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Gacha Accessibility Range?

Jakub Remiar

Warning โ˜ข๏ธ Heavy Game Design podcast ahead.

Do you know the main difference between the 3 most common Gacha (lootbox) types on the market? ๐Ÿค”

โ–ช๏ธ ๐’๐จ๐ฅ๐ข๐ ๐“๐จ๐ค๐ž๐ง ๐†๐š๐œ๐ก๐š (๐˜Ž๐˜ฆ๐˜ฏ๐˜ด๐˜ฉ๐˜ช๐˜ฏ, ๐˜™๐˜ข๐˜ช๐˜ฅ, ๐˜š๐˜ถ๐˜ฎ๐˜ฎ๐˜ฐ๐˜ฏ๐˜ฆ๐˜ณ’๐˜ด ๐˜ž๐˜ข๐˜ณ)
This is the initial setup introduced in Japan. Monster strike already passed $8 Bill. lifetime revenue with it. Tokens can consume only few of their duplicates. The key is to upgrade all of their other progression vectors such as skill trees, equipment, skills, level, etc. Low rarity characters are used as upgrade fuel. Collection number dramatically increases through the lifecycle of the game into hundreds or thousands.
๐ŸŽฐ ๐˜ˆ๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ช๐˜ญ๐˜ช๐˜ต๐˜บ:ย Best characters are extremely hard to get and are dropped from timed exclusive drop pools.
๐Ÿ’ฐ ๐˜™๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ง๐˜ช๐˜ญ๐˜ฆ: Characterized by spiky revenue, that jumps always with a new content release and then goes down dramatically until the next content drop.
๐Ÿ‘€ ๐˜๐˜ช๐˜ด๐˜ถ๐˜ข๐˜ญ ๐˜ฉ๐˜ช๐˜ฏ๐˜ต:ย Usually tokens have stars โญ or other symbols that goes from 3-10 to indicate their rarity. Best tokens usually start from 5.

โ–ช๏ธ ๐’๐ก๐š๐ซ๐ ๐“๐จ๐ค๐ž๐ง ๐†๐š๐œ๐ก๐š (๐˜Š๐˜ญ๐˜ข๐˜ด๐˜ฉ ๐˜™๐˜ฐ๐˜บ๐˜ข๐˜ญ๐˜ฆ, ๐˜Ž๐˜ฐ๐˜ญ๐˜ง ๐˜Š๐˜ญ๐˜ข๐˜ด๐˜ฉ, ๐˜Ž๐˜ฐ๐˜ญ๐˜ฅ & ๐˜Ž๐˜ฐ๐˜ฃ๐˜ญ๐˜ช๐˜ฏ๐˜ด)
This is pioneered by Clash Royale in 2016 and used in nearly all of Supercell‘s games. It is literally adjusted for the Western audience, as there is no more binary situation of you spending thousands and not getting what you want. Characters can only consume their own duplicates, which are given in large quantities. You usually need all of the characters as in a chess setup in order to be competitive in the PvP metagame. Collection goes into around hundred+.
๐ŸŽฐ ๐˜ˆ๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ช๐˜ญ๐˜ช๐˜ต๐˜บ:ย Very easy to unlock most if not all of the characters, but very hard to fully upgrade them.
๐Ÿ’ฐ ๐˜™๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ง๐˜ช๐˜ญ๐˜ฆ: Very stable revenue, not that affected by release of new characters that much, rather live ops events.
๐Ÿ‘€ ๐˜๐˜ช๐˜ด๐˜ถ๐˜ข๐˜ญ ๐˜ฉ๐˜ช๐˜ฏ๐˜ต:ย Under each token, you can see a “loading bar” which indicates how many shards you currently have until the next upgrade.

โ–ช๏ธ ๐Œ๐ž๐ซ๐ ๐ž ๐“๐จ๐ค๐ž๐ง ๐†๐š๐œ๐ก๐š (๐˜ˆ๐˜๐˜’ ๐˜ˆ๐˜ณ๐˜ฆ๐˜ฏ๐˜ข, ๐˜ˆ๐˜ณ๐˜ค๐˜ฉ๐˜ฆ๐˜ณ๐˜ฐ, ๐˜š๐˜ถ๐˜ณ๐˜ท๐˜ช๐˜ท๐˜ฐ๐˜ณ. ๐˜ช๐˜ฐ)
This is the middle ground between the previous 2 models pioneered by AFK Arena in 2018. Tokens can consume their duplicates, but at some rarity gates you can also use other tokens. Collection management later turns into inventory Tetris ๐Ÿ˜ต. Usually PvE driven.
๐ŸŽฐ ๐˜ˆ๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ช๐˜ญ๐˜ช๐˜ต๐˜บ:ย Best characters are not that hard to get but again hard to upgrade.
๐Ÿ’ฐ ๐˜™๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ง๐˜ช๐˜ญ๐˜ฆ: Stable but with spikes. The jumps aren’t that big as with Solid token.
๐Ÿ‘€ ๐˜๐˜ช๐˜ด๐˜ถ๐˜ข๐˜ญ ๐˜ฉ๐˜ช๐˜ฏ๐˜ต:ย You can see same tokens having different levels of rarity in the inventory.

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