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A great game isn’t built on luck.

Anton Slashcev

A great game isn’t built on luck.

It’s built on a blueprint.

Hereโ€™s the blueprint every successful game follows ๐Ÿ‘‡

๐ŸŽฏ ๐—›๐—ผ๐—ผ๐—ธ
โ€ข Grab attention fast.
โ€ข Make your unique value obvious from the first second.

๐Ÿ“Š ๐——๐—ฎ๐˜๐—ฎ
โ€ข Study your players, the market, and your competition.
โ€ข Track feedback and key metrics constantly.

๐ŸŽฎ ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜†
โ€ข Fun, focused mechanics.
โ€ข A clear core loop and meaningful goals.

๐ŸŽจ ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐˜€
โ€ข Give your game a distinct style.
โ€ข Add polish and juicy feedback players can *feel*.

๐Ÿ‘€ ๐—™๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ
โ€ข Watch how players behave โ€” not just what they say.
โ€ข Real insights live in the data.

๐Ÿ“ˆ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป
โ€ข Design satisfying unlocks and upgrades.
โ€ข Build a smooth and motivating challenge curve.

๐Ÿ† ๐— ๐—ฒ๐˜๐—ฎ
โ€ข Go beyond moment-to-moment play.
โ€ข Add emotional and cosmetic goals that create long-term engagement.

๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป
โ€ข Pick the right model for your audience.
โ€ข Be fair, transparent, and player-first.

โšก ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ-๐—ข๐—ฝ๐˜€
โ€ข Keep the game alive with fresh content and events.
โ€ข Foster community and ongoing excitement.


Every hit game gets these right.
Miss one, and players feel it.

What part of the blueprint do you think devs overlook most?

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