Background

Self-publishing games vs. working with a publisher?

Anton Slashcev

Should you self-publish your game or work with a publisher?

Both paths can lead to success, but they come with very different trade-offs.

๐—ฃ๐—จ๐—•๐—Ÿ๐—œ๐—ฆ๐—›๐—œ๐—ก๐—š ๐—ช๐—œ๐—ง๐—› ๐—” ๐—ฃ๐—จ๐—•๐—Ÿ๐—œ๐—ฆ๐—›๐—˜๐—ฅ

โœ… Upfront funding reduces your financial risk
โœ… Access to expert marketing and distribution teams
โœ… Industry connections for better visibility
โœ… Help with QA, localization, and compliance

โŒ Youโ€™ll give up a large share of revenue
โŒ Less control over your creative vision
โŒ Pressure to hit milestones can hurt quality
โŒ You may not retain IP ownership

๐—ฆ๐—˜๐—Ÿ๐—™-๐—ฃ๐—จ๐—•๐—Ÿ๐—œ๐—ฆ๐—›๐—œ๐—ก๐—š

โœ… You keep 100% of your game revenue
โœ… Full creative freedom from day one
โœ… Build stronger connections with your players
โœ… You can pivot faster without external pressure

โŒ Higher upfront costs and personal financial risk
โŒ Tougher marketing without a network
โŒ Limited resources for things like QA and localization
โŒ Everything โ€” from success to failure โ€” is on you

So which path is right for you?

๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐—ฎ ๐—ฝ๐˜‚๐—ฏ๐—น๐—ถ๐˜€๐—ต๐—ฒ๐—ฟ ๐—ถ๐—ณ:
โ€ข You need funding and marketing expertise
โ€ข You want to reduce risk
โ€ข You’re okay with less creative control

๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐˜€๐—ฒ๐—น๐—ณ-๐—ฝ๐˜‚๐—ฏ๐—น๐—ถ๐˜€๐—ต๐—ถ๐—ป๐—ด ๐—ถ๐—ณ:
โ€ข Youโ€™ve got the funds or a proven track record
โ€ข Creative control and brand ownership matter most
โ€ข Your team can handle marketing and distribution

Neither path is easy.
But knowing your priorities helps you make the right bet.

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