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Matej Lancaric

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Dream Games launched a celebrity advertising campaign.

Royal Kingdom ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด $๐Ÿฎ.๐ŸฑM/๐˜„๐—ฒ๐—ฒ๐—ธ (Not a day, just yet!) and growing. โ€‹ In a bold move to capture global attention, Dream Games has launched a ๐—ฐ๐—ฒ๐—น๐—ฒ๐—ฏ๐—ฟ๐—ถ๐˜๐˜† ๐—ฎ๐—ฑ๐˜ƒ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ถ๐—ป๐—ด ๐—ฐ๐—ฎ๐—บ๐—ฝ๐—ฎ๐—ถ๐—ด๐—ป. Why? This campaign features a lineup of renowned celebrities, including Lebron James, Kevin Hart, Jimmy Fallon, Shakira, Kaley Cuoco, Johnny Galecki, and others, each bringing their unique flair to promote the game.โ€‹ ๐— ๐˜† ๐—ณ๐—ฎ๐˜ƒ๐—ผ๐˜‚๐—ฟ๐—ถ๐˜๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฑ๐—ฒ๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ๐—น๐˜† ๐—๐—ถ๐—บ๐—บ๐˜† ๐—ฎ๐—ป๐—ฑ ๐—ž๐—ฒ๐˜ƒ๐—ถ๐—ป. Dream games already tried this in the past for Royal Match, but it was waaaay smaller (although Simon Cowell allegedly ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ฒ๐—ฑ ๐˜€๐—ฒ๐˜ƒ๐—ฒ๐—ป ๐—ณ๐—ถ๐—ด๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—ฎ๐—ฑ) This reminds me of the good old Coinmaster celebrity creative play with J.Lo, Terry Crews, Kardashians, and others. This was a huge success from the download and revenue perspective for Coinmaster. Is this supposed to be the big push to drive more players to Royal […]

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Brutally Honest #159

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Still canโ€™t believe there are more than 18,000 people subscribed (Substack + LinkedIn). Thanks for being a part of my journey. ๐ŸฆฉTip of the week Follow carefully what is happening in the 4X genre (and Match3 to a certain extent). These two genres are obvious red oceans, but you can get inspired so much. There hasnโ€™t been a big innovation happening in the UA space lately, but the 4X genre has to innovate. Why? Because the CPIs are so high, you could almost buy a flat for that price per install. Anyway, the innovation comes from the combination of creative trends and UA-led game design. Everybody talks about the mini-games implementation since Gardenscapes did it (thanks to Hero Wars) But it's not easy to pull it off properly. For example, it took several […]

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Save the King trend grew popular in 2024.

๐Ÿ”ฅ"๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐— ๐—ฒ" ๐—”๐—ž๐—” "๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ž๐—ถ๐—ป๐—ด" ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ ๐—ด๐—ฟ๐—ฒ๐˜„ ๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐—ฝ๐—ผ๐—ฝ๐˜‚๐—น๐—ฎ๐—ฟ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ. I spent ๐Ÿฐ๐Ÿฌ ๐—ต๐—ผ๐˜‚๐—ฟ๐˜€ on this trend research, so you don't have to! Was it Royal Match or another game that brought it first? ๐Ÿ‘‡ ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต (๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿญ) โ€“ features special mini-levels where the player must quickly solve puzzles to save King Robert from peril. These are presented as the Kingโ€™s Nightmare levels, in which King Robert is trapped in a dangerous situation (like a room filling with water, a dragon threatening him, or spreading fire) and the player has limited moves or time to rescue himโ€‹.โ€‹This โ€œprotect or rescue the monarchโ€ idea in Royal Match ๐—ฑ๐—ถ๐—ฑ ๐—ป๐—ผ๐˜ ๐—ฒ๐—บ๐—ฒ๐—ฟ๐—ด๐—ฒ ๐—ถ๐—ป ๐—ถ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป. It builds on a long history of games and storytelling where safeguarding a royal character is central. It goes from ancient board games and classic tales to […]

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When to Scale a Mobile Game?

