Background

Genres do not disappear. Player needs evolve.

Oxana Fomina

π†πžπ§π«πžπ¬ 𝐝𝐨𝐧’𝐭 𝐝𝐒𝐬𝐚𝐩𝐩𝐞𝐚𝐫. 𝐏π₯𝐚𝐲𝐞𝐫 𝐧𝐞𝐞𝐝𝐬 𝐞𝐯𝐨π₯𝐯𝐞.
There is a lot of discussion today about revenue growth in puzzle games, especially driven by merge and sort genres. Some claim that match-3 is no longer relevant and that even flagship titles fromPlayrixandKingare declining.

But this is not genre fatigue. 𝐈𝐭 𝐒𝐬 𝐚 𝐬𝐑𝐒𝐟𝐭 𝐒𝐧 𝐩π₯𝐚𝐲𝐞𝐫 𝐧𝐞𝐞𝐝𝐬.

Match-3 games traditionally satisfy these needs:
β€’ Challenge and self-validation
β€’ Proving β€œI can handle this”
β€’ Solving puzzles and finding optimal solutions
β€’ Clear win/lose confirmation of competence

This worked well when players had enough mental capacity to seek additional challenges. But today’s reality is different. People live under constant stress: COVID aftermath, inflation, instability, unpredictability, and an endless stream of real-life challenges. The nervous system is overloaded.

Some of those players are no longer looking for new challenges in games. They are looking for relief.

Merge and sort games satisfy different needs:
β€’ Calm and emotional regulation
β€’ Order and predictability in a chaotic world
β€’ A sense of control without pressure
β€’ Progress without failure or punishment
β€’ A meditative, soothing process

That’s why monetization is growing in merge and sort games.
Not because match-3 is dead β€” but because it serves a different psychological need set.

Players pay for the needs satisfaction. Genres don’t disappear.
Player needs evolve.

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