Season Pass can drive both engagement and monetization if done right.
Based onPlaylinerresearch, here’s what works (and what doesn’t) when designing a Season Pass UI:
❌ 𝗪𝗵𝗮𝘁 𝘁𝗼 𝗮𝘃𝗼𝗶𝗱: • Unclear reward rules and mismatched item sizes = visual mess • Currency for premium pass purchase isn’t labeled clearly • Elements are cut off, players need to scroll to see key info • Main event window overlays core game UI (clutter alert) • Huge banners distract instead of inform • Similar buttons serve different functions (confusing!)
✅ 𝗪𝗵𝗮𝘁 𝘁𝗼 𝗱𝗼 𝗶𝗻𝘀𝘁𝗲𝗮𝗱: • Visibly separate free and paid rewards • Two buttons → same goal: purchase window (without distraction) • Use icon variety to signal event structure and pass benefits • Highlight goals with a special frame—sets expectations • Display event in full window to avoid background clutter
The best Season Passes balance: → Clarity → Motivation → Minimal distractions
Design with purpose. Reward with intention. Your players will thank you for it.