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk First, it was vibe coding; now, I have started seeing vibe prompting and even vibe marketing. Jesus fucking Christ. Are you serious? ๐ŸฆฉTip of the week When to Scale a Mobile Game? 1. Analyze Soft Launch Performance Before scaling, a game must pass a soft launch and ideally some time after global launch. This phase serves as a litmus test for: Cohort Profitability: Tracking how different cohorts of players perform in terms of lifetime value (LTV). Retention Metrics: This includes Day 1, Day 7, and Day 30 retention rates. Successful scaling typically requires a minimum of 10-15% retention after Day 30. Monetization Consistency: Ensure that in-app purchases (IAP) and ad revenues are consistent and can be predicted over time. 2. Confirm Cohort Consistency While early cohorts may perform well, consistency is key. The […]

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2025 Mobile Gaming Report: Key Insights for Marketers

Sensor Tower recently released a 50-page report about the state of mobile gaming in 2025. I spent several hours reading and preparing a TL: DR version for you. I added some custom graphs and creatives for visual experience! Enjoy .. Key KPIs: Growth & Engagement In-App Purchase (IAP) Revenue: Mobile game spending returned to growth in 2024, with global IAP revenue up about 4% YoYโ€‹ (reaching roughly $82 billionโ€‹). Notably, 84% of this revenue came from games with live operations features, underscoring the importance of ongoing content and events. User Engagement:ย Players spent more time and came back more oftenโ€”total hours in-game rose ~7.9%, and sessions jumped 12% compared to 2023. This indicates that existing users are playing more frequently and for longer durations, even as new user growth slows. Daily engagement per user increased, helping offset aย 6.6%ย drop in new game […]

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The Future of UA: Creator Programs

๐—ง๐—ต๐—ฒ ๐—™๐˜‚๐˜๐˜‚๐—ฟ๐—ฒ ๐—ผ๐—ณ ๐—จ๐—”! Creator programs. "๐—ข๐—ฟ๐—ด๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€". Roblox, Fortnite, MY.GAMES, and Supercell recruited over ๐Ÿญ๐Ÿฌ๐Ÿฌ๐Ÿฌ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ผ๐—ฟ๐˜€. Why? ๐Ÿ‘‡ ๐—ช๐—ฒ๐—น๐—น, ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—น ๐—ฏ๐—ฒ๐—ป๐—ฒ๐—ณ๐—ถ๐˜๐˜€ ๐˜๐—ผ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐—ฎ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ผ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฎ๐—บ, ๐—ถ๐—ป๐—ฐ๐—น๐˜‚๐—ฑ๐—ถ๐—ป๐—ด:โ†ณRetentionโ†ณFeedback loops and positive PRโ†ณGenerate user-generated contentโ†ณDistributionโ†ณReduce fatigueโ†ณReward your most loyal fansโ†ณDrive more revenue Supercell has recruited over 1,000 creators, claiming some have even increased viewership by 600%. I mean, you canโ€™t pay bills with viewership, but still. That was their main UA channel until Brawl Stars blast, and it still is the main UA for some games: ๐—ฌ๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ฐ๐—น๐—ฎ๐—ถ๐—บ ๐—ถ๐˜'๐˜€ ๐—ป๐—ผ๐˜ ๐—ฝ๐—ฎ๐—ถ๐—ฑ ๐—จ๐—”, ๐—ฏ๐˜‚๐˜ ๐—ถ๐˜ ๐—ถ๐˜€. Creator programs. Everyone and their mom has one, including Roblox, Fortnite, Rush Royale, and Supercellโ€ฆbut why? Whatโ€™s the ROI? Well, there are several benefits to starting one, including: Retention:ย keep the community engaged, return for new content, and generate buzz around updates Feedback loops and […]

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AI Creatives Evolution

๐—”๐—œ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฒ๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป. ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐˜„๐—ผ๐—ฟ๐—ธ ๐˜„๐—ถ๐˜๐—ต ๐—บ๐—ถ๐—ฑ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜†? ๐Ÿ‘‡ For every new project, I whip up four different designs and test them out. After a week or two, Iโ€™ll figure out what works best and try to combine everything into one static creative and then create a video out of it with KlingAI.As you can see, after a few rounds of testing, I found that the best results featured 2-3 horses with a hint of movement, which made the scene feel more dynamic and natural. The forest in the background adds some depth and a nice, peaceful vibe to the whole compositionโ€”it just works well together.๐—›๐—ฎ๐˜ƒ๐—ฒ ๐˜†๐—ผ๐˜‚ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐—ฒ๐—ฑ ๐˜‚๐˜€๐—ถ๐—ป๐—ด ๐—”๐—œ ๐—ฎ๐—น๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜†? ๐—ฌ๐—ผ๐˜‚ ๐˜€๐—ต๐—ผ๐˜‚๐—น๐—ฑ!

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Native-style creative blending UGC aesthetics with actionable incentive

๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? ๐Ÿ‘‡ ๐Ÿญ. ๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—œ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป (๐—”๐—ฝ๐—ฝ๐—น๐—ฒ ๐—ก๐—ผ๐˜๐—ฒ๐˜€ ๐—”๐—ฒ๐˜€๐˜๐—ต๐—ฒ๐˜๐—ถ๐—ฐ)โ€ข The design mimics Apple's Notes app, making it look like a personal, organic, and trustworthy recommendation rather than an ad. This reduces ad blindness.โ€ข Users are familiar with this format, which makes it feel like a genuine tip from a friend rather than a promotional post.๐Ÿฎ. ๐—–๐—น๐—ฒ๐—ฎ๐—ฟ ๐—›๐—ผ๐—ผ๐—ธ & ๐—จ๐—ฟ๐—ด๐—ฒ๐—ป๐—ฐ๐˜†โ€ข The "Archero 2 Must-Knows" list creates curiosity and a checklist format that encourages engagement.โ€ข Gift codes immediately offer value, making users more likely to interact.๐Ÿฏ. ๐—ฆ๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐˜€ & ๐—™๐—ฎ๐—บ๐—ถ๐—น๐—ถ๐—ฎ๐—ฟ๐—ถ๐˜๐˜†โ€ข The in-game screenshot is visually appealing and relevant, reinforcing the gaming theme.โ€ข The play button suggests a video, increasing engagement and making it feel interactive.๐Ÿฐ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ผ๐—ณ & ๐—™๐—ข๐— ๐—ข (๐—™๐—ฒ๐—ฎ๐—ฟ ๐—ผ๐—ณ ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ป๐—ด ๐—ข๐˜‚๐˜)โ€ข Mentioning โ€œNewbie Carnivalโ€ and build recommendations implies that experienced players know these tips, pushing new players to […]

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Brutally Honest: UA Rocks

Hey, FAM! Whatโ€™s up? ๐ŸฆฉTip of the week This hierarchy highlights platform-specific creatives for user acquisition (UA) campaigns. Key Breakdown: Facebook: Prioritizes vertical formats for Reels/Stories with flexible video lengths. Google: Favors longer videos (30+ seconds) in both orientations. TikTok: Short, hook-driven TTCC videos for quick engagement. Moloco: Mix of static and mid-length videos. Applovin: Combines videos with interactive playables. Mintegral: Short videos paired with playables. ๐ŸŠ Cornelius: The Suspicious Investi-gator True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations: ๐—›๐—ฒ๐—ฟ๐—ผ ๐—ช๐—ฎ๐—ฟ๐˜€ ๐—บ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด $๐Ÿฒ๐Ÿฌ๐Ÿฌ๐—ธ/๐—ฑ๐—ฎ๐˜† ๐—ฎ๐—ด๐—ฎ๐—ถ๐—ป ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ฐ๐—ฎ๐—น๐—ถ๐—ป๐—ด. This would have been my statement a few days ago, but now they are back to $200k/day. What is happening? Their revenue has been declining since January 2025. The stable $10-12 million/month revenue for the whole of 2024 is now […]

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Breaking the Charts for Hybrid and Hypercasual in 2025

๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—ฟ๐˜๐˜€ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ ๐—ณ๐—ผ๐—ฟ ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ต๐˜†๐—ฝ๐—ฒ๐—ฟ-๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€? Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up. ๐Ÿ‘‡ Mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.Now, it's all about rapid iteration: how quickly you can develop and launch multiple games.This hybrid model balances immediate ad revenue with the potential for significant IAP income from engaged players, creating a more sustainable and profitable game in the long run.AI tools arenโ€™t just handy- they are a necessity for keeping up with the demand for fresh content. As I explained:โ€œ๐˜–๐˜ฏ ๐˜๐˜ข๐˜ค๐˜ฆ๐˜ฃ๐˜ฐ๐˜ฐ๐˜ฌ ๐˜ข๐˜ฏ๐˜ฅ ๐˜›๐˜ช๐˜ฌ๐˜›๐˜ฐ๐˜ฌ, ๐˜บ๐˜ฐ๐˜ถ ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ณ๐˜ฆ๐˜ง๐˜ณ๐˜ฆ๐˜ด๐˜ฉ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ๐˜ด ๐˜ฐ๐˜ง๐˜ต๐˜ฆ๐˜ฏโ€”๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ ๐˜ต๐˜ธ๐˜ฐ ๐˜ฐ๐˜ณ ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ฅ๐˜ข๐˜บ๐˜ด. ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฅ๐˜ฐ๐˜ฏ'๐˜ต ๐˜ถ๐˜ด๐˜ฆ ๐˜ˆ๐˜ ๐˜ต๐˜ฐ๐˜ฐ๐˜ญ๐˜ด, ๐˜ช๐˜ต'๐˜ด ๐˜ช๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ.โ€ With over a decade of experience under their belts, […]

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Brutally Honest #152

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk So much stuff happening at 2.5gamers! GO listen to our album or get our Merch. 25gamers.com/shop ๐ŸฆฉTip of the week Look, testing new channels is always risky, but you canโ€™t grow without taking risks. New channels will underperform at first. Thatโ€™s normal. Expect 20โ€“30% higher CPIs and lower ROAS initially. Your goal is to learn, not to profit immediately. Kill Fast, Scale Faster: If a channel isnโ€™t showing promising signals (e.g., decent ROAS, install volume, or retention) after 2โ€“3 weeks, cut it. Donโ€™t waste time or money. But if it works, double down aggressively. When to Say Itโ€™s Enough and Move On? This is where most people mess up. They either give up too soon or waste money chasing a dead end. Hereโ€™s my rule of thumb: Set Clear KPIs: Define what success […]

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11 tips for Killer UA operations: Q1 2025

11 tips for Killer UA operations (Q1 2025) Thatโ€™s it, ๐—ป๐—ผ ๐—•๐—ฆ & ๐—ฏ๐—ฟ๐˜‚๐˜๐—ฎ๐—น๐—น๐˜† ๐—ต๐—ผ๐—ป๐—ฒ๐˜€๐˜! No fluff intro, straight to the point. Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; donโ€™t worry. Keep reading the tips to improve your UA. Simple, practical & efficient! Thatโ€™s it, no bullshit & brutally honest! No fluff intro, straight to the point. 1. Creative KPIs & custom columns on Meta This is more advanced stuff, so people who are new to Meta ads might not get it, butโ€ฆ โ€ฆthese are some metrics you need to keep an eye on when testing videos: We have hook rate, hold rate and engagement score. You need to watch these when checking your creative performance. Important thing is, there […]

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