Want to tank your game’s revenue and drive players insane? Follow these pro tips 👇
🎯 Show an ad the moment the player opens the app. Before they even know what the app is. First impressions = profit, right?
🎯 Force a 30-second unskippable ad after every button click. Inventory over experience, that’s the motto.
🎯 Interrupt the tutorial with an ad. Learning is for quitters. Monetize those confused eyeballs ASAP.
🎯 Randomly trigger ads mid-battle, mid-sentence, mid-anything. Bonus points if it causes the player to misclick and lose progress.
🎯 Never, ever track ad placement performance. Optimization is for cowards. Trust your gut (and your CPM anxiety).
🎯 Don’t cap the ad frequency. If they didn’t buy after the first ad, surely they’ll love the 15th one in a row.
🎯 Ignore user segments. Show rewarded ads to whales, interstitials to newbies, and banners to literally everyone else, because “more ads = more money,” right?
Or… just as a thought: – Maybe respect your players. – Maybe design ads as part of the experience, not interruptions. – Maybe think about timing, placement, context, and value.