Background

CPI Drop with Strong IP in Mobile Games?

Matej Lancaric
๐Ÿ’ฅ ๐—›๐—ผ๐˜„ ๐—บ๐˜‚๐—ฐ๐—ต ๐—ฐ๐—ฎ๐—ป ๐—–๐—ฃ๐—œ ๐—ฑ๐—ฟ๐—ผ๐—ฝ ๐˜„๐—ต๐—ฒ๐—ป ๐˜†๐—ผ๐˜‚ ๐˜‚๐˜€๐—ฒ ๐—ฎ ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—œ๐—ฃ ๐—ถ๐—ป ๐—ฎ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ? ๐—–๐—ผ๐˜‚๐—น๐—ฑ ๐—ถ๐˜ ๐—ฏ๐—ฒ ๐—ฟ๐—ฒ๐—ฎ๐—น๐—น๐˜† ๐Ÿณ๐Ÿฌ%?๐Ÿ‘‡

Weโ€™ve all seen the power of recognizable characters and brands in UA campaigns and games. A good IP can cut through ad fatigue, boost IPMs, and increase brand awareness.

๐—•๐˜‚๐˜ ๐—ต๐—ผ๐˜„ ๐—บ๐˜‚๐—ฐ๐—ต ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐—ฎ๐—ฐ๐˜๐˜‚๐—ฎ๐—น๐—น๐˜† ๐—บ๐—ผ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐—น๐—ฒ ๐—ผ๐—ป ๐—–๐—ฃ๐—œ?

From what Iโ€™ve seen and heard, CPI drops ๐—ฐ๐—ผ๐˜‚๐—น๐—ฑ ๐—ฏ๐—ฒ ๐—ฎ๐—ป๐˜†๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฏ๐—ฒ๐˜๐˜„๐—ฒ๐—ฒ๐—ปย ๐Ÿฎ๐Ÿฌ โ€“ ๐Ÿณ๐Ÿฌ%. These are possible with top-tier global IPs (think Marvel, Star Wars, Disney, etc)

And of course, lower CPI doesnโ€™t always equal higher LTV, especially if the IP fans churn quickly after install. Also, there is a licensing cost…

๐Ÿ‘‰ Iโ€™d love to hear your experience.
How much of a CPI drop did you see, and was it worth the licensing cost?

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