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Treasure Hunt Event Guide

Anton Slashcev

Treasure Hunt Event Guide

Here’s a full breakdown of a treasure hunt event loop.

โ“ ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜†?

โ€ข Players dig on a grid to find hidden items.
โ€ข They use tools earned by playing the core game.
โ€ข The goal: uncover and collect all target items.

๐ŸŽฏ ๐—ง๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐—น๐—ผ๐—ผ๐—ฝ:

1. Earn pickaxes by beating core levels
2. Enter the event via a home screen button
3. Tap tiles to dig
4. Reveal hidden objects or empty tiles
5. Collect full items automatically
6. Complete the grid โ†’ move to next stage
7. Repeat until all stages are done

๐Ÿช“ ๐—›๐—ผ๐˜„ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ด๐—ฒ๐˜ ๐˜๐—ผ๐—ผ๐—น๐˜€:

โ€ข Linked to main game progress
โ€ข Harder levels = more tools
โ€ข Give a small starting amount to everyone

๐Ÿงฑ ๐—ง๐—ต๐—ฒ ๐—ฑ๐—ถ๐—ด๐—ด๐—ถ๐—ป๐—ด ๐—ณ๐—ถ๐—ฒ๐—น๐—ฑ:

โ€ข A tiled grid covered with โ€œsoilโ€
โ€ข Hidden items (e.g. gems) placed randomly
โ€ข Items can be different sizes (2×1, 3×3, etc.)
โ€ข Some tiles are empty
โ€ข Dug tiles are clearly marked

๐Ÿ—บ๏ธ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜ ๐˜€๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ:

โ€ข Multiple stages (e.g. 5 in Hidden Temple)
โ€ข Each stage has a clear goal (find X items)
โ€ข Progress shown visually (e.g. filling a gate)
โ€ข Later stages can be harder (bigger grids, denser items)

๐ŸŽ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€:

โ€ข Get prizes for each stage (chests, boosters, etc.)
โ€ข Final reward for completing all stages
โ€ข Mix it up: currency, consumables, cosmetics, tie-ins
โ€ข Example: Royal Match gives items for another event (Dragon Nest)

๐Ÿ–ฅ๏ธ UI and player feedback:

โ€ข Clear event button on home screen
โ€ข Short tutorial on first access
โ€ข Info button to review rules
โ€ข Tool counter always visible
โ€ข Strong animations for digging and finding items

โš–๏ธ ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ถ๐—ป๐—ด:

โ€ข 1 dig = 1 tool
โ€ข Tool earning rate matches core level difficulty
โ€ข Fair but challenging stages
โ€ข Keep hit rate (item tiles vs. empty tiles) under control
โ€ข Example: \~67 levels needed for full event in Royal Match

๐Ÿง  ๐—ž๐—ฒ๐˜† ๐˜๐—ฎ๐—ธ๐—ฒ๐—ฎ๐˜„๐—ฎ๐˜†๐˜€:

โ€ข Link tool earnings to core game
โ€ข Keep digging simple: tap-to-reveal
โ€ข Use clear goals and visual cues
โ€ข Mix reward types for excitement
โ€ข Randomize item placement for fairness
โ€ข Balance effort and reward

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