๐๐ฒ๐ฟ๐ฒ ๐ฎ๐ฟ๐ฒ ๐๐ต๐ฒ ๐ธ๐ฒ๐ ๐ฝ๐ถ๐น๐น๐ฎ๐ฟ๐ ๐๐ผ ๐ด๐ฒ๐ ๐ถ๐ ๐ฟ๐ถ๐ด๐ต๐: ๐ Mastery loop: skills deepen, challenges scale ๐ Power curve: stats and tools unlock at spikes ๐ Narrative stakes: story reveals gated by milestones โ๏ธ Economy sync: resources earned โ resources needed ๐ฃ๐น๐ฎ๐๐ฒ๐ฟ ๐ท๐ผ๐๐ฟ๐ป๐ฒ๐ ๐บ๐ฎ๐๐๐ฒ๐ฟ๐ ๐๐ผ๐ผ: ๐ Early game = instant gratification (starter kit, easy wins) ๐ค๏ธ Mid-game = branching choices, role definition ๐ Late-game = prestige, exclusive rewards, social proof ๐ง๐ต๐ฒ ๐ฝ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐๐ถ๐ผ๐ป ๐ณ๐น๐ผ๐ ๐ถ๐ ๐๐ถ๐บ๐ฝ๐น๐ฒ ๐ฏ๐๐ ๐ฝ๐ผ๐๐ฒ๐ฟ๐ณ๐๐น: Act โ Reward โ Invest โ Unlock โ Repeat ๐๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐๐ผ๐ ๐ฑ๐ฒ๐๐ถ๐ด๐ป, ๐ฎ๐๐ธ ๐๐ผ๐๐ฟ๐๐ฒ๐น๐ณ: โข Does every 5-minute chunk move the player forward? โข Can veterans show off without breaking balance? โข Is the slowest path still fun for free players? โข Do live-ops accelerate, not replace, the main ladder? ๐๐ต๐ฒ๐ฐ๐ธ๐น๐ถ๐๐ ๐ณ๐ผ๐ฟ ๐ต๐ฒ๐ฎ๐น๐๐ต๐ ๐ฝ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐๐ถ๐ผ๐ป: โ
Clear short-term goals โ
Visible medium-term goals โ
Compelling long-term goals โ
Balanced time-to-goal (1 min, 1 hr, 1 week arcs) โ
Fail-forward friction (setbacks cost some progress, never all) ๐ช๐ต๐ฎ๐ ๐๐ผ ๐๐ฟ๐ฎ๐ฐ๐ธ: ๐ โข Level completion rate (85โ95%) โข Daily quests finished (50%+) โข End-game feature usage (60 min/week) โข Upgrade conversion (3โ5%) Progression is both science and art. Design it well, and players will keep climbing your ladder. Which progression system do you think keeps players hooked the most?