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Review Radar 2025!

Matej Lancaric

The curse of the podcast is broken (mostly). Nearly all games are still growing, proving 2025 is the year of scale in AdMon, 4X hybrids, and gacha monsters. ๐Ÿ‘‡

๐—ฉ๐—ถ๐˜๐—ฎ ๐— ๐—ฎ๐—ต๐—ท๐—ผ๐—ป๐—ด โ€“ Scaling hard with ~7M DAU and 400โ€“500K daily downloads. Likely one of the biggest AdMon games worldwide, ~$200โ€“300K/day revenue, profit margin cut to 10% to push growth.

๐—Ÿ๐—ผ๐˜ƒ๐—ฒ & ๐——๐—ฒ๐—ฒ๐—ฝ ๐—ฆ๐—ฝ๐—ฎ๐—ฐ๐—ฒ โ€“ Spiky gacha giant pulling $7M/day at peak, 40M+ monthly IAP. Heavy China + US mix.

๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—ฉ๐—ถ๐—น๐—น๐—ฎ๐—ถ๐—ป๐˜€ โ€“ Strong paid UA push, ~140K/day revenue, backed by Good Job Gamesโ€™ $60M raise. PVX Partners shout-out for funding.

๐— ๐—ผ.๐—–๐—ผ, ๐—–๐—น๐—ฎ๐˜€๐—ต ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น๐—ฒ, ๐—•๐—ฟ๐—ฎ๐˜„๐—น ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜€ – Mixed results. Clash Royale rebounding with $2.6M/day. Mo.Co flopping at <$30K/day. โ€œNever bet against Supercellโ€ remains true.

๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„๐—ฑ๐—ผ๐—บ ๐Ÿฏ๐—— โ€“ Still stable at ~$400K/day, with parallel success in apps (remote control app doing $7โ€“10M lifetime).

๐—ž๐—ถ๐—ป๐—ด๐˜€๐—ต๐—ผ๐˜ (Century Games) โ€“ Peaked at $3M/day, but likely still climbing. Compared with Whiteout Survivalโ€™s long curve. Considered โ€œGame of the Year (so far)โ€.

๐—œ ๐—”๐—บ ๐—–๐—ฎ๐˜ / ๐—œ ๐—”๐—บ ๐—ฆ๐—ฒ๐—ฐ๐˜‚๐—ฟ๐—ถ๐˜๐˜† โ€“ Meme titles holding steady at ~3M DAU combined, 70โ€“100K/day revenue. Bigger than expected.

๐— ๐—ฎ๐˜๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ฆ๐˜๐—ผ๐—ฟ๐˜† (Chinese merge/match) โ€“ Four years old, still at ~$300K/day, 50% US revenue. Proves merge+match combo works.

๐——๐—– ๐——๐—ฎ๐—ฟ๐—ธ ๐—Ÿ๐—ฒ๐—ด๐—ถ๐—ผ๐—ป โ€“ Failing forex experiment with DC IP. Too much gacha, not enough 4X. Curve nosediving. Compared unfavorably to copycats like Tile Survive.

๐—–๐—ต๐—ฒ๐˜€๐˜€.๐—ฐ๐—ผ๐—บ โ€“ Growing monster. ~14M DAU, $200K/day app revenue (not including website), $500M lifetime. Still dominates with no competitor.

๐——๐—ฟ๐—ฒ๐—ฎ๐—บ๐˜† ๐—ฅ๐—ผ๐—ผ๐—บ โ€“ Hard Vietnamese hybrid. 90% ads, $26K/day, ~110K downloads/day. Stable baseline with IAP growth.

๐——๐—ถ๐˜€๐—ป๐—ฒ๐˜† ๐—ฆ๐—ผ๐—น๐—ถ๐˜๐—ฎ๐—ถ๐—ฟ๐—ฒ โ€“ Surging with movie tie-ins (Lilo & Stitch, Lion King). ~$650K/day peak. Playtika now owns the solitaire category.

๐——๐—ฟ๐—ฎ๐—บ๐—ฎ ๐—ฃ๐—ผ๐—ฝ๐˜€ / Short Drama apps โ€“ Whole category booming at $100M+/month. DramaBox & RealShort are competing at 30โ€“40M/month each.

๐—ช๐—ผ๐—ฟ๐—ฑ ๐—ฆ๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ๐—ฟ โ€“ Ad-driven success, ~$120โ€“150K/day from rewarded + interstitial ads. Still stable, not collapsing.

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