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Data Analysis Automation

It is no secret that UA teams are likely to shrink in the coming year. While advertising budgets are increasing again, repetitive tasks are being replaced by Automation with the help of AI, saving hours of work. โฑ๏ธ It allows UA specialists to become generalists again and those who adapt will thrive. Check the slides below ๐Ÿ‘‡ Iโ€™ve added an incredibly simple setup to get automated UA performance reports directly in Slack: using just Zapier (...or Make/n8n) + Google Sheets + ChatGPT.

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Mobile Gaming is still growing

Mobile gaming is still growing, but a big chunk of the revenue comes from older games. The data shows this clearly (based on Sensor Tower): more than 50% of in-app and subscription revenue is from six or older games. That's why there was so much talk about new growth strategies at the recent GDC, like more creative user acquisition, using IPs in games, web gaming, new platforms, different business models, deeper hybrid monetisation, etc. The problem is, this makes it harder to get a clear picture of mobile gaming's real growth, especially in categories where revenue is coming in through less traditional ways. Current data systems might struggle to track this, at least for now. It'll be interesting to see how this evolves...

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Netflix Needs to Acquire the Jack-of-All-Trades

๐—ก๐—ฒ๐˜๐—ณ๐—น๐—ถ๐˜… ๐—ก๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—”๐—ฐ๐—พ๐˜‚๐—ถ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐—๐—ฎ๐—ฐ๐—ธ-๐—ผ๐—ณ-๐—”๐—น๐—น-๐—ง๐—ฟ๐—ฎ๐—ฑ๐—ฒ๐˜€ Netflix Games finally has a coherent strategyโ€”hallelujah! Yet, despite this clarity, it's missing the most obvious acquisition opportunity since Sony scooped up Insomniac Games: Jackbox Games. Netflix pushes games to subscribers via a row within its mobile app, directing users to separate App Store pages for download. The strategy was flawed from the start, as 70%+ of Netflix consumption happens on TVs. The Games group desperately sought awareness, resorting to ๐‘โ„Ž๐‘ฆ๐‘ ๐‘–๐‘๐‘Ž๐‘™ ๐‘๐‘–๐‘™๐‘™๐‘๐‘œ๐‘Ž๐‘Ÿ๐‘‘๐‘  reading: "Wait, Netflix has Games?" A modest improvement, but still failing to meet subscribers where they areโ€”TV.While Netflix had an AAA FPS studio, it was dubious that it could ever solve distribution or input challenges. Netflix's sprawling device ecosystem and lack of a dedicated controller raised doubts from day 1โ€”unless another ill-fated game streaming service was planned (RIP OnLive, Stadia, GameFly, and xCloud).Enter […]

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9 Key Pillars of Game Design

9 Key Pillars of Game Design (every game designer should know)Hereโ€™s the full breakdown: ๐ŸŽฎ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โ€ข Game rules โ€ข Fun mechanics โ€ข Level and encounter design ๐Ÿ“ˆ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Rewards and upgrades โ€ข New mechanics โ€ข Milestones ๐Ÿ”ฅ ๐— ๐—ผ๐˜๐—ถ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Short-term and long-term goals โ€ข Challenges and quests โ€ข Player agency ๐Ÿ“– ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ โ€ข Storytelling and world-building โ€ข Player choice โ€ข Dialogue and character relationships ๐ŸŽจ ๐—”๐—ฒ๐˜€๐˜๐—ต๐—ฒ๐˜๐—ถ๐—ฐ๐˜€ โ€ข Art style and environment design โ€ข Audio and visual consistency โ€ข VFX, animations, and UI ๐Ÿ•น ๐—š๐—ฎ๐—บ๐—ฒ ๐—™๐—ฒ๐—ฒ๐—น โ€ข Camera and responsiveness โ€ข Sound and color โ€ข VFX and animations ๐Ÿ‘ฅ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น โ€ข PvP and co-op modes โ€ข Guilds, clans, and matchmaking โ€ข Leaderboards and communication ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข In-game currency and microtransactions โ€ข Shops and ad integrations โ€ข Offers and pricing models โš™๏ธ ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ ๐—ข๐—ฝ๐˜€ & ๐—ฃ๐—ผ๐˜€๐˜-๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜ โ€ข […]

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Scaling Influencer Marketing Profitably

The 3-step framework Iโ€™ve used to scale 100+ Influencer Campaigns profitably ๐Ÿงฉ Phase 1: Gather Knowledge ๐Ÿ› ๏ธ Phase 2: Optimise ๐Ÿš€ Phase 3: ScaleItโ€™s a simple yet highly effective approach to making calculated decisionsย on targeting, creatives, incentives, etc. Start by working with nano and micro influencers, then when you have enough confidence, scale to mid-sized, and eventually, mega-influencers.Each Phase spansย a few months (and campaigns), so naturally, each can be broken down into more detailed steps (which Iโ€™veย coveredย in previous posts)But this is a broad overview of the frameworkย I useย - and a tried and tested approach to scaling Influencer Campaigns profitably!

