Building or testing mobile ads? Concise, no-BS Q&A here! đ
We deep dive with Brijesh, Co-Founder of Segwise, to decode exactly whatâs working right now!Â
We chatted about their latest Playable Winning Patterns report!
Segwise has built AI Agents to improve creative ROAS, and they used their AI Creative Agent to tag and analyze top-performing playables launched between Jan-March 2025!
They also dropped a lifetime free tool that will help you experiment with playable!
Itâs pretty straightforward, at Segwise we want UA teams to create high-impact creatives that convert. And we feel this can be achieved by swapping subjective hunches with hard data-backed creative decisions.
Which is why we tagged and analyzed over 200 top-performing playables launched in Q1 2025 using our Creative Agent. We used it to tag 30 variables/creative elements per ad, from video lead-ins and CTA placement to visual hooks and emotion-driven cues.
And from that, we identified winning patterns that high-performing playables share. The idea was to turn creative tags data into a creative blueprint for anyone reading the report.
Because the ad creative ecosystem evolves fast. If you only study old winning ads, you risk copying what used to work.
Instead, we looked at Playable ads launched between Jan-Mar 2025, sorted by impression volume across all major ad networks. We feel this works as a great proxy in terms of whatâs new in experimentation and working.
These are creatives getting real traction right now and give us a true picture of the creative patterns in play; and the current winning formula.
I think we all know the answer to that! Itâs AppLovin by a landslide.
We also saw new playables being tested in India and the US. Iâd assume India is for rapid A/B tests for creative concepts, and the US for validating winners with positive ROAS. A lot of creative iteration is happening between those two markets.
Not quite:
You know we saw something really interesting, almost 10% of the top performing âplayablesâ were actually just video HTML embeds? AND the top performing playables in fact were a video HTML embed as well with 130M+ Impressions from Uno!
So we built a free tool to help marketers convert regular video ads into AppLovin-friendly playable embeds:
đ video2playable.segwise.ai
They seem to matter a lot. If used correctly, I think this precursor video adds more context to the interactive playable by creating a sense of continuity and boosting engagement.
Great playables donât just start fast, they start smart. We all know how Voodoo mastered the launch mechanism in Mob Control creatives. Similarly, a lot of the interactive playables (49%) actually had an opening scene.
What works best:
Itâs not just about saying what to do – itâs about making players feel something in the first 5 seconds.
Yes, a few things stood out:
So donât just rely on basic gameplay; instead, prop it up a little to visualize progress or stakes in play.
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