About the author
Aylin YAZICI
Publishing Manager @Joygame | Head of Content @Gamigion 🎮 | Entrepreneur Driving Innovation
AnalysisHighlightsJournal 57 Aylin YAZICI May 13
When one studio launches two of the biggest strategy games in the world, the only question left is: which one should you obsess over first?
In this analysis, we’re diving deep into the frosty survival saga of Whiteout Survival and the flashy medieval mayhem of Kingshot — both powered by Century Games. You’ll get:
Whether you’re here to pick your next obsession, decode smart game design, or just judge which pet system is better, you’re in the right place.
Analysis by Aylin Yazıcı. Feel free to contact me.
So you’re Century Games. You just built a 4X juggernaut with Whiteout Survival. Naturally, the next step is to launch a second title… this time with knights, tower defense, and tappable bandits. Enter Kingshot.
And Kingshot didn’t sneak in quietly. After a soft launch across 35 countries, it exploded globally in March 2025 — catapulting straight into the U.S. iOS Top 50 grossing list. In its first month:
It was a fast, fun launch — built on medieval charm, low-poly art, idle tap loops, and tower defense battles. Unlike its frosty sibling, Kingshot didn’t make you worry about freezing villagers. You just squashed bandits and adopted a bear.
Of course, it wasn’t all perfect. Early ads closely mimicked indie hit Thronefall — and players noticed. Reddit lit up with plagiarism claims. But the controversy sparked curiosity, and installs didn’t suffer. Under the hood? Pretty smooth rollout. A few hiccups like the April 16 maintenance, but the dev team moved fast with fixes and new content.
Now contrast that with Whiteout Survival, the long-game tactician. Soft-launched in mid-2022, fully global by early 2023, it didn’t aim for flash — it aimed for forever. It started with modest revenue (~$1M first month) and slowly snowballed into a top-tier strategy title. As of this month:
Whiteout’s hook? Emotion. Its opening minutes — with a freezing NPC dying in the cold — proved it was more than a builder. The game layered survival tension over familiar 4X mechanics, and the result was gripping. What looked like a Frostpunk clone turned out to be something deeper.
By late 2023, Whiteout was on fire in Asia — claiming the #1 strategy spot in South Korea. It didn’t win with flash; it won with feel.
On paper, both games are 4X strategy. In practice? They couldn’t feel more different.
Kingshot throws you straight into the action. Tap trees. Tap bandits. Tap everything. It’s part idle game, part light sim, and part hands-on tower defense. But it’s not mindless. You’re building a city, assigning survivors to roles, and managing their needs — just enough to make it feel personal. Forget to feed them or cure their cold? Expect lower productivity.
Then there’s the real showstopper: Tower Defense Raids. This isn’t passive combat. You place towers, then manually control your hero in battle — dodging, attacking, and triggering skills in real time. It’s satisfying, skill-based, and actually fun.
Heroes matter, too. They’re gacha-based, with gear, skills, and synergy. And they’re not just stat sticks — they lead your squads in PvE and PvP. Progression flows through your Town Center. Once your server ages up (like hitting 70 days), you unlock new content through “Ages” — the latest being Age of Truegold, which brings elite troops and late-game buildings.
Whiteout trades speed for stakes. You’re not tapping bandits — you’re fighting to keep people alive. Fuel runs the furnace. No fuel = death. Every resource matters. The layout is fixed — no sandbox base building — but that makes it cleaner. Simplicity up front, strategy underneath.
The twist? Exploration Mode — a hero-based PvE campaign where squad synergy and skill upgrades take center stage. It feels like a mini-RPG. PvP has an Arena system, too, which leans on formation strategy and gear depth.
And yes, the 4X backbone is still there: world map wars, fortress sieges, rebel bosses. But Whiteout’s strength lies in how it makes you care about those battles. Your alliance isn’t optional — it’s vital. Cross-language chat, alliance tech trees, and global PvP events turn the social side into its own meta. And players are into it: 66% male, 34% female — with a high retention base in Tier-1 East and West.
Let’s talk money — because both games are pulling it in, but in very different ways.
Kingshot’s monetization is soft and subtle. You get:
It’s designed to make you want to spend — not feel like you have to.
Whiteout is in a different league. This is high-stakes monetization:
It’s all wrapped in a game that justifies the spend. Survival is hard. PvP is brutal. And your heroes matter. So when it asks you to pay? You get what you paid for — and then some.
Together, they show how smart monetization isn’t just about offers — it’s about matching pacing to player personality.
