Chinese Mobile Games Didn’t Win by Luck. They Won by Designing for ROI, Not Romance.
Here are the real lessons SEA & Vietnam should pay attention to ⬇️
💰 1️⃣ Follow the Money, Not the Noise
The U.S. generates ~32% of global mobile revenue with far fewer players. That’s why Chinese publishers treat the U.S. as a P&L center, not a “test market”.
SEA mistake: Too many teams optimize for cheap CPI, not high ARPU.
SEA playbook upgrade: • 🇺🇸 Tier-1 = profit engine • 🌏 SEA / LATAM / MENA = volume + learning engine • Separate UA, LiveOps, pricing logic per region
👉 Vietnam publishers should stop asking “Where is CPI cheapest?” 👉 Start asking “Where does LTV compound the longest?”
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🏗️ 2️⃣ Console-Tier Polish Is No Longer Optional
In 2025: • $10M = mid-tier • $20–30M = competitive RPG / Strategy • LiveOps gets more budget than launch
Chinese studios don’t win by perfection — They win by allocating money where ROI compounds:
• 30% launch • 40% first 90-day LiveOps • 30% UA experimentation
Vietnam insight: If your LiveOps budget < launch budget → you’re building a short-life game by design.
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🔄 3️⃣ LiveOps Is the Product
Chinese publishers don’t build “games”. They build evergreen platforms.
That’s why: • Weekly events are mandatory • Battle Pass = retention infrastructure • Gacha works because it’s transparent & generous
Key mindset shift for SEA teams: 👉 LiveOps is not post-launch support 👉 LiveOps extends the core loop itself
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📊 4️⃣ UA Is a Creative War, Not a Targeting Game
Chinese teams run: • 50–200 creatives / week • Kill ~60% in days • Scale winners hourly by ROAS
TikTok isn’t “nice to have”. It’s the creative discovery engine (7.1% engagement vs ~2–3% on Meta).
Vietnam reality check: Most teams still: • Test too few creatives • Refresh too slowly • Scale emotionally, not by cohort ROAS
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🧠 5️⃣ Strategy & RPG Travel Best — For a Reason
Strategy & RPG monetize 2–3× better than casual because they create: • Long session times • Social obligation loops • Power fantasy • Time-compression monetization
SEA opportunity: Hybridize — don’t imitate
• Casual onboarding Fast FTUE, easy wins, low cognitive load