About the author
Anton Slashcev
10 years in Product Management, Business Strategy & Narrative Design. Consulting in Match-3, Casual Narrative & Hybrid-casual market.
Journal 9 Anton Slashcev April 25
๐ญ. ๐๐ฒ๐๐ฒ๐น ๐ง๐ถ๐บ๐ฒ๐ฟ๐ โฑ๏ธ
Time-limited levels that add pressure and excitement.
โข Faster finish = better rewards
โข Players rush โ make mistakes โ use more boosters
โข Example: Tile Busters โ Countdown Frenzy
๐ฎ. ๐ข๐ป๐ฒ ๐ผ๐ฟ ๐ง๐๐ผ ๐ข๐ณ๐ณ๐ฒ๐ฟ๐ ๐ฐ
A pricing tactic that plays on FOMO.
โข Choose 1 pack or 2 for nearly the same price
โข Side-by-side comparison makes the โ2โ offer shine
โข Example: Hidden City, Domino Dreams
๐ฏ. ๐ฉ๐ผ๐๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐๐ฒ๐๐ ๐๐ฒ๐๐ถ๐ด๐ป ๐ณ๏ธ
Gamified creativity + community feedback.
โข Limited-time design contests
โข Players vote using special event currency
โข Winners get exclusive rewards
โข Example: Project Makeover โ Autumn Inspirations
๐ฐ. ๐ ๐ฒ๐ฟ๐ด๐ฒ-๐ฎ ๐ ๐ถ๐น๐ฒ๐๐๐ผ๐ป๐ฒ ๐๐ผ๐ฎ๐น๐ ๐
Progression now tied to events, not level.
โข Merge tasks fill a progress bar
โข Unlocks new areas and content
โข Example: Gossip Harbor โ Taylorโs Secret
๐ฑ. ๐ฃ๐ฒ๐ฟ๐๐ผ๐ป๐ฎ๐น ๐๐ถ๐ณ๐๐ ๐ณ๐ฟ๐ผ๐บ ๐๐ฟ๐ถ๐ฒ๐ป๐ฑ๐ ๐
Small gestures, big retention impact.
โข Players send a gift when a friend returns
โข Uses a bit of their own currency
โข Strengthens emotional connection
โข Example: Monopoly Go, PUBG MOBILE
๐ฒ. ๐ฅ๐ฒ๐๐ฎ๐ฟ๐ฑ ๐ฃ๐๐ฟ๐ฎ๐บ๐ถ๐ฑ ๐ฃ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐๐ถ๐ผ๐ป ๐บ
Purchases feel like progress.
โข Random rewards move players up the pyramid
โข Top = premium prizes
โข Creates a strong โjust one moreโ feeling
โข Example: Coin Master โ Royal Pyramid
๐ณ. ๐ง๐ถ๐บ๐ฒ๐ฑ ๐ฅ๐ฒ๐๐ฎ๐ฟ๐ฑ๐ ๐๐ผ ๐๐
๐๐ฒ๐ป๐ฑ ๐ฆ๐ฒ๐๐๐ถ๐ผ๐ป๐ โณ
Short intervals = longer sessions.
โข Players stay or return frequently
โข Timers reset every few minutes
โข Example: Dice Dreams โ Trailblazer
๐ด. ๐๐ฒ๐ณ๐ฒ๐ฎ๐ ๐๐ต๐ฒ ๐๐ผ๐๐ ๐ฅ
Casual meets RPG.
โข Solo or co-op boss fights
โข Requires resources earned from core or event levels
โข Example: Gossip Harbor โ The Christmas Bandit
๐ต. ๐๐๐ฒ๐ป๐ ๐๐๐ฟ๐ฟ๐ฒ๐ป๐ฐ๐ = ๐ข๐ณ๐ณ๐ฒ๐ฟ-๐ผ๐ป๐น๐ ๐ธ
Monetization becomes more direct.
โข Event progress needs currency from specific offers
โข Drives targeted purchases
โข Example: Family Island โ Bruceโs Scratch Card
๐ญ๐ฌ. ๐ฃ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐ ๐ฃ๐ฎ๐ฐ๐ธ = ๐๐ข๐ ๐ข ๐ ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ ๐
Piggy bank reimagined.
โข Players earn the reward by playing
โข But need to buy to unlock it
โข Visible reward + one-step-away = instant FOMO
โข Example: Lilyโs Garden โ Coin Quest
๐ญ๐ญ. ๐๐ถ๐ป๐ธ๐ฒ๐ฑ ๐๐๐ฒ๐ป๐๐ ๐
One event fuels another.
โข Event A gives rewards for Event B
โข Keeps players active across more LiveOps
โข Example: Royal Match โ Mission Control
๐ญ๐ฎ. ๐ ๐๐น๐๐ถ-๐ฅ๐ผ๐๐ป๐ฑ ๐๐ผ๐บ๐ฝ๐ฒ๐๐ถ๐๐ถ๐๐ฒ ๐๐๐ฒ๐ป๐๐ ๐
The pressure builds with every round.
โข Players earn points to qualify
โข Top 100 move to the next round
โข Multiple advancing leagues = intense competition
โข Example: Coin Master โ Sky Runners
About the author
10 years in Product Management, Business Strategy & Narrative Design. Consulting in Match-3, Casual Narrative & Hybrid-casual market.
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