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3 Layers of Game Monetization

Anton Slashcev

Monetization done right starts at the core.

1๏ธโƒฃ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—Ÿ๐—ผ๐—ผ๐—ฝ
โ€ข Core actions & goals
โ€ข Rewards & obstacles
โ€ข Resource flow (taps & sinks)

2๏ธโƒฃ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป & ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ
โ€ข Difficulty curve & player leveling
โ€ข Power scaling & content unlocks
โ€ข Economy stability & boosters
โ€ข Skill progression & feedback loops

3๏ธโƒฃ ๐—ข๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ & ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—พ๐˜‚๐—ฒ๐˜€
โ€ข Offer frequency & pricing strategy
โ€ข Personalization & perceived value
โ€ข Timing, placement & FOMO
โ€ข Conversion optimization & visual presentation

Start by building a solid, engaging core gameplay loop. Then focus on progression and balance.

Monetization should enhance the experience, not drive it.

Get your priorities right to succeed in the long run.

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