HighlightsJournal 19 Gamigion December 23
Why RuneScape’s political system might be the most underrated retention strategy in gaming.
RuneScape isn’t just a live game.
It’s a long-running democracy with its own rules, culture, and identity, and Jagex CEO Jon Bellamy says managing it often feels more like running a government than a studio.
In a recent Sett Podcast, Bellamy broke down:
How Jagex balances Legacy Systems, Aging Audiences, New Projects & AI
Tried to bring up the highlights for ya here :))
RuneScape’s foundation is not monetization or UA.
It’s governance and trust.
Old School RuneScape’s constitution is simple:
No update ships unless players approve it with 70 percent+.
“What you’re really running is a community, and that feels a lot more like government than game development.”
Many Jagex employees still play the game daily.
When an update goes live, they feel the impact personally.
This creates internal accountability few studios can replicate.
Surprise drops are hard in a democracy.
Jagex solves this with:
These keep the world fresh without breaking trust.
RuneScape’s average player age is now around 31.
Decision-making has matured alongside the audience, shifting the studio’s role from parent to partner.

Jagex’s new premium survival title, Dragonwilds, has already sold more than 900,000 units in early access.
The challenge:
RuneScape players want weekly updates.
Survival game players are used to seasonal rhythms.
Bellamy calls this the Cadence Conflict, and the team is now working on resetting expectations while scaling production behind the scenes.
Bellamy is optimistic about AI in one very specific way.
RuneScape’s tone, “quirky, dry, Monty Python-like”, is too human to automate.
RuneScape still runs on RuneScript, a proprietary language only around eight people in the world can write.
Rewriting the engine isn’t realistic.
The breakthrough:
AI models now translate Python → RuneScript, opening the engine to more developers and removing long-standing bottlenecks.
“AI can now help abstract Python into RuneScript, meaning many more people can interact with parts of the engine that were once accessible to only a handful.”
This is one of the smartest AI applications in gaming:
preserving identity while speeding up production.
Bellamy sees mobile as an “access point”, not a platform strategy.
Same account
Same server
Same progress
Same community
Mobile onboarding and membership flows “aren’t good enough”.
Jagex is now applying modern UA discipline to reduce friction, especially for players returning after a decade.
Bellamy’s strongest theme is consistency.
Tools and frameworks change every few years, but community loyalty takes decades to build.
“I can’t name a tool from the last five years I still feel loyal to. But I can name brands and games that earned loyalty over a long time. You can’t force it or fake it.”
This is RuneScape’s real moat:
not speed, not tech, not monetization, trust.
A compressed playbook for senior teams:
Transparency creates stickiness.
You only get one chance to break it.
AI translation layers are a powerful new pattern.
Age shifts change design philosophy.
Longevity is the real compounding asset.
You just need the right playgrounds.
In an industry chasing the next big trend, this is the kind of long-term thinking mobile leaders rarely get to see up close.
RuneScape’s secret isn’t that it survived for 25 years.
It’s that the community still feels ownership after 25 years.
Jagex didn’t build a game.
They built a nation inside a fantasy world:
one governed by trust, protected by consistency, and modernised carefully through AI.
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