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Unity to give up on the Mediation Wars?

๐—œ๐˜€ ๐—จ๐—ป๐—ถ๐˜๐˜† ๐—ด๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐˜‚๐—ฝ ๐—ผ๐—ป ๐—บ๐—ฒ๐—ฑ๐—ถ๐—ฎ๐˜๐—ถ๐—ผ๐—ป?
Or just shifting the battlefield.

Unityโ€™s LevelPlay had a unique edge: Ad Quality.
The best tool to minimize retention drag from bad ads.
Until now, a LevelPlay exclusive.

๐—ง๐—ผ๐—ฑ๐—ฎ๐˜†, ๐—จ๐—ป๐—ถ๐˜๐˜† ๐˜‚๐—ป๐—ฏ๐˜‚๐—ป๐—ฑ๐—น๐—ฒ๐—ฑ ๐—”๐—ฑ ๐—ค๐˜‚๐—ฎ๐—น๐—ถ๐˜๐˜†.
Any publisher. Any mediation.

Which raises the real question: Is LevelPlay Unity’s goal anymore?

Broad adoption gives Unity something even MAX canโ€™t wall off:
๐Ÿ‘‰ Which games are advertising where
๐Ÿ‘‰ Which creatives are scaling fastest
๐Ÿ‘‰ Which players click on which genre

Granular creative data doesnโ€™t just help optimize ad quality.
It slowly chips away at MAXโ€™s data moat.

Unity isnโ€™t trying to win the mediation throne.
๐—ง๐—ต๐—ฒ๐˜†โ€™๐—ฟ๐—ฒ ๐˜๐—ฟ๐˜†๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ถ๐˜ ๐—น๐—ฒ๐˜€๐˜€ ๐˜ƒ๐—ฎ๐—น๐˜‚๐—ฎ๐—ฏ๐—น๐—ฒ.

By itself, this won’t change the game. Not even close.
But it shows where Unity is aiming.

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