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Live-ops events cheatsheet

Live-ops events cheatsheet Hereโ€™s a breakdown of the 10 most common live-ops events and why they work ๐Ÿ‘‡๐Ÿญ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐Ÿ”ฅ โ€ข Clear levels without losing โ€ข Longer streaks = better rewards โ€ข Creates loss aversion and momentum๐Ÿฎ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐˜€ ๐Ÿ“‹ โ€ข Fresh tasks and rewards every day โ€ข Encourages daily play and habit-building โ€ข Keeps content feeling dynamic๐Ÿฏ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—•๐—ผ๐—ป๐˜‚๐˜€ ๐ŸŽ โ€ข Log in daily to earn rewards โ€ข More consecutive days = better prizes โ€ข Simple but powerful retention mechanic๐Ÿฐ. ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—›๐—ผ๐˜‚๐—ฟ๐˜€ โฐ โ€ข Limited-time boosts (usually 1 hour) โ€ข Increases peak-time engagement โ€ข Great for reactivating lapsed users๐Ÿฑ. ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ง๐—ฎ๐˜€๐—ธ๐˜€ ๐Ÿง— โ€ข Short-term goals with quick rewards โ€ข Encourages progression โ€ข Often supports bigger live events๐Ÿฒ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐Ÿ† โ€ข Players or teams compete on a leaderboard โ€ข Top scorers get exclusive rewards โ€ข Adds social competition and […]

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Custom Product Pages are a game changer.

Custom Product Pages are a game changer. You can tailor your App Store page to match what users saw in your ad or what they were searching for:โ†’ Show the exact keyword in your screenshotsโ†’ Align your creative with seasonality (Halloween, Christmasโ€ฆ)โ†’ Update for in-app events or exclusive collabsYou can use them on Apple Search Ads - Search results, Today tab and Search tab placements.But actually testing them? Not so easy.Here are the options:- Before/after comparisons. But it's flawed as too many fluctuations.- Splitting ad groups, one with CPP, one with default. It works, but itโ€™s messy. No visual comparisons. No clear statistical significance. Hard to justify any decision.โœจ Hereโ€™s the twist: MobileAction just released their CPP A/B Testing tool (still in closed beta).The promise:- Multiple testing methods: compare CPPs, ad groups, or CPP vs. default.- 90% confidence level (no […]

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Boost playtime in your Game?

Want to boost playtime in your game? ๐Ÿญ. ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—›๐—ผ๐˜‚๐—ฟ๐˜€ โฐ ๐˜“๐˜ช๐˜ฎ๐˜ช๐˜ต๐˜ฆ๐˜ฅ-๐˜ต๐˜ช๐˜ฎ๐˜ฆ ๐˜ฃ๐˜ฐ๐˜ฏ๐˜ถ๐˜ด๐˜ฆ๐˜ด (1โ€“24๐˜ฉ) ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด ๐˜ซ๐˜ถ๐˜ฎ๐˜ฑ ๐˜ช๐˜ฏ ๐˜ฏ๐˜ฐ๐˜ธ. โ€ข Perfect for boosting activity during quiet hours. โ€ข Boosts rewards or discounts โ€ข Highlights active periods with alerts โ€ข Timed to match low engagement hours๐Ÿฎ. ๐—œ๐—ป๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ๐˜€ โ™พ๏ธ ๐˜“๐˜ฆ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ฑ๐˜ญ๐˜ข๐˜บ ๐˜ฏ๐˜ฐ๐˜ฏ๐˜ด๐˜ต๐˜ฐ๐˜ฑ, ๐˜ง๐˜ฐ๐˜ณ ๐˜ข ๐˜ธ๐˜ฉ๐˜ช๐˜ญ๐˜ฆ. โ€ข Earned via events, purchases, or rewards โ€ข Timer shows how long it lasts โ€ข Urgency kicks in: use it or lose it๐Ÿฏ. ๐—ช๐—ถ๐—ป๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ ๐Ÿ”— ๐˜Œ๐˜ข๐˜ค๐˜ฉ ๐˜ธ๐˜ช๐˜ฏ ๐˜ณ๐˜ข๐˜ช๐˜ด๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ฆ๐˜ธ๐˜ข๐˜ณ๐˜ฅ. ๐˜“๐˜ฐ๐˜ด๐˜ฆ ๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ? ๐˜๐˜ต ๐˜ณ๐˜ฆ๐˜ด๐˜ฆ๐˜ต๐˜ด. โ€ข Visual counter builds pressure โ€ข Players push harder to protect their streak โ€ข Booster usage goes up๐Ÿฐ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ ๐Ÿ“† ๐˜š๐˜ฎ๐˜ข๐˜ญ๐˜ญ ๐˜ต๐˜ข๐˜ด๐˜ฌ๐˜ด. ๐˜‰๐˜ช๐˜จ ๐˜ฉ๐˜ข๐˜ฃ๐˜ช๐˜ต. โ€ข Resets every 24 hours โ€ข Rewards: currency, boosters, progress โ€ข Encourages regular logins and gameplay variety๐Ÿฑ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜ ๐Ÿ”ฅ ๐˜ž๐˜ช๐˜ฏ 5โ€“7 ๐˜ญ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ๐˜ด ๐˜ช๐˜ฏ ๐˜ข […]

