Background

Why Loot Boxes Exist

Phillip Black

๐—ช๐—›๐—ฌ ๐—Ÿ๐—ข๐—ข๐—ง ๐—•๐—ข๐—ซ๐—˜๐—ฆ ๐—˜๐—ซ๐—œ๐—ฆ๐—งย 

Nothing is as misunderstood as loot boxes in gaming (virtual currency is a close second). Critics decry them as a normalization of gambling that preys on weak impulse control.ย Strip away the moral panic, and a sanguine explanation emerges: Loot boxes solve two vexing economic problems.

Games create highly variable value among players, and secondโ€‘price auctions reveal it. Magic:โ€ฏThe Gathering cards and Counterโ€‘Strike weapon skins routinely fetch five- or even sixโ€‘figure sums. However, while auction houses help maximize price, they exclude large portions of the player base from participation. Loot boxes address this inequality problem by correlating the reservation price (willingness-to-pay) with the actual price.

Like any lottery, loot boxes fractionalize value by creating a chance-based โ€œticketโ€.ย Many games extend this to โ€œshardsโ€ or token-like โ€œpiecesโ€ of character that may be summoned when players collect a particular amount. This is a common economic value distribution system in many other facets of life, such as the NBA draft, charter school admissions, or the distribution of the Switch 2.

The second reason is simply the reduction in cost from a loot-box store (pun intended) versus a direct store.ย Selling a mystery box is operationally cheaper than running a foreverโ€‘changing shop. โ€œHereโ€™s a packโ€”take it or leave itโ€ trumps curating endless bundles and flash sales. The contrast between ๐˜–๐˜ท๐˜ฆ๐˜ณ๐˜ธ๐˜ข๐˜ต๐˜ค๐˜ฉย 1โ€™s vendingโ€‘machine interface and ๐˜–๐˜ท๐˜ฆ๐˜ณ๐˜ธ๐˜ข๐˜ต๐˜ค๐˜ฉย 2โ€™s department store tells the story of one click versus cognitive overload. Players face a single decision: yes or no, while developers save on store logic.

Furthermore, nearly all popular loot box systems give players direct choice, slashing costs for top โ€œmenu items.โ€ I.e., when a loot-box-based game like Apex offers crafting currency in loot boxes, players craft their most preferred item, then the second preferred item, etc., as they collect currency.

Loot box critics have struggled to acknowledge the functional ๐˜ช๐˜ฏ๐˜ต๐˜ฆ๐˜ฏ๐˜ต, but understanding this purpose is crucial to any meaningful dialogue about responsible monetization.

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