About the author
Olha Semykina
Passionate & Results-driven Game Producer with a 10-year background in the gaming industry.
AnalysisHighlights 5 Olha Semykina December 23
When most people hear thrill, they immediately think of casinos – slots, gambling, risky bets. But that’s just the loudest and most obvious example. In reality, thrill is much broader than gambling.
Thrill is about waiting. It’s about risk, belief and probabilities.
Thrill (excitement) is not about winning. Its core is a tense mix of 3 feelings:
Thrill lives between certainty and hopelessness.

Have you ever had the feeling that waiting for something – a vacation, a trip, a holiday – was just as exciting and emotionally intense as the event itself?
That feeling is Anticipation. It’s a powerful emotional state
From a psychological perspective, dopamine is released not when we receive the reward, but when we expect it. The real thrill there doesn’t come from the final result – it comes from the moment before it.

What’s funny is that regardless of the outcome, it makes you want to keep going:
A loss often turns into:“It didn’t happen this time – but it will next time. I can’t stop now.”
Your brain starts to believe that because the reward didn’t drop now, the chance of it dropping next time is higher – even though it isn’t.
This belief becomes even stronger with a near miss.
When you’re just one step away – your brain doesn’t read it as failure, but as progress.
Almost winning feels closer to winning than to losing!

FUUUU – I almost had it!
A win is more than a reward. It’s purest positive reinforcement.
I took an action → I believed → I waited → I won.
it teaches your brain an important lesson: It worked once. That means it can work again.
Games amplify this moment on purpose: celebratory sounds, slow-motion reveals, exaggerated rewards screens.
But there’s a special kind of win that feels even stronger.
The ‘It finally hit’ moment.

That moment multiplies the emotional effect.
It needs the possibility of a big one.
People don’t think in expected value or real odds. They believe in the best possible outcome. A rare big win reshapes perception. Even if small wins are far more likely.

Casinos know this well. When someone hits a jackpot – a bell rings.Everyone hears it. Everyone sees it.
The message is simple: Big wins are real. It can happen.
This feeling fuels stories: What if I’m next?
The Skinner Box is about rewards that don’t show up every time.
But when the reward appears sometimes – unpredictably – you want to try again.
You don’t know when it will happen.
But you believe it can happen

Reward after an unpredictable number of actions.
📌 Not every tap → reward.
📌 Not every 5 taps → reward.
📌 But maybe the next one.
MonopolyGO has been in the TOP-30 for a long time and continues to hold key positions.


At first glance, Monopoly GO! looks simple and familiar.
Roll the dice → Move forward → Something happens.

But the game isn’t just about Monopoly IP. It’s about what might happen next. It keeps tension alive.
Its core loop is built on probability, delayed outcomes, and emotional tension – the same forces that power slot machines, but wrapped in social systems, progression, and daily goals.
Monopoly GO! doesn’t ask players to master mechanics.
It asks them to wait, hope, and believe.
How This Analysis Was Done: Researcher Portrait

To break Monopoly GO! down properly, the analysis was based on hands-on gameplay rather than theory alone.
This level of exposure provides a solid view of the core loop, LiveOps structure, and monetization beats – without drifting into late-game edge cases.
Now, let’s look at how the game actually works.
Looking at 500+ moves, the dice balance shows a clear ‘saw-tooth’ pattern, with regular spikes and drops typical of difficulty tuning. Notably, these spikes don’t come only from

Purchases – many are driven by Events and a well-balanced income-outcome flow design, creating constant tension and relief.
The player starts with 30 dice, but the balance quickly stabilizes in a 50-100 range

Soon after, dice are almost fully depleted – until a location upgrades, unlocks daily tasks and events, creating a sharp spike up to ~200 dice.
The pattern then repeats:near depletion → progression unlock → temporary relief → back to pressure.
This sets the rhythm early – teaching the player that running low is expected, and recovery comes through continued play and progression.

After making a purchase, the peaks and drops continued:
Even after a purchase, the tension remains.‘Lucky’ moments and dice inflows are now driven primarily by events rather than spending.
Notably, these event-driven inflows grow over time – especially when compared to the pre-purchase phase
Here, it’s also clear how the game almost drains the player down to zero – and then suddenly injects ‘luck’, pushing the balance even higher than it was right after the purchase.

