This trend has gained popularity in casual mobile game ads and is mandatory, especially in genres like match-3, merge games, or narrative-driven games.
I always thoughtPlayrixis the OG of freezing families, but nope. Looks like it goes way back to Matchington Mansion.
Good old days of Matchington Mansion.
A freezing mother and child shivering in a dilapidated house.
A dramatic voiceover or visual urgency (โHelp them survive!โ).
Gameplay shown as the way to restore warmth, fix the heater, or renovate the house.
Then Lilly’s Garden (Tactile Games) jumps on the trend, Playrix, and slowly the whole casual genre.ย Looking at you, Arsen,y too ๐Microfunis taking this to the extreme levels with all games.
You are using the “๐ฆ๐ฎ๐๐ฒ ๐บ๐ฒ” concept or “๐ณ๐ฟ๐ฒ๐ฒ๐๐ถ๐ป๐ด ๐ณ๐ฎ๐บ๐ถ๐น๐ถ๐ฒ๐” in casual space.
๐ช๐ต๐ ๐ถ๐’๐ ๐๐ผ๐ฟ๐ธ๐ถ๐ป๐ด: It triggers empathy and urgency, people instinctively want to help children or families in distress.
Viewers want to see what happens next. Will they survive? Will the home be restored?
Solving puzzles isnโt just about points โ itโs now about saving someone.
These creatives often dramatize gameplay far beyond the actual experience, which can lead to poor retention and bad reviews. ๐๐ผ๐๐ฒ๐๐ฒ๐ฟ, ๐ฐ๐ผ๐บ๐ฏ๐ถ๐ป๐ฒ๐ฑ ๐๐ถ๐๐ต ๐ฝ๐๐ฟ๐ฐ๐ต๐ฎ๐๐ฒ ๐ผ๐ฟ ๐ฉ๐ข ๐ฐ๐ฎ๐บ๐ฝ๐ฎ๐ถ๐ด๐ป๐, ๐๐ต๐ถ๐ ๐ถ๐ ๐๐ต๐ฒ ๐๐ฟ๐ถ๐ฐ๐ธ ๐๐ผ ๐ฑ๐ฒ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ฒ ๐๐ฃ๐๐.