About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UA consultant.
HighlightsJournal 37 Matej Lancaric May 20
Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; don’t worry.
Keep reading the tips to improve your UA. They are simple, practical, and efficient! That’s it, no bullshit and brutally honest! No fluff intro, straight to the point.
First, we must ensure that our in-app purchase volume is strong enough for the algorithm to optimize effectively. We aim for at least 10–15 unique purchases per day. We can do a quick math exercise to determine if we’re ready using our D7 cost per purchase (CPPD7).
For example, if our CPPD7 is $800, then multiplying that by 10 tells us we need a $8,000 daily budget to kick things off. If our CPPD7 is lower, say $150, then around $1,500 per day is what we’d need. This calculation helps us determine whether our current spending can support a successful campaign.
More importantly, we must assess our creative depth. Even if our budget is in place, our campaign will only succeed if we have enough creative concepts to keep the content fresh. We should be prepared to refresh our creatives weekly or bi-weekly.
Although we might get by with 2–3 playables, we should ideally have at least 5 different video creatives ready to go, and these should be pre-tested on other channels to give us the best possible headstart.
In short, we should only start on Applovin once we meet both our budget requirements (based on our CPPD7 and desired daily spend) and our creative assets are robust enough to support ongoing testing and optimization. launch?
So, are you ready to launch?
Also, if you are on MAX mediation, you don’t ask any of the questions above. You launch “yesterday!”
There is a podcast about Applovin UA best practices coming. Stay tuned!
Finding a low CPI is like trying to catch a Legendary Pokémon in the wild; it requires strategy, patience, and a sprinkle of luck! Here are the keys to help you snag those installs without emptying your wallet:
All of this is only one side of the equation. I always say the CPI is only one KPI, which doesn’t say anything.
Retention Rate & LTV: Don’t forget about it! Users who stick around after installing can help improve your metrics. It’s like building a gaming guild; the stronger the members, the more likely you’ll dominate! Measuring retention rate on a creative level is crucial to understand if your FAKE ads work well or if players churn immediately.
Expanding your UA efforts across multiple channels is essential for comprehensively understanding your game’s KPIs. Especially early in development, this approach may require a higher budget, but it provides valuable data for benchmarking and optimization.
Running campaigns across various platforms allows for comparative analysis, helping identify which channels yield the best results and where improvements are needed.
Relying on a single channel can be risky due to algorithm changes or policy shifts. A multi-channel strategy mitigates this risk by diversifying your acquisition sources.
Remember to tailor your creatives to each platform’s specific audiences and formats, enhancing engagement and effectiveness.
You always want to benchmark a few different UA sources against each other.
This hierarchy highlights platform-specific strategies for user acquisition (UA) campaigns.
When thinking about your creatives, what is the most important thing you have to do? Play the f***ing game! Then the next most important thing is to know your target audience.
Define your target audience. Who are they? What makes them tick? This is like choosing the character class that your game appeals to.
Example: Tower Defense Strategy Game
Primary: 18–35-year-olds, particularly strategy enthusiasts familiar with tower defense mechanics and mid-core mobile gamers 35.
Secondary: Younger players (13–17) drawn to fast-paced, visually engaging gameplay, though monetization barriers (e.g., expensive in-app purchases) may limit long-term retention in this group
Gender:
It is likely male-dominated (common in strategy/war-themed games). Female players may engage in cooperative modes (e.g., Facebook-linked base coordination)
Global reach: Strong presence in English-speaking countries (U.S., U.K.) and emerging markets (Brazil, India) with high mobile adoption.
Strategy Enthusiasts:
Players who enjoy tactical planning, upgrading defenses, and unlocking weapons (e.g., autocannons, mammoth tanks) to counter escalating enemy waves
Likely to engage deeply with progression systems (e.g., ranking up via missions)
Competitive Mid-Core Gamers:
Focus on daily missions and achievements to optimize base productivity
Player Review sentiment analysis:
Frustration with pay-to-win (P2W) mechanics at higher levels (e.g., Level 37 requiring heavy spending) suggests a segment willing to spend but critical of unbalanced monetization
Dive into reviews often, you can find some interesting shit there.
Casual Players:
Drawn to short sessions (10–30 minutes) and simple touch controls. However, intrusive ads and paywalls for features like 1.5x speed may drive attrition
I have been thinking about the role of UA and how its evolving nowadays. A Senior User Acquisition (UA) game manager typically combines deep analytical capabilities with strategic marketing and leadership skills. They are responsible for planning, executing, and optimizing campaigns to drive high-quality players into a game at scale. Below are some of the core skills and competencies that are commonly expected of a senior UA manager:
With the rise of AI, this becomes really important.