These sharp surges are what amplify thrill and excitement, while the drops prevent the experience from becoming ‘boring’: flat or predictable – making every peak feel more rewarding.
The full progression shows a constant cycle of pressure and release.
Near-depletion creates tension, while sudden ‘lucky’ spikes reignite thrill and reinforce the urge to keep playing.

Let’s break down the board tiles themselves – what types exist and how they convey thrill and excitement:

The number of tiles and the overall board structure remain the same across locations.

When looking at tile distribution:

When players upgrade buildings, they unlock Color Sets – houses placed on property tiles.
These upgrades directly affect rewards in 2 ways:
These 2 mechanics creating another anticipation-driven reward opportunity.
Wheel of Fortune is one of the most powerful and widely used chance-based mechanics – but only when it’s designed correctly.
What’s the first thing players notice when the Wheels appear?

For the 1st Wheel, it’s the Safe at the center that immediately catches your eye. It’s instantly perceived as the most valuable and most desirable reward.
The 2nd Wheel highlights the 3 largest prizes
And that’s the trick.
Let’s talk about What high volatility actually means and why it works?

Here are 2 reward systems: Both distributions have the same expected value (mean) = 30.
They feel completely different
Shutdown is one of the bonus mechanics
Beyond its social aspect, Shutdown adds a strong layer of Probability and Anticipation:

There’s also a 2nd layer to this system: Acquiring Shields.
Heist is a short, high-intensity mini-game built entirely around anticipation and chance.
Players open hidden tiles, trying to match 3 identical symbols to determine the payout – Small Heist or Large Heist. Every tap is a Micro-Bet

The mechanic amplifies excitement through:
Notably, across ALL plays, the lowest-tier prize appeared in only 13% of cases. This could be a coincidence, but more likely it’s a deliberate tuning choice – reducing the frequency of ‘bad luck’ outcomes to avoid making players feel unlucky
Example A
1–1–3–2–2–3–2
Example B
3–3–2–1–1–2–1
Example C
3–3–1–2–2–1–3
Example D
1–3–2–2–1–3–2
The game introduces a limited-time bonus event where, for the limited time, players have a chance to trigger Mega Heist – further intensifying excitement.
Thrill is amplified through stacked probability layers:

Each layer builds anticipation before the previous one fully resolves.
Visually, the effect is reinforced even more:
Together, these elements transform a familiar mechanic into a short-lived, high-stakes moment
There are several types of Chance cards in the game – but the player never knows in advance which one they’ll get.
When landing on a Chance tile, the player draws a card and only then reveals its effect. This delay creates immediate intrigue and anticipation.

Each draw can result in 1 of 3 reward types:
.. turning every landing into a small suspense moment driven purely by uncertainty.
Community Chest is primarily a social feature, but it works from 2 sides at once:

Because both conditions are required, the mechanic naturally increases the desire to land on Community Chest tiles – turning otherwise neutral board spaces into highly anticipated targets.
Lucky Coin is another example of a chance-driven mechanic – a classic press-your-luck design.
On each step, the player flips a coin:
Another point – balance matters:
Walking away with nothing – especially when the run visually promises five steps – feels frustrating rather than thrilling.
The board includes not only positive, but also ‘negative’ tiles – although they aren’t truly negative once you look closer.

What’s especially interesting is the actual outcome distribution:
Statistically, the truly negative outcome is rare.Most of the time, Jail turns into a fun escape moment – often with a reward – reframing what looks like punishment into another anticipation-driven experience.
Free Parking – neutral, even ‘boring’ tile: gives nothing, takes nothing, and is the least exciting space on the board

GO – the anchor tile: always rewards the player, even when passed, providing consistency and relief

Taxes – removes a small, symbolic amount of money to add light tension without real punishment

They encourage the player to play as actively as possible to fully leverage the booster’s potential. To buy more dice in order to play longer – and to spend more in order to play at higher stakes.

It highlights the corner tiles +Even making Free Parking feel relevant

It makes hunting for Friend-related tiles more engaging

Shifts focus from single tiles to Dice combinations, adding another strategic layer. It makes hunting for Friend-related tiles more engaging

It encourages higher-stakes play, making players
Spend dice even faster


This type of booster makes already thrill-driven special tiles and bonus games even more impactful, Multiplying Anticipation around landing on them. There are only a few of these tiles on the board – which makes them feel even More Valuable.
About the author
Passionate & Results-driven Game Producer with a 10-year background in the gaming industry.
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