If you’re building games, avoid these traps. Each one can cost you months of work and serious $$.
๐ญ. ๐ต๏ธ ๐๐๐ถ๐น๐ฑ๐ถ๐ป๐ด ๐ฏ๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐๐ฎ๐น๐ถ๐ฑ๐ฎ๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐บ๐ฎ๐ฟ๐ธ๐ฒ๐ โข Research the market and genre first โข Spot gaps and trends before prototyping
๐ฎ. ๐ญ ๐๐ฎ๐น๐น๐ถ๐ป๐ด ๐ถ๐ป ๐น๐ผ๐๐ฒ ๐๐ถ๐๐ต ๐๐ต๐ฒ โ๐ฏ๐ถ๐ด ๐๐ถ๐๐ถ๐ผ๐ปโ โข Ship a prototype every month โข Track D1/D7/D30 metrics โข Cut anything that doesnโt improve them
๐ฏ. ๐งฉ ๐๐ฒ๐ฎ๐๐๐ฟ๐ฒ ๐ฐ๐ฟ๐ฒ๐ฒ๐ฝ ๐ฑ๐๐ฟ๐ถ๐ป๐ด ๐๐ผ๐ณ๐-๐น๐ฎ๐๐ป๐ฐ๐ต โข Lock your MVP scope โข New features must beat existing KPIs in A/B tests
๐ฐ. ๐ฎ ๐๐ผ๐ฟ๐ด๐ฒ๐๐๐ฎ๐ฏ๐น๐ฒ ๐๐ง๐จ๐ โข One mechanic per screen โข Finish the tutorial in <2 mins โข End the first session with a wow moment
๐ฑ. ๐ธ ๐ ๐ผ๐ป๐ฒ๐๐ถ๐๐ฎ๐๐ถ๐ผ๐ป > ๐ฟ๐ฒ๐๐ฒ๐ป๐๐ถ๐ผ๐ป ๐บ๐ถ๐ป๐ฑ๐๐ฒ๐ โข Hit โฅ40% D1 and >10% D7 before adding monetization โข Retention first โ monetization will follow
๐ฒ. ๐ ๐ญ๐ฒ๐ฟ๐ผ ๐น๐ถ๐๐ฒ-๐ผ๐ฝ๐ ๐ฝ๐น๐ฎ๐ป โข Draft a 90-day calendar pre-launch โข Include events, updates, and offers
๐ด. ๐ ๏ธ ๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐ฑ๐ฒ๐ฏ๐ ๐๐ป๐ผ๐๐ฏ๐ฎ๐น๐น โข Block time for bi-weekly refactors โข Enforce code reviews โข Set a performance budget per feature
๐ต. ๐ข ๐จ๐ ๐น๐ฒ๐ณ๐ ๐๐ผ ๐๐ต๐ฒ ๐ฒ๐ป๐ฑ โข Prototype ad creatives alongside the game โข Lock CPI targets with early A/B tests
๐ญ๐ฌ. ๐ ๐ก๐ผ ๐๐๐ฟ๐๐ฐ๐๐๐ฟ๐ฒ๐ฑ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐น๐ผ๐ผ๐ฝ โข Run regular playtests โข Collect feedback via Discord and surveys โข Turn top issues into sprint tasks
Avoiding these mistakes wonโt guarantee a hit. But they will massively increase your odds.