About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UAย consultant.
AnalysisHighlightsJournal 11 Matej Lancaric June 12
Myth: โVideo Ads Always Beat Static. Donโt Bother with Images.โ
Reality: Mostly true, but not a blanket rule. Data overwhelmingly supports videoโs superiority โ triple the conversion rates of banners on average.
In Q1, the vast majority of new UA wins came from video or playable media. However, declaring static obsolete is a tad hype. We busted this by finding niche use-cases where static shone: for example, retargeting ads on Facebook using a single striking image of a new feature brought back a lot of lapsed users at low cost (those users already knew the gameplay; a quick reminder worked better than a video).
Also, some networks like ad colonies or OEM placements only support images, and they delivered cheap installs that converted decently. So yes, focus on video for prospecting and scale, but keep some static in the toolbox for specific jobs (fast production, certain channels, or as a test bed for concepts).
The myth that images are useless is overstated.
You should always have images in the creative mix.
Statics + Videos + Playables is the key!
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
๐๐ถ๐ป๐ด๐๐ต๐ผ๐โ๐ ๐จ๐ ๐ฃ๐น๐ฎ๐๐ฏ๐ผ๐ผ๐ธ: ๐๐ผ๐ ๐๐ผ ๐ฆ๐ฐ๐ฎ๐น๐ฒ ๐๐ฎ๐๐ ๐ถ๐ป ๐ฎ๐ฌ๐ฎ๐ฑ. What makes their approach different? Hereโs the breakdown
Ready for a real-world case study in smart, scalable creative strategy? Look at what Century Games did with Kingshot. The numbers speak for themselves: $50M in just three months, driven by a mix of AI-powered creative and altered gameplay.
๐๐-๐ด๐ฒ๐ป๐ฒ๐ฟ๐ฎ๐๐ฒ๐ฑ ๐ด๐ฎ๐บ๐ฒ๐ฝ๐น๐ฎ๐ ๐ฎ๐ฑ๐ ๐๐ต๐ฎ๐ ๐ด๐ฟ๐ฎ๐ฏ ๐๐ผ๐ ๐ถ๐ป ๐ฏ ๐๐ฒ๐ฐ๐ผ๐ป๐ฑ๐
Kingshot ads start with a โclutchโ moment. The hero is on the edge, the stakes are high, and you instantly want to see what happens next. The visuals and music feel familiar for a reason. They study what works (looking at you, Thronefall), then add AI for maximum click potential.
๐ก๐ผ๐ ๐ฎ๐ณ๐ฟ๐ฎ๐ถ๐ฑ ๐๐ผ ๐ฟ๐ฒ๐บ๐ถ๐
๐๐ฟ๐ฒ๐ป๐ฑ๐ถ๐ป๐ด ๐ต๐ถ๐๐
Their ads borrow heavily from what is already viral. That means similar art, music, and even ad hooks. Instead of chasing originality for its own sake, they double down on what moves the market. It might annoy purists, but it drives performance.
๐๐ฒ๐ฟ๐ฒ ๐ถ๐ ๐๐ต๐ฒ ๐ฏ๐ถ๐ด ๐๐ฎ๐ธ๐ฒ๐ฎ๐๐ฎ๐.
In 2025, โgood enoughโ creative is enough. You need volumes. Big volumes to power through the competition. You need relentless testing, AI-powered production, and a willingness to remix anything that gets results.
If you are still running one or two ad concepts a month, you are already losing the attention war. You are already 2.5 steps behind.
Want to see this in action? Search โKingshot adโ on TikTok or YouTube and reverse engineer their latest winners. Then ask yourself, what is stopping your team from moving this fast?
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“We got some good old fashion doom from our favorite supplier, Supercell. It has been a month since the latest big 2.0 hero update of Squad Busters and it seems it didn’t achieve much, and on top the Chinese version, “surprise surprise” also didn’t achieve much. But wait, it is now more heavily targeted towards “more experienced mobile gamers” I hope there are still some left out there ๐ after those 62 Mil. downloads” Sincerely, Doom.
Because life is too short to be serious.
From ๐ญ๐ฒ๐ฟ๐ผ ๐๐ผ ๐ญ๐ฌ๐ฌ๐ ๐๐ฎ๐ถ๐น๐ ๐ฆ๐ฝ๐ฒ๐ป๐ฑ: Supersonic from Unity Reveals the True UA Playbook. ๐ญ๐ฑ% ๐๐ฏ๐ฌ ๐ฅ๐ฒ๐๐ฒ๐ป๐๐ถ๐ผ๐ป and 80K a Day in Ad Revenue.๐ง๐ต๐ฒ ๐ฅ๐ฒ๐ฎ๐น ๐๐๐ฏ๐ฟ๐ถ๐ฑ ๐๐ฎ๐๐๐ฎ๐น ๐๐ฃ๐๐
How Screwmaster 3D Became Hybrid Casualโs Breakout Hit and What Every Studio Needs to Learn:
In this weekโs episode, we sat down with Supersonicโs Samantha Benjamin & Guy Agiv to get the full story on Screw Master 3Dโs explosive growth.
๐ช๐ต๐ฎ๐โ๐ ๐๐ต๐ฒ๐ถ๐ฟ ๐๐ฒ๐ฐ๐ฟ๐ฒ๐? Ruthless speed, data obsession, and relentless creative testing + not punishing the player!
Screw Master 3D went from a WeChat trend to a global top-grosser in record time.
The Supersonic team A/B tests everything: ad formats, session intervals, meta features.
Playables are not just for hyper casual; here, they actually drive scale and retention
The team balances 80 percent ad revenue with real IAP, skip-its, and boosters
Creative production is AI-assisted, data-driven, and always chasing the next trend.
๐ง๐ต๐ฒ ๐ฟ๐ฒ๐๐๐น๐? A hybrid casual title with deep retention, insane ad engagement, and a playbook any studio should study.
You are not competing at the highest level if you are not moving this fast and testing this deep.
Today was a good day.
Hey, why are these guys talking shit about you?
No idea. What did they say?
Oh, some made-up number you mentioned on the show.
Wait, what?
Yeah, something around a game revenue.
Oh that bullshit. Thatโs a straight-up lie! WTF?
*Yo, you should correct it. It might be just a mistake in reading some of the articles.
*Sure let me correct next week.
*โฆ. nothing
*โฆ. week after: No, no corrections needed.
Well, not cool to lie about others, but karma will do the job.
Today was a good day.
“Its not my company, I dont give a fuckโ – Miikka, inperson meeting
The AI revolution is here, and itโs transforming the way we approach mobile games marketing.
From creating scroll-stopping ad creatives to optimizing user acquisition strategies, AI is the game-changer we canโt ignore.
About the author call_made
A true mobile marketing enthusiast currently working as a UAย consultant.
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