โข Itโs not a new hero, booster, or ability. โข Itโs the layer outside the core loop: rewards, progression, collectibles, narrative. โข It gives players goals that feel freshโwithout breaking the gameโs balance.
โ ๐ช๐ต๐ ๐ฎ๐ฑ๐ฑ ๐บ๐ฒ๐๐ฎ?
Because it: โข Adds depth without power creep โข Scales cheaply (mostly art & narrative) โข Opens up easy A/B tests โข Boosts retention and ARPU โข Creates endless Live-Ops hooks: collections, events, FOMO
1. Lock the core loop first 2. Choose your KPI (retention? ARPU?) 3. Gate meta softly (open after level 3โ5) 4. Track usage & skip rates 5. Build 3+ months of content before launch