplace to scale UGC content

๐ŸŠโ€‹ Cornelius: The Suspicious Investi-gator

True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:

๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ต๐—ผ๐˜๐˜๐—ฒ๐˜€๐˜ ๐—ป๐—ฒ๐˜„ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐—ถ๐—ป ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด: ๐Ÿ“ฃ ๐˜Š๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ ๐˜Š๐˜ฐ๐˜ฑ๐˜บ-๐˜—๐˜ข๐˜ด๐˜ต๐˜ฆ ๐˜š๐˜ช๐˜ฎ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ฐ๐˜ณ 2025.

๐—ข๐—ป ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐—ณ๐˜: Match Villains by Good Job Games.
๐—ข๐—ป ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜: Matching Story by Vertex Games Studio

Spot the difference?

You canโ€™t, because there isnโ€™t one.

Same layout. Same mechanic. Same โ€œrocks fall, drama happensโ€ edit.
Even the same lantern.

๐—•๐˜‚๐˜ ๐˜€๐—ฒ๐—ฟ๐—ถ๐—ผ๐˜‚๐˜€๐—น๐˜†, ๐˜๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜„๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜„:

If a creative performs, expect five clones by next Tuesday.

Performance > originality.

Speed > soul.

And whoโ€™s to blame?

UA teams under pressure to scale yesterday

Algorithms that reward sameness

And maybeโ€ฆ just maybeโ€ฆ all of us ๐Ÿคท

๐—ช๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฑ๐—ผ ๐˜„๐—ฒ ๐—ด๐—ผ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ต๐—ฒ๐—ฟ๐—ฒ?

Do you copy what works or build your own meta?

Is this innovation or just lazy performance art?

Yours truly, Cornelius.

๐Ÿ’€ Dr. Doom is not amused

One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!

“Oh, this is some sweet branded doom, coming directly from Mordor๐Ÿ˜. Embracer, the mastermind behind my favorite industry strategy of “buy everything and get underwater,” is changing names again. Before it had split into 3 parts, one of them named Middle-Earth & Friends. Now it will be known as Fellowship Entertainment, which I think is giant understatement of their work, duh! We need to wait until they finally cave in and name themselves Mordor & co.๐Ÿ”ฅ” Sincerely, Doom (https://www.pcgamer.com/gaming-industry/its-a-day-ending-in-y-so-you-know-what-that-means-embracer-group-is-doing-more-restructuring/)

๐ŸŽ‰โ€Š โ€œHa-haโ€ moment

Because life is too short to be serious.

๐ŸŽฎ two & a half gamers – Lands of Jail

Lands of Jail making $๐Ÿฎ๐Ÿฑ๐Ÿฌ๐—ธ/๐—ฑ๐—ฎ๐˜†, a Chinese-built 4X survival-sim mashup that combines Frozen City onboarding, Whiteout Survival progression, and King Shot-style map layering ๐Ÿ‘‡

All dressed in prison jumpsuits, toy factories, and riot suppression mechanics. ๐—•๐˜‚๐—ถ๐—น๐˜ ๐—ฏ๐˜† ๐—–๐—ต๐—ถ๐—ป๐—ฒ๐˜€๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐—ถ๐—ผ ๐—ฒ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ, ๐—ถ๐˜ ๐—บ๐—ถ๐˜…๐—ฒ๐˜€:

Frozen City-style idle onboarding

Hardcore 4X warfare

Saga events, riots, gacha, and Discord-forced alliance spam

A prison toy factory (yes, really)

And some of the most absurd AI-generated creatives on mobile

๐—ฌ๐—ผ๐˜‚ ๐˜„๐—ถ๐—น๐—น ๐—น๐—ฒ๐—ฎ๐—ฟ๐—ป:

Whatโ€™s working in monetization, pacing, and theme alignment

Why KingShot might be its closest cousin

Where the game borrows from Whiteout Survival, and where it improves

How creative strategy blends GTA, toilet humor, AI anime, and frozen family fails

Why this might be the next 4X template other Chinese devs will clone

๐Ÿ“บ Watch on YouTube

๐ŸŽง Listen on Spotify

๐Ÿ‘• Get our Merch: 25gamers.com/shop

๐Ÿฆ„โ€‹ Diary of a Dancing Unicorn

Today was a good day.

Hey, thanks for the last batch of videos. They are great.

Anytime, getting ready for the next batch.

Perfect. Do you know anyone who produces playable videos?

I do. Quite a few people actually.

Could you recommend?

Of course. I would also recommend myself and the team.

Oh, you do playables do?

Hell yeah!

Thatโ€™s amazing news. Letโ€™s do that together then.

Awesome.

Today was a good day.

๐Ÿคบโ€‹ Quote of the week

“Your skyloft things were no shit the best thing in entire MAU. Super dope people, casual chats. 69/5โ€ – Jesse, AfterMAUth

Lands of Jail review

๐Ÿงž The Song of the Week

We launchedย a music album. Yes, that’s correct. We are putting a ton of energy into creating valuable (and crazy) content that I think you’ll like. Check out theย latest songs, and give us aย like and subscribe. Play ehm. Listen now!

๐Ÿ‘พโ€Š THE AI (R)EVOLUTION

The AI revolution is here, and itโ€™s transforming the way we approach mobile games marketing.

From creating scroll-stopping ad creatives to optimizing user acquisition strategies, AI is the game-changer we canโ€™t ignore.

๐Ÿฅฆโ€‹ Before you go

Ask Matej AI a question. Itโ€™s actually quite good!

We produced one more episode at 2.5 Gamers. Check it out now:

We are also starting a new segment. Give it a go:

๐Ÿฟ Fun starts in two & a half gamers Slack! Join now

We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you โ™ฅ๏ธ

Feel free to join here!

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