In today’s mobile market, showing gameplay isn’t enough. You need emotion. You need drama. You need… questionable ad tactics? Century Games gets this better than most, and both Kingshot and Whiteout Survival came out swinging — just in very different ways.
Kingshot didn’t ease into things. It unleashed over 1,500 creatives per day during launch week. Most leaned into tower defense: flashy lane battles, juicy gacha pulls, satisfying idle taps. But then… things got messy.
Some ads looked very familiar. Like, Thronefall-level familiar. Same visuals, same music, same angles. The community called it out, memes were made, and Reddit had a field day. But here’s the kicker: it worked. Installs surged, and Kingshot landed on the charts regardless of the noise.
Thankfully, not all ads were bait. Many actually reflected gameplay: idle tap loops, hero raids, tower defense chaos. No influencers, no big YouTubers — just relentless performance marketing at scale. It was a data-driven blitz — and it delivered.
Whiteout took a different path: make you feel something. The ads were tiny dramas — a freezing child, a failing furnace, survivors on the brink. These weren’t just trailers; they were emotional traps. And they worked. Big time.
Over 400,000 ad creatives later, the emotional angle has paid off with insane reach and high stickiness. Players didn’t just download — they stayed. Whiteout also used casual-friendly creatives — drag-to-upgrade, puzzle ads, time-lapse progress bars — to lure in broader audiences, and those aligned well with early gameplay. Minimal churn. Maximum conversion.
It didn’t stop at ads either. Whiteout nailed the App Store game too — featured as “Game of the Day” in the U.S. App Store in November 2024 — and rolled out localized creatives tailored to Japan, Korea, MENA, LATAM… basically, everywhere with a credit card.
And the retargeting? Ruthless. Leave the game and you’ll start seeing reminders of new heroes, events, alliance wars — all timed perfectly to drag you back in.
Launching a game is one thing. Keeping it alive, relevant, and fun week after week? That’s where Century Games shows its true live ops chops.
Even as the new kid, Kingshot is already pacing like a live-service vet. Within weeks of launch, we got:
These “Ages” are smart — they create a shared server-level meta, keeping early whales from running away with the game and giving casuals something to look forward to. It’s like everyone’s evolving together.
Events? Plenty. Strongest Governor and Kingdom of Power offer rewards that matter — SSR pulls, skins, alliance perks. The devs are already tweaking prize pools, drop rates, and matchmaking in response to feedback. That’s a sign of a team that’s listening — and adjusting fast.
Kingshot’s live ops don’t overwhelm. They nudge. Enough to keep things exciting without burning out your daily brainpower.
Whiteout’s live ops are on another level. This isn’t just content — it’s orchestration. Weekly events, monthly updates, seasonal arcs — all coordinated across regions, time zones, and languages.
What’s on the menu?
Whiteout doesn’t just drop events. It weaves them into the world. Server-level “State Age” progression ensures content rolls out at a digestible pace. Older servers get merged to keep PvP lively. Even login calendars are aligned with regional habits. It’s a well-oiled global strategy machine.
Devs are deeply tuned in too — healing time tweaks, bug hotfixes, reward balancing — all roll out within days of player feedback. The live ops loop here isn’t just working — it’s setting the pace for the genre.
So… what’s next? These games aren’t just releasing updates. They’re positioned as live ecosystems — each one feeding back into Century’s master plan.
Kingshot’s modular design means it can go in a bunch of exciting directions:
It’s only been a few months, and it’s already outperforming expectations. Once it goes full force into Asia and brings cross-server features online, Kingshot has serious potential to become Century’s second flagship. The best part? It doesn’t step on Whiteout’s toes. They’re different beasts, so players are switching between them — sometimes daily.
Whiteout isn’t slowing down. It’s entering its MMO era — more layers, more systems, more inter-server power dynamics. What’s coming?
The challenge? Keeping whales from burning out. The answer? More variety, smarter pacing, and social features that feellike progress even without massive spending. Whiteout has the depth to last years — and the player base to support it.
This isn’t just two games. It’s a strategy ecosystem. Century is building:
Together, Kingshot and Whiteout cover both ends of the 4X spectrum — and form a blueprint for how to run a strategy portfolio in 2025.
Kingshot is rising fast. Whiteout is already a titan.
Century Games? Quietly dominating the 4X scene — and setting the pace for everyone else.
If you’re choosing which one to play?
The real answer might be: why not both?
About the author
Publishing Manager @Joygame | Head of Content @Gamigion 🎮 | Entrepreneur Driving Innovation
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