About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UA consultant.
AnalysisHighlightsJournal 21 Matej Lancaric June 11
The hybrid–casual market is accelerating, with global net revenue reaching a new high of $174.8M in March 2025 across the App Store alone for iPhone and iPad.
That’s a significant step up from ~$100M in early 2024, reflecting sustained momentum over the past 12 months. The U.S. remains the top driver with over $68M in revenue, followed by China at $42.8M, and Japan at $ 11.9 M. Notably, Western markets are leading revenue growth, but key Asian territories like Taiwan and South Korea also posted strong gains. This climb suggests hybridcasual games are not just pulling in installs, they’re converting and retaining at a level that supports long-term monetization across regions.
Downloads & Sessions: The breakout hits drew huge download numbers (often 5–20 M+ after global launch in just months). Color Block Jam is now sitting on 30M+ downloads.
And oh boy, this hybrid casual game is growing like crazy.
Retention: Hybridcasual titles leverage “power progression” to keep players coming back. In practice, this means day-7 retentions are around 20% and day-30 is around 10%, far above the near-zero D30 rates typical of hypercasual. In other words, layering progression (levels, metas, battle passes) turns a quick gameplay core into a months-long game.
EOGAMES Studio launched the first iteration of Screw Master 3D: Pin Puzzle on WeChat Games, one of China’s largest hybrid platforms. Thanks to the game’s unique blend of difficulty and strategy, it quickly became a massive hit in China. However, the studio soon faced a significant challenge: scaling the success of their WeChat mini-game into a fully-fledged mobile game for a global audience.
The game’s early retention rate was strong from the start. After advanced testing, EOGAMES Studio worked with Supersonic to shift their focus to improving late retention. This involved adding more levels and creating engaging LiveOps events.
The Supersonic team worked closely with EOGAMES Studio to design seasonal LiveOps Christmas and Valentine’s Day events, deeper meta layers with daily calendar challenges, a medal system, and simulation levels.
Like the Christmas LiveOps event before it, the Valentine’s Day event was a big hit. The special event drew in 21% of all Screw Master 3D: Pin Puzzle players and boosted revenue by 3% compared to the previous week.*
The Daily Calendar challenge allowed players to unlock exclusive screw skins and boosted engagement. If players missed a day, they could watch ads to stay in the challenge, keeping them returning over time.
A room-filling meta-system added visual progression after level completion, allowing players to fill spaces with objects like beds and cupboards.
CPI & ROAS: Industry reports note that hybrid casual games can afford higher CPIs than hypercasual games because blended ad + IAP LTV is much higher. User acquisition budgets may shrink due to shorter payback periods, but creative UA (see below) and blended ROAS campaigns help maintain healthy ROAS.
Hybrid-casual games usually have a 40-50% revenue profile driven by IAPs. This gives them the unique ability to drive traffic on blended UA campaigns and optimize the CPI funnel. Still, most revenue for a hybrid-casual game is driven by ad revenue.
The overall message: successful hybrid-casual marketing uses hypercasual-style marketability
In summary, successful hybrids use a mix of live events and inherently challenging gameplay to keep players coming back.
I know I am mentioning Color Block Jam a lot, but that game just hit monthly record revenue 14 mil/month (only IAP!!! which is 20 mil+ in total revenue)
Why it works:
Color Block Jam is a masterclass in balancing casual polish with hybrid monetization. It takes the familiar joy of block puzzle mechanics and adds a subtle twist—parking logic and deterministic levels—which gives players that perfect “just one more try” loop.
Key strategies:
Why it works:
Hexa Sort proves that even a visually simple sort puzzle can punch above its weight with smart retention and monetization. Its core loop, sorting colored objects into hexagonal containers, is instantly understandable but deceptively satisfying. A minimal UI and tactile interactions make it feel polished.
Key strategies:
Why it works:
This is the whale magnet. With fewer than a million installs, it still out-earned games with 10x the reach. That means one thing: monetization depth. Triple Match City likely layers a traditional match-3 mechanic with deep meta systems like collection goals, level mastery, gacha-like upgrades, or VIP boosts.
Key strategies (inferred):
Why it works:
Tower defense hybrids are having a moment, and Raid Rush hits the sweet spot between mid-core and hybrid casual. It offers action-packed, quick-fire tower defense gameplay with visual clarity and satisfying upgrade systems.
Key strategies:
User Acquisition for hybridcasual is as evolved as game design:
To achieve these goals, Panteon migrated to MAX mediation, unlocking new opportunities to optimize its growth strategy. The move to MAX allowed it to tap into AppLovin’s blended ROAS campaigns. These campaigns target users who generate revenue through both IAPs, engagement with ads, or both – a different audience than its IAP ROAS campaigns.
The blended ROAS campaigns gathered momentum quickly, delivering the incremental growth Panteon sought without negatively impacting the value of the existing IAP ROAS campaigns.
By the second month, the blended ROAS campaign’s spending surpassed that of the IAP ROAS campaigns, indicating that it had discovered an abundance of new users meeting campaign criteria and underscoring the complementary nature of these two strategies.
Additionally, after introducing this new campaign strategy, Panteon saw significant improvements in Average Revenue Per Daily Active User (ARPDAU).
Panteon found its success in the ability to run multiple, complementary UA campaigns side by side:
Hybrid-casual games usually have a 40-50% revenue profile driven by IAPs. This gives them the unique ability to drive traffic on blended UA campaigns and optimize the CPI funnel. The onboarding of the game resembles a hyper-casual smooth funnel, which lowers the CPI, but later on, the game unfolds multiple progression vectors to achieve spend depth similar to casual/ mid-core game mechanics.
As mentioned in some of my talks and podcasts, hybrid casual, 50:50 IAP vs Ads is the UA manager’s wet dream because it allows you to leverage both IAP and IAA-based campaign optimizations available on multiple channels as mentioned above with Raid Rush example and UA diversification image.
Based on these insights, hybridcasual developers and marketers should consider:
ROAS curves for hybrid casual games
By following these patterns: strong hyper core, layered monetization, evolving creatives, and LiveOps. Developers and publishers can ride the hybrid casual wave into 2025. The early results show that this isn’t a fad but a maturing genre: with the right mix of fun, frustration, and funding opportunities, the next hybrid casual hits can be even bigger.
About the author call_made
A true mobile marketing enthusiast currently working as a UA consultant.
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