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How to Quickly Ruin Your Ad Monetization?

How to Quickly Ruin Your Ad Monetization?

Want to tank your game’s revenue and drive players insane?
Follow these pro tips 👇

🎯 Show an ad the moment the player opens the app.
Before they even know what the app is. First impressions = profit, right?

🎯 Force a 30-second unskippable ad after every button click.
Inventory over experience, that’s the motto.

🎯 Interrupt the tutorial with an ad.
Learning is for quitters. Monetize those confused eyeballs ASAP.

🎯 Randomly trigger ads mid-battle, mid-sentence, mid-anything.
Bonus points if it causes the player to misclick and lose progress.

🎯 Never, ever track ad placement performance.
Optimization is for cowards. Trust your gut (and your CPM anxiety).

🎯 Don’t cap the ad frequency.
If they didn’t buy after the first ad, surely they’ll love the 15th one in a row.

🎯 Ignore user segments.
Show rewarded ads to whales, interstitials to newbies, and banners to literally everyone else, because “more ads = more money,” right?

Or… just as a thought:
– Maybe respect your players.
– Maybe design ads as part of the experience, not interruptions.
– Maybe think about timing, placement, context, and value.

#GameDev #Monetization #BadAdvice #LiveOps #AdMonetization #GameDesignFails

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