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10 common game dev mistakes

Anton Slashcev

10 common game dev mistakes โ˜ ๏ธ

(and how to avoid them)

If you’re building games, avoid these traps.
Each one can cost you months of work and serious $$.

๐Ÿญ. ๐Ÿ•ต๏ธ ๐—•๐˜‚๐—ถ๐—น๐—ฑ๐—ถ๐—ป๐—ด ๐—ฏ๐—ฒ๐—ณ๐—ผ๐—ฟ๐—ฒ ๐˜ƒ๐—ฎ๐—น๐—ถ๐—ฑ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜
โ€ข Research the market and genre first
โ€ข Spot gaps and trends before prototyping

๐Ÿฎ. ๐Ÿ’ญ ๐—™๐—ฎ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ถ๐—ป ๐—น๐—ผ๐˜ƒ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ต๐—ฒ โ€œ๐—ฏ๐—ถ๐—ด ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ปโ€
โ€ข Ship a prototype every month
โ€ข Track D1/D7/D30 metrics
โ€ข Cut anything that doesnโ€™t improve them

๐Ÿฏ. ๐Ÿงฉ ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ ๐—ฑ๐˜‚๐—ฟ๐—ถ๐—ป๐—ด ๐˜€๐—ผ๐—ณ๐˜-๐—น๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต
โ€ข Lock your MVP scope
โ€ข New features must beat existing KPIs in A/B tests

๐Ÿฐ. ๐ŸŽฎ ๐—™๐—ผ๐—ฟ๐—ด๐—ฒ๐˜๐˜๐—ฎ๐—ฏ๐—น๐—ฒ ๐—™๐—ง๐—จ๐—˜
โ€ข One mechanic per screen
โ€ข Finish the tutorial in <2 mins
โ€ข End the first session with a wow moment

๐Ÿฑ. ๐Ÿ’ธ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป > ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐—บ๐—ถ๐—ป๐—ฑ๐˜€๐—ฒ๐˜
โ€ข Hit โ‰ฅ40% D1 and >10% D7 before adding monetization
โ€ข Retention first โ€” monetization will follow

๐Ÿฒ. ๐Ÿ“… ๐—ญ๐—ฒ๐—ฟ๐—ผ ๐—น๐—ถ๐˜ƒ๐—ฒ-๐—ผ๐—ฝ๐˜€ ๐—ฝ๐—น๐—ฎ๐—ป
โ€ข Draft a 90-day calendar pre-launch
โ€ข Include events, updates, and offers

๐Ÿณ. ๐Ÿ“‰ ๐—œ๐—ด๐—ป๐—ผ๐—ฟ๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฎ๐—น๐˜†๐˜๐—ถ๐—ฐ๐˜€ & ๐—ฐ๐—ฟ๐—ฎ๐˜€๐—ต ๐—น๐—ผ๐—ด๐˜€
โ€ข Track every core action
โ€ข Monitor dashboards daily
โ€ข Hot-fix crashes within 24h

๐Ÿด. ๐Ÿ› ๏ธ ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—ฑ๐—ฒ๐—ฏ๐˜ ๐˜€๐—ป๐—ผ๐˜„๐—ฏ๐—ฎ๐—น๐—น
โ€ข Block time for bi-weekly refactors
โ€ข Enforce code reviews
โ€ข Set a performance budget per feature

๐Ÿต. ๐Ÿ“ข ๐—จ๐—” ๐—น๐—ฒ๐—ณ๐˜ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ฒ๐—ป๐—ฑ
โ€ข Prototype ad creatives alongside the game
โ€ข Lock CPI targets with early A/B tests

๐Ÿญ๐Ÿฌ. ๐Ÿ” ๐—ก๐—ผ ๐˜€๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ๐—ฑ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ณ๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ ๐—น๐—ผ๐—ผ๐—ฝ
โ€ข Run regular playtests
โ€ข Collect feedback via Discord and surveys
โ€ข Turn top issues into sprint tasks

Avoiding these mistakes wonโ€™t guarantee a hit.
But they will massively increase your odds.

Which of these have you run into before?

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