๐๐ ๐จ๐ป๐ถ๐๐ ๐ด๐ถ๐๐ถ๐ป๐ด ๐๐ฝ ๐ผ๐ป ๐บ๐ฒ๐ฑ๐ถ๐ฎ๐๐ถ๐ผ๐ป? Or just shifting the battlefield.
Unityโs LevelPlay had a unique edge: Ad Quality. The best tool to minimize retention drag from bad ads. Until now, a LevelPlay exclusive.
๐ง๐ผ๐ฑ๐ฎ๐, ๐จ๐ป๐ถ๐๐ ๐๐ป๐ฏ๐๐ป๐ฑ๐น๐ฒ๐ฑ ๐๐ฑ ๐ค๐๐ฎ๐น๐ถ๐๐. Any publisher. Any mediation.
Which raises the real question: Is LevelPlay Unity’s goal anymore?
Broad adoption gives Unity something even MAX canโt wall off: ๐ Which games are advertising where ๐ Which creatives are scaling fastest ๐ Which players click on which genre
Granular creative data doesnโt just help optimize ad quality. It slowly chips away at MAXโs data moat.
Unity isnโt trying to win the mediation throne. ๐ง๐ต๐ฒ๐โ๐ฟ๐ฒ ๐๐ฟ๐๐ถ๐ป๐ด ๐๐ผ ๐บ๐ฎ๐ธ๐ฒ ๐ถ๐ ๐น๐ฒ๐๐ ๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ.
By itself, this won’t change the game. Not even close. But it shows where Unity is aiming.