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Jobs in Mobile Gaming: 29 March

๐ŸŽจ 1010 Jobs in Mobile Gaming ยป March'29 Week ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Unity Client Engineer - Scopely ๐Ÿ‡ฌ๐Ÿ‡ง ๐Ÿ‡ฎ๐Ÿ‡ช ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ต๐Ÿ‡น Tech Team Lead Scopely ๐Ÿ‡จ๐Ÿ‡ณ IT Systems & Platform Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Director of Engineering - Unannounced project Scopely ๐Ÿ‡บ๐Ÿ‡ธ Senior Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Platform Account Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Senior Fullstack Engineer - Monopoly GO! Scopely ๐Ÿ‡จ๐Ÿ‡ฆ ๐Ÿ‡บ๐Ÿ‡ธ Senior Analytic Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Lead Software Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Staff Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Sr Director of Engineering - Yahtzee with buddies Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Client Engineer - Star Trek Fleet Command Scopely ๐Ÿ‡ฌ๐Ÿ‡ง ๐Ÿ‡ฎ๐Ÿ‡ช ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ต๐Ÿ‡น Technical Lead of Analytics Engineering Scopely ๐Ÿ‡ช๐Ÿ‡ธ IT Technical Producer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Game programmer & New Game […]

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What Makes CAPYBARA GO! Successful?

A stylish game that attracts you at first sight! Adventure RPG, where you fight with players using magic, swords, and build your own unique character strategy to win the battle, but as a cute, fluffy character. So letโ€™s dive into what makes this game successful and worth playing. First pillar โ€“ Setting. Setting in games is the world and style where the game happens. It can be realistic, fantasy, cute, dark โ€” and it helps the game feel unique and attract the right players. Nowadays, style can be one of the main USPs of a game. It reflects user preferences โ€” thatโ€™s why we see a lot of similar games with different settings. The most common example: PUBG and Fortnite. Very similar gameplay core, but completely different approaches, one goes for realism, the other for a stylized, fun experience. Both […]

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Most Popular Rewarded Ads Placements in Hybrid-Casual

Most Popular RV Ads Placements in Hybrid-Casual ๐Ÿญ. ๐ŸŽ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ ๐— ๐˜‚๐—น๐˜๐—ถ๐—ฝ๐—น๐—ถ๐—ฒ๐—ฟโ€ข Appears after a win (~every 3โ€“5 minutes)โ€ข Offers x1.5 to x3 in-game currencyโ€ข Seen in: Mob Control, Screw Jam, Tower War๐Ÿฎ. โค๏ธ ๐—˜๐˜…๐˜๐—ฟ๐—ฎ ๐—Ÿ๐—ถ๐—ณ๐—ฒโ€ข Shows up when the player loses a levelโ€ข Revives or restarts the runโ€ข Works even without an active win streakโ€ข Seen in: Mob Control, Screw Jam๐Ÿฏ. โฉ ๐—ฆ๐—ฝ๐—ฒ๐—ฒ๐—ฑ ๐—จ๐—ฝโ€ข Skips building upgrade timersโ€ข Used in hubs or chest unlock screensโ€ข Available multiple times a dayโ€ข Seen in: Mob Control, Pocket Champs, 3D Racing๐Ÿฐ. โšก ๐—œ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ ๐—จ๐—ป๐—น๐—ผ๐—ฐ๐—ธโ€ข Gives just enough currency to unlock the next stageโ€ข Appears when the user doesnโ€™t have enough soft currencyโ€ข Seen in: Mob Control๐Ÿฑ. ๐ŸŽ‰ ๐—™๐—ฟ๐—ฒ๐—ฒ ๐—œ๐˜๐—ฒ๐—บ / ๐—–๐—ต๐—ฒ๐˜€๐˜ ๐—จ๐—ป๐—น๐—ผ๐—ฐ๐—ธโ€ข Grants a free upgrade item or chestโ€ข Found in the shop or daily dealsโ€ข Typically 1x per dayโ€ข Seen in: […]

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BitPet Secures $480K: The Future of Active Gaming

BitPet, the mobile gaming startup on a mission to make physical activity fun and social, secured $480,000 in governmental funding from the Research Council of Norway. Bridging the gap between Mobile Gaming & Health Tech. This major milestone will fund BitPetโ€™s upcoming soft launch and drive innovative research in partnership with the NTNU Faculty of Medicine and Health Sciences. ๐Ÿ’ฌ โ€œThis funding is a game-changer,โ€ said John Wright, investor and board member at BitPet. โ€œWeโ€™re thrilled to back a team thatโ€™s combining mobile games, health, and behavioral science in such a fresh and powerful way.โ€ More? With gameplay designed to encourage daily movement, BitPet is poised to redefine what active gaming means in todayโ€™s mobile-first world. The investment highlights a growing trend: government support for gamified health solutions. ๐Ÿ”— You can already sign up for playtesting at www.bitpet.io

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