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Gaming’s greatest strength is its ability to adapt itself to any platform.

Phillip Black

Every time I’m in the mall, I wander into a toy shop hoping that video game imperialism will have finally conquered a domain that should be a layup. Yet, despite nearly 80% of U.S. kids playing games, and almost 50% on Roblox, games occupy 5-10% of the kids’ toy shelves.

It’s worse, too, as we look at the Roblox shelf, perhaps the weakest of any game IP, holding almost no original value (they’re trying to fix this with their first live ops event), and it’s instead filled with Stumble Guy toys on deep discount. Instead, games have become a vessel for other IPs, with nearly all of the IPs on the shelf having integrations back in the games, including a notable one between NERF and Stumble Guys. In the same way that Netflix rewrote the rules for Hollywood by aggregating demand and then using that to control the supply chain, games need to do the same when it comes to toys.

Angry Birds has been obliterated, Brawl Stars merchandise is nowhere to be seen, having been pulled off shelves, and Sonic has run away despite movie domination. Fortnite skews a bit older, and sometimes the odd toy or two will appear again, including Nerf crossovers. However, like Roblox, Fortnite’s IP is ethereal; in fact, it’s almost built that way. Minecraft is far more successful, and the movie reinforces that there are real IP elements. Despite this, any Lego shelf (and only the kids-targeted Lego sets) occupies nearly 4 times the shelf space. Sadly, we’re 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 absent from the girl toy section.

Many of the most severe criticisms of free-to-play are reinforced by examining these images. 𝗧𝗵𝗲𝗿𝗲’𝘀 𝘀𝗶𝗺𝗽𝗹𝘆 𝗻𝗼 𝗯𝗿𝗮𝗻𝗱 𝗶𝗱𝗲𝗻𝘁𝗶𝘁𝘆 𝗮𝘁𝘁𝗮𝗰𝗵𝗲𝗱 𝘁𝗼 𝗺𝗼𝗯𝗶𝗹𝗲 𝗙𝟮𝗣 𝗴𝗮𝗺𝗲𝘀 𝘄𝗼𝗿𝘁𝗵 𝘀𝗮𝘃𝗶𝗻𝗴, 𝗮𝗻𝗱 𝘀𝗼 𝗶𝘁 𝗱𝗲𝗺𝗮𝗻𝗱𝘀 𝗹𝗶𝘁𝘁𝗹𝗲 𝗺𝗲𝗺𝗼𝗿𝗮𝗯𝗶𝗹𝗶𝗮.

The exception is the Anime Heroes shelf – a new sight in the West and anecdotal evidence of anime’s growing popularity. The East has intertwined games and anime to such an extent that games have become anime, and anime has become games. It’s not just from a story perspective: the business models are far closer, too.

Gaming’s greatest strength is its ability to adapt and mold itself to any platform or IP, but we seem to have lost our ability to bend other media to us.

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