Do’s and Don’ts in game analysis
❌ Test without a clear question
✅ Define hypotheses aligned with goals
❌ Use generic KPIs
✅ Create metrics tailored to your genre
❌ Run complex A/B tests
✅ Isolate a single variable for clean results
❌ Prioritize randomly
✅ Focus on high-impact metrics (ARPU, retention, etc.)
❌ Rely on one revenue stream
✅ Combine IAPs and ads (hybrid monetization)
❌ Treat all players the same
✅ Personalize by segmenting player behavior
❌ Ignore qualitative feedback
✅ Blend metrics with real player opinions
❌ Trust raw data blindly
✅ Validate and audit data regularly
❌ Share results without context
✅ Explain conditions and outcomes clearly
❌ Only study successful games
✅ Analyze failures for valuable lessons
❌ Rely only on data or only on intuition
✅ Balance both with playtesting + insights
❌ Set difficulty once and forget it
✅ Adjust difficulty as players progress
❌ Dump raw data on stakeholders
✅ Use clear visuals and dashboards
❌ Communicate updates randomly
✅ Provide regular, predictable updates
❌ Start tests without clear goals
✅ Define objectives and success criteria
❌ End tests too early
✅ Wait for statistical significance
❌ Change conditions mid-test
✅ Keep tests consistent
❌ Use mismatched test segments
✅ Compare balanced user groups
❌ Overlap test users
✅ Keep user groups clean and separate
❌ Misread early data
✅ Let tests reach maturity before analyzing