About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UAย consultant.
Journal 26 Matej Lancaric May 29
A deep dive across recent 1:1 interviews with marketers reveals consistent pressure points in User Acquisition (UA), Monetization, Platform Strategy, and Creative Execution. Despite different game genres and team sizes, recurring themes emerged:
Hereโs a consolidated view of the current pain points and, more importantly, what you can do about them.
Challenges Identified:
Opportunities:
Challenges Identified:
Opportunities:
Recommended Next Steps:
Build a creative calendar with 5โ10 new variations per month
Test both static and video with performance hooks and narratives
Align store visuals with ad themes (iOS Custom Product Pages, Play Experiments)
Use AI tools or/and the TikTok Creator Marketplace to scale UGC content
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
๐๐ป๐๐ฟ๐ผ๐ฑ๐๐ฐ๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ต๐ผ๐๐๐ฒ๐๐ ๐ป๐ฒ๐ ๐ด๐ฒ๐ป๐ฟ๐ฒ ๐ถ๐ป ๐บ๐ผ๐ฏ๐ถ๐น๐ฒ ๐ด๐ฎ๐บ๐ถ๐ป๐ด: ๐ฃ ๐๐ณ๐ฆ๐ข๐ต๐ช๐ท๐ฆ ๐๐ฐ๐ฑ๐บ-๐๐ข๐ด๐ต๐ฆ ๐๐ช๐ฎ๐ถ๐ญ๐ข๐ต๐ฐ๐ณ 2025.
๐ข๐ป ๐๐ต๐ฒ ๐น๐ฒ๐ณ๐: Match Villains by Good Job Games.
๐ข๐ป ๐๐ต๐ฒ ๐ฟ๐ถ๐ด๐ต๐: Matching Story by Vertex Games Studio
Spot the difference?
You canโt, because there isnโt one.
Same layout. Same mechanic. Same โrocks fall, drama happensโ edit.
Even the same lantern.
๐๐๐ ๐๐ฒ๐ฟ๐ถ๐ผ๐๐๐น๐, ๐๐ต๐ถ๐ ๐ถ๐ ๐๐ต๐ฒ๐ฟ๐ฒ ๐๐ฒ ๐ฎ๐ฟ๐ฒ ๐ป๐ผ๐:
If a creative performs, expect five clones by next Tuesday.
Performance > originality.
Speed > soul.
And whoโs to blame?
UA teams under pressure to scale yesterday
Algorithms that reward sameness
And maybeโฆ just maybeโฆ all of us ๐คท
๐ช๐ต๐ฒ๐ฟ๐ฒ ๐ฑ๐ผ ๐๐ฒ ๐ด๐ผ ๐ณ๐ฟ๐ผ๐บ ๐ต๐ฒ๐ฟ๐ฒ?
Do you copy what works or build your own meta?
Is this innovation or just lazy performance art?
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“Oh, this is some sweet branded doom, coming directly from Mordor๐. Embracer, the mastermind behind my favorite industry strategy of “buy everything and get underwater,” is changing names again. Before it had split into 3 parts, one of them named Middle-Earth & Friends. Now it will be known as Fellowship Entertainment, which I think is giant understatement of their work, duh! We need to wait until they finally cave in and name themselves Mordor & co.๐ฅ” Sincerely, Doom (https://www.pcgamer.com/gaming-industry/its-a-day-ending-in-y-so-you-know-what-that-means-embracer-group-is-doing-more-restructuring/)
Because life is too short to be serious.
Lands of Jail making $๐ฎ๐ฑ๐ฌ๐ธ/๐ฑ๐ฎ๐, a Chinese-built 4X survival-sim mashup that combines Frozen City onboarding, Whiteout Survival progression, and King Shot-style map layering ๐
All dressed in prison jumpsuits, toy factories, and riot suppression mechanics. ๐๐๐ถ๐น๐ ๐ฏ๐ ๐๐ต๐ถ๐ป๐ฒ๐๐ฒ ๐๐๐๐ฑ๐ถ๐ผ ๐ฒ๐ช๐ผ๐ฟ๐น๐ฑ, ๐ถ๐ ๐บ๐ถ๐ ๐ฒ๐:
Frozen City-style idle onboarding
Hardcore 4X warfare
Saga events, riots, gacha, and Discord-forced alliance spam
A prison toy factory (yes, really)
And some of the most absurd AI-generated creatives on mobile
๐ฌ๐ผ๐ ๐๐ถ๐น๐น ๐น๐ฒ๐ฎ๐ฟ๐ป:
Whatโs working in monetization, pacing, and theme alignment
Why KingShot might be its closest cousin
Where the game borrows from Whiteout Survival, and where it improves
How creative strategy blends GTA, toilet humor, AI anime, and frozen family fails
Why this might be the next 4X template other Chinese devs will clone
๐บ Watch on YouTube
๐ง Listen on Spotify
๐ Get our Merch: 25gamers.com/shop
Today was a good day.
Hey, thanks for the last batch of videos. They are great.
Anytime, getting ready for the next batch.
Perfect. Do you know anyone who produces playable videos?
I do. Quite a few people actually.
Could you recommend?
Of course. I would also recommend myself and the team.
Oh, you do playables do?
Hell yeah!
Thatโs amazing news. Letโs do that together then.
Awesome.
Today was a good day.
“Your skyloft things were no shit the best thing in entire MAU. Super dope people, casual chats. 69/5โ – Jesse, AfterMAUth
We launchedย a music album. Yes, that’s correct. We are putting a ton of energy into creating valuable (and crazy) content that I think you’ll like. Check out theย latest songs, and give us aย like and subscribe. Play ehm. Listen now!
The AI revolution is here, and itโs transforming the way we approach mobile games marketing.
From creating scroll-stopping ad creatives to optimizing user acquisition strategies, AI is the game-changer we canโt ignore.
Ask Matej AI a question. Itโs actually quite good!
We produced one more episode at 2.5 Gamers. Check it out now:
We are also starting a new segment. Give it a go:
We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you โฅ๏ธ
Feel free to join here!
About the author call_made
A true mobile marketing enthusiast currently working as a UAย consultant.
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