About the author
Jukka Hilvonen
Strategic Growth Leader | Mobile Games Marketing | Product Marketing | Game Growth
HighlightsJournal 5 Jukka Hilvonen April 29
According to data from AppMagic, the typical success rate of a globally launched F2P mobile game falls somewhere between 0.2% and 4.2%. This already paints a challenging picture, but it only covers the games that actually make it to global launch.
In reality, many games are soft-launched and quietly killed before reaching the global market due to poor KPIs.
If you factor those in, the true success rate is even lower, making early validation through game concept testing absolutely essential for teams serious about winning in a hit-driven industry.
Game concept testing allows developers and publishers to identify which ideas resonate with audiences before committing major production resources.
Success isn’t just about great ideas; it’s about de-risking decisions before they become expensive mistakes.
But what does a perfect game concept test actually look like?
How do you design it, what should you test, what tools are needed, and what timeline and budget should you expect?
Let’s unpack it.
First, it’s important to understand that game concept testing is not the same thing as overall marketability testing.
Marketability is a moving target — it evolves over time based on the game’s creative direction, production quality, audience sentiment, UA strategies, and competitive trends.
Game concept validation (or testing), however, is a specialized sub-process within marketability testing.
It happens before greenlighting pre-production and is designed to:
• Compare the relative and absolute marketability of multiple gameplay ideas.
• Provide early audience insights on core gameplay, theme, and art direction.
• Inform smarter investment decisions before serious development begins.
The real goal:
Not to chase a specific CPI benchmark at this stage, but to learn early, reduce risk, and identify which concepts have the best chance to scale later.
An ideal concept test focuses on early signals across five dimensions:
Gameplay Core Innovation:
Focus on the 80/20 rule — 80% familiarity, 20% innovation that directly enhances marketability.
(Innovation must be visible and easily marketable.)
Theme and Setting:
Explore genre fusions, cultural inspirations, and emotional hooks.
Art Style Resonance:
Test multiple visual styles if possible to find the best mass-appeal direction.
Audience Alignment:
Understand who the ideal target audience is for the game by analyzing which audience segments actually react to the ads and app store page — meaning which audience shows true install intent, not just engagement.
Hook and Messaging Strength:
Can the game concept be easily communicated with images on ads and app store pages?
Highly marketable concepts can often be validated with static image ads alone in early-stage tests, before investing into heavier video production.
A best-practice game concept testing framework looks like this:
1. Market Research
Analyze market trends, category success rates, and competitive positioning.
Tools: AppMagic, SensorTower, market insight reports.
2. Gameplay Brainstorming and Refinement
Hold structured workshops with the game team to generate 15–20 ideas.
Prioritize marketable innovation: concepts that players can understand and want instantly.
3. Asset Production
Focus asset production on the most effective communication format:
4. Landing Page and UA Campaign Setup
Use platforms like Geeklab to simulate app store pages and test different concepts in a controlled environment.
Drive paid traffic via Meta.
5. Live Testing
Run campaigns for 7–10 days, gathering data on CPI, IPM, CTR, and engagement metrics.
6. Audience Survey (Optional)
Deploy short surveys after the “Install” click to gather qualitative feedback on theme preference, expectations, and motivations.
7. Analysis and Decision-Making
Use Bayesian Inference models to evaluate variant performance cost-effectively, even at smaller sample sizes.
Focus on learning differences and directionality, not just statistical absolutes.
Phase | Typical Duration |
Market Research | 3-5 days |
Concept Brainstorming | 1-2 days |
Asset Production | 4-7 days |
Campaign Setup | 1 day |
Testing Period | 7-10 days |
Analysis and Reporting | 1-2 days |
I always strongly suggest to test game concept in the primary market. For a typical game that is targted to Western markets, that means testing in USA.
Depending on the amount of variants tested and the CPI, the media spend for typical test usually is around $1,500 – $2,500.
Using Bayesian Inference for result and statistical significance analysis allows faster decision-making and reduces overall testing costs without sacrificing learning quality.
Perfect game concept testing isn’t about achieving an exact CPI at an early stage.
It’s about setting up a structured, learning-focused environment where teams can make data-informed creative and production decisions.
Marketability is a moving target, but starting with strong concepts — ones players immediately understand, desire, and engage with — massively increases your odds of long-term success.
If you care about saving time, money, and energy (and increasing your hit rate), investing in early concept validation is not optional anymore — it’s essential.
About the author
Strategic Growth Leader | Mobile Games Marketing | Product Marketing | Game Growth
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