The best casual mobile game lessons you’ll learn today.
6+1 Insights from my custom dashboard:
Watch the change in the top games,
But define your own path…
✦ Not every game needs to be on top,
↳ They do need to be profitable though.
✦ Market saturation is an excuse,
↳ Your game needs to be better (sorry!)
✦ Definition of genre definer has changed,
↳ Level Design > Game Mechanics, deal with it.
✦ Long-tail games need time to make,
↳ IPs are not a must, but a good touch.
✦ Consistent power user stickiness wins,
↳ Reach out for longer retention, always.
✦ There is no such thing as “old” game,
↳ There is outdated gameplay.
Bonus:
✦ LiveOps teams matter a lot. (DUUH)
↳ Take care of your team.
I created many dashboards on AppMagic
you can do too, it really is so easy to start:
Player stickiness re-defined.
DM me if you want to discuss.