A Senior UA Manager in the gaming industry is expected to drive both short-term and long-term results: maximizing installs and revenue while ensuring sustainability and profitability of marketing efforts. Their combination of data-driven analysis, creative collaboration, and strategic thinking is critical for today’s highly competitive and fast-paced mobile gaming market.
UA managers are not just media buyers anymore—they are integral players in shaping a game’s growth strategy, balancing the art of compelling creative with the science of data optimization to attract and retain valuable users.
In 2025, UA is undergoing a transformative shift with a pronounced emphasis on creative excellence. The convergence of storytelling and motion design will become pivotal in crafting compelling narratives that captivate audiences and drive engagement. And ROAS! DUH!
Key Competencies for UA Managers:
As you know already, creative diversity and volume are pivotal in the evolving digital advertising landscape. Implementing a strategy that distributes many creative assets across multiple ad groups—ideally 5 to 8 creatives per group—facilitates effective experimentation and optimization. This approach enables advertising platforms to identify and prioritize the most effective creatives, enhancing campaign performance.
Regularly refreshing creative content is crucial, directly influencing an ad group’s longevity. Introducing new assets consistently—transitioning from a weekly update to 2 or 3 times per week on platforms like Facebook and TikTok—has proven beneficial. This practice prevents audience fatigue and maintains engagement, ensuring that campaigns remain dynamic and effective.
We are shifting towards creative quantity. Producing a higher volume of diverse creatives will likely become a key strategy, leveraging the power of variety to capture audience attention and drive campaign success.
To sum it up. The UA skill for 2025? Everything is around creatives. Right? Writing a creative brief, telling a story, and producing the creative by yourself is gonna be necessary. Storytelling + Motion design FTW!
PS: Storytelling is only one step away from … Prompt Engineering! and you know what that means for 2025.
Experimenting with Runway prompts taught me how subtle changes can completely transform the outcome of a video. Here’s how I refined my process:
First Attempt:
The camera shakes wildly while zooming in. Not ideal, but it kickstarted experimentation.
Second Attempt :
Prompt: “The camera slowly pushes in on the bird looking at the egg and then on the machine in the background. The machine slowly rotates its arm.”
Result: Improved focus, but the random opener didn’t feel cohesive.
Final Version:
Prompt: “Subject sadly looks at the egg, machinery in the background slowly moves its arm.”
Added the MidJourney-generated image as the first frame to set the tone.
Focused prompts on subjects and actions, which dramatically improved consistency.
Subjects Are Key: Use descriptive prompts like “subject sadly looks at egg” instead of generic descriptions.
Camera Movement Tips:
For dynamic movement: “The camera slowly pushes in” or “The camera pans to the side.”
For static elements: “The camera slowly pulls back” works beautifully to establish mood.
Much like with MidJourney, small prompt tweaks—changing 1-2 words—can produce vastly different results. This unpredictability requires patience and iteration, but it’s worth it.
Adding the MidJourney image as the first frame sets the narrative foundation. Coupled with descriptive subject-based prompts, this approach tied visuals together cohesively, creating a polished final product.
Creative testing has evolved beyond rigid benchmarks like acquiring a specific number of installs or impressions. My current approach emphasizes agility and precision to identify and scale effective creatives swiftly.
You don’t need 100 installs to evaluate creatives. Or 5000 impressions. Or whatever the “magic” number people try to aim for.
It doesn’t exist. After running campaigns, you get the read on your creative performance. You can clearly see which creative is going to be a winner and which is going to suck.
Only after spending a few USD/EUR can you evaluate the performance. Either your creative is picking up traffic immediately, or it is dead. There is no middle ground.
Also, adding creatives into your BAU (business as usual) campaigns doesn’t really break the campaign or restart the learning phase. It is actually boosts the performance.
More creatives, better performance.
Also: Have you seen the new showreel! YAAAY!
Success lies in embracing AI-generated UGC, AI-driven creatives, rewarded UA channels, and playables for driving engagement, slashing CPIs, and scaling effectively.
If there is one thing that is going to be super, super, super important in 2025, it’s this segment where I talk about:
Don’t fall behind—future-proof your UA strategy now!
Look, testing new channels is always risky, but you can’t grow without taking risks. New channels will underperform at first. That’s normal. Expect 20–30% higher CPIs and lower ROAS initially. Your goal is to learn, not to profit immediately.
Kill Fast, Scale Faster:
This is where most people mess up. They either give up too soon or waste money chasing a dead end. Here’s my rule of thumb:
UA diversification isn’t optional—it’s survival. But you can’t just throw money at new channels and hope for the best. Be strategic, test smart, and don’t be afraid to kill what doesn’t work. Remember, the goal is profitable growth, not just growth.
Please do me a favor and share this with someone in your network who you think would benefit from the insights and brutal honesty. It would mean a lot to me!
About the author call_made
A true mobile marketing enthusiast currently working as a UA consultant.
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