Background

Game Publisher Insights: Homa

Gökhan Üzmez

The other day, my bank teller asked what I do,
I said I design mobile games.
He lit up: “Oh wow… like Royal Match?”

I laughed ,“Well… kind of. But not really.”

Is this what people think all of us do?
Like does he even know its almost a $4B game,
or how big of an operation it is to run that…

Anyways…

I think I deconstruct way MORE
games than I construct on daily basis.

Today’s flash takes is about Homa,
Major mobile publisher in France, 🇫🇷
Increasing their activities in Türkiye as well.. 🇹🇷 👀

My flash takes goes as:

⚡ 86% IAP is All in Hole,
⚡ No major 2025 release,
⚡ Ad Revenue > IAP Revenue,
⚡ 20% downloads are arcade idles,
⚡ 30% downloads are action shooters,
⚡They are trying to shift focus on puzzles,
⚡ But their action games keeps their low CPI,
⚡Figuring out IAP monetization will scale them.

Follow me for more insights!

Cheers!

PS: Ad revenue may or may not change my comments. Opinions are my own.

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation