๐ Vietnam is entering a post-scale phase: content saturation, rising CPI, and weaker retention driven by shallow gameplay & LiveOps fatigue.
๐ฐ 5๏ธโฃ ARPMAU is rising, and so is CPI
โข Strategy, Casino, and select RPG sub-genres still lead monetization โข ๐บ๐ธ ๐ฏ๐ต ๐ฐ๐ท remain top-tier value markets โข CPI increased YoY across most mature regions
๐ Only products with hybrid monetization, personalization, and strong retention can sustain this cost structure.
๐ Clear value exchange + smart UX outperform privacy fears.
๐ฎ Strategic Outlook โ What Actually Wins in 2025
2025 wonโt reward teams that scale faster โ it will reward teams that design for value from day one.
๐น From volume to value in UA: move beyond CPI toward payback time, cohort LTV, and retention-adjusted ROI. ๐น Hybrid monetization as a core system: IAP, Ads, Battle Passes, and Subscriptions working together, personalized by behavior. ๐น AI embedded across the funnel: from creative testing and pricing to churn prediction and offer timing. ๐น LiveOps depth with cross-platform thinking: mobile as the entry point, PC & Console extending lifetime value.
In 2025, success wonโt come from making games people try. But from building ecosystems players choose to stay in.