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10 Must-Have Features for Puzzle Games

Anton Slashcev

10 Must-Have Features for Puzzle Games

๐—›๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—ฎ๐—ป๐—ฑ ๐—บ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป:

๐Ÿ† ๐Ÿญ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜ (๐—ช๐—ถ๐—ป-๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—–๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ)
โ€ข A high-stakes, time-limited event.
โ€ข Players must achieve a win streak.
โ€ข A single loss means elimination.
โ€ข Winners share a massive prize pool.
โ€ข Creates tension and spend incentive.

๐Ÿš€ ๐Ÿฎ. ๐—ช๐—ถ๐—ป๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—•๐—ผ๐—ผ๐˜€๐˜๐—ฒ๐—ฟ๐˜€
โ€ข Rewards consecutive wins.
โ€ข Grants a powerful temporary booster.
โ€ข The booster is lost upon failing.
โ€ข Creates strong loss aversion.
โ€ข Motivates spending to keep the bonus.

๐ŸŽ ๐Ÿฏ. ๐—Ÿ๐—ผ๐˜€๐˜€ ๐—ข๐—ณ๐—ณ๐—ฒ๐—ฟ
โ€ข A discounted offer after a level fail.
โ€ข It’s a contextual, time-sensitive deal.
โ€ข Offers extra moves or a key booster.
โ€ข Reduces frustration on hard levels.
โ€ข Has a very high conversion rate.

๐Ÿ—“๏ธ ๐Ÿฐ. ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€
โ€ข A long-term event with tasks.
โ€ข Features a tiered reward system.
โ€ข Has both free and premium tracks.
โ€ข Encourages consistent, daily play.
โ€ข High-value recurring monetization.

๐Ÿฅ‡ ๐Ÿฑ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜
โ€ข Timed, competitive leaderboard events.
โ€ข Players are grouped to compete.
โ€ข Compete for best score or fastest time.
โ€ข Adds a direct competitive layer.
โ€ข Drives longer, more intense sessions.

๐Ÿ•น๏ธ ๐Ÿฒ. ๐— ๐—ถ๐—ป๐—ถ๐—ด๐—ฎ๐—บ๐—ฒ
โ€ข A separate mode with new mechanics.
โ€ข Provides a break from the core loop.
โ€ข A short, engaging side activity.
โ€ข Prevents repetitiveness in gameplay.
โ€ข Can be a strong driver for daily logins.

๐Ÿท ๐Ÿณ. ๐—ฃ๐—ถ๐—ด๐—ด๐˜† ๐—•๐—ฎ๐—ป๐—ธ
โ€ข Players fill it by playing the game.
โ€ข Accumulates premium currency.
โ€ข Can be purchased later at a discount.
โ€ข Encourages impulse buys.
โ€ข Daily versions create urgency.

โšก ๐Ÿด. ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—•๐—ผ๐—ป๐˜‚๐˜€
โ€ข A temporary boost during a session.
โ€ข Increases rewards from core gameplay.
โ€ข Motivates players to play longer.
โ€ข Multiplies rewards from routine actions.
โ€ข Maximizes engagement in one sitting.

๐Ÿ—บ๏ธ ๐Ÿต. ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—›๐˜‚๐—ป๐˜
โ€ข Use tools earned to find prizes.
โ€ข Uncover rewards on a hidden grid.
โ€ข A simple and engaging event loop.
โ€ข Innovations reduce player frustration.
โ€ข Adds an element of surprise.

๐ŸŽฐ ๐Ÿญ๐Ÿฌ. ๐—š๐—ฎ๐—บ๐—ฒ ๐—ผ๐—ณ ๐—–๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ
โ€ข Spend currency for a random reward.
โ€ข A luck-based mechanic like a card flip.
โ€ข Often has escalating costs.
โ€ข The thrill of randomness is engaging.
โ€ข Stimulates spending through FOMO.

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