About the author call_made
Felix Braberg
Mobile Ad Revenue expert, podcaster, and passionate about all things mobile.
AnalysisHighlightsJournal 13 Felix Braberg June 20
Do you ever look up at the night sky and wonder…What are the biggest ad-monetized Android games? And how much are these publishers making?
Worry not! Your ad revenue prayers have been answered.🙏
Here are the six largest ad-driven Android games from the past 30 days. Please subscribe for more ad-related content!
Chinese studio Hungry Studio tops the Android ad revenue charts with an estimated $584,000 per day, or $17.5 million per month.
Over the past 30 days, the game reached a peak of 25 million daily active users on Android alone. Industry rumors suggest the studio employs over 125 data scientists to fine-tune the level difficulty, ensuring retention remains high. And the ad ops? Rumor has it that Block Blast has the most extensive advertiser block list in the world.
The game keeps it simple: Rewarded ads for revives, interstitials between levels, and banners running at all times.
How big can this ad revenue juggernaut get? Pretty big, I guess, as it passed Subway Surfers Android DAU in December 2024.
Skidding into second place is Subway Surfers, the long-reigning king of Android ad revenue until Block Blast dethroned it in December 2024. It’s still a powerhouse, earning an estimated $120,000–$180,000 per day in Android ad revenue.
⚠️ Note: Subway Surfers has a significant COPPA (kids’ privacy) user base, which makes revenue estimation less precise. Please take this range with a little salt. ⚠️
Subway Surfers monetizes with a Rewarded Ads-only strategy across five placements:
And my personal favorite…
The Spray Can Bonus – it rewards players for hitting view milestones across multiple ads. This milestone system can also be found in the Legend of Slime,where watching ads improves the overall stats of characters.
If you ever wondered how to turn a cozy word puzzle game into an ad revenue machine, these Turks have certainly made it work with Words of Wonder (WoW). With an average session length of 23 minutes and four sessions per day, WoW generates an estimated $143,000/dayout of its Android player base.
Here’s how WoW makes it work:
4. Vita Mahjong – Vita Studio
If you’re a loyal reader, you might remember Vita Mahjong from last week’s iOS list. But here’s the twist: it’s even bigger on Android.
The game generates an estimated $135,000–$143,000 per day in Android ad revenue, primarily driven by interstitial ads between levels, which account for approximately 70% of the total revenue.
Here’s how Vita Studio monetizes this zen-like tile game designed for seniors:
Zen-style games targeting seniors have quietly become one of the most lucrative niches in the mobile gaming industry.
5. Happy Color – X-Flow
Coloring is therapeutic and a significant source of ad revenue. Happy Color by X-flow is estimated to generate $125,000–$138,000 per dayin ad revenue on Android alone. It’s a calm and straightforward gameplay experience that features no timers, no pressure, and just quiet coloring.
Happy Color Monetizes with:
Is it just me, or is there a bit of a Zen trend among the top-performing ad revenue games?
6. Woodoku – Tripledot
No ad revenue list is complete without mentioning Tripledot. Depending on the day, the studio is rumored to generate over $1 million in ad revenue daily across its portfolio. Woodoku stands out as one of its top performers, pulling in an estimated $120,000 – $134,000 per day on Android.
The majority of this comes from interstitial ads, which are often shown before or after entering a game. Banner ads also run persistently at the top of the screen, contributing additional impressions throughout the session. Woodoku doesn’t utilize rewarded videos that often since it doesn’t need to.
About the author call_made
Mobile Ad Revenue expert, podcaster, and passionate about all things mobile.
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