King had Candy. Playtika had systems. ๐ก๐ผ๐ ๐๐ถ๐๐ป๐ฒ๐ ๐ฆ๐ผ๐น๐ถ๐๐ฎ๐ถ๐ฟ๐ฒ ๐ถ๐ ๐๐ฐ๐ฎ๐น๐ถ๐ป๐ด ๐ณ๐ ๐ณ๐ฎ๐๐๐ฒ๐ฟ.
Candy Crush Solitaire took 18 months to build. Polished gameplay. Familiar IP. Global rollout.
Then Playtika dropped Disney Solitaireโ2 months later. Same genre. Same market. 7x more revenue.
๐ $62K/day for King ๐ $450K/day for SuperPlay
But this wasnโt about launch timing. It was about infrastructure.