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My 6 main pillars for Level Design

Gökhan Üzmez

My 6 main pillars for Level Design (with examples) will guide you whether you’re lost or just starting game development.

Master the level design by looking at
How games with millions of players do it.

To me, its all one big equation.

Your Core Mechanic, powers up the whole thing
has 2 elements–>Difficulty and Depth

Which is optimized by:
1) System Design-> Patters + Rotations
2) Journey -> Funnel + Progress

Core –> System Design <–>Journey

And they are working with an exceptional HARMONY
With each test, each user, each move in the game.

How do you find the harmony? Yeap , you guessed it.
Data-driven decisions over each test..
Check out the games I listed,
Play them over few days,
And see for yourself…

Happy Sunday!

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