About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UAย consultant.
Journal 16 Matej Lancaric April 17
Hey, FAM! Whatโs up?
Still canโt believe there are more than 18,000 people subscribed (Substack + LinkedIn). Thanks for being a part of my journey.
Follow carefully what is happening in the 4X genre (and Match3 to a certain extent). These two genres are obvious red oceans, but you can get inspired so much.
There hasnโt been a big innovation happening in the UA space lately, but the 4X genre has to innovate. Why? Because the CPIs are so high, you could almost buy a flat for that price per install.
Anyway, the innovation comes from the combination of creative trends and UA-led game design. Everybody talks about the mini-games implementation since Gardenscapes did it (thanks to Hero Wars)
But it’s not easy to pull it off properly. For example, it took several years to get it right for Total Battle.
Now, they are at an all-time high.
You are dead if you donโt look at the different genres or even outside of gaming. This is mandatory now.
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
๐ช๐ต๐ผ ๐ฑ๐ถ๐ฑ ๐ถ๐ ๐ณ๐ถ๐ฟ๐๐? ๐๐ป๐ฑ ๐ฑ๐ผ๐ฒ๐ ๐ถ๐ ๐ฒ๐๐ฒ๐ป ๐บ๐ฎ๐๐๐ฒ๐ฟ ๐ฎ๐ป๐๐บ๐ผ๐ฟ๐ฒ? In mobile game marketing, inspiration is everything. But thereโs a fine line between ๐ฏ๐ผ๐ฟ๐ฟ๐ผ๐๐ถ๐ป๐ด ๐ฎ ๐ฐ๐ผ๐ป๐ฐ๐ฒ๐ฝ๐ ๐ฎ๐ป๐ฑ ๐ฐ๐ผ๐ฝ๐๐ถ๐ป๐ด it pixel for pixel. ๐ While researching the latest wave of “Save Me” creatives, I came across two nearly identical executions: one from Toon Blast (Peak) and one from Triple Tile (Tripledot Studios). Same core idea. Similar visual treatment. Only one of them launched first. ๐ง๐ต๐ฒ ๐ผ๐๐ต๐ฒ๐ฟ? Likely inspired and inspired me, too, for a few games (I have to admit). ๐ง๐ต๐ถ๐ ๐ฟ๐ฎ๐ถ๐๐ฒ๐ ๐ฏ๐ถ๐ด๐ด๐ฒ๐ฟ ๐พ๐๐ฒ๐๐๐ถ๐ผ๐ป๐: How do we define creative originality in an industry that thrives on iteration? At what point does โtrend-jackingโ become creative theft? And when everyone copies the winning formula, ๐๐ต๐ผ ๐ฎ๐ฐ๐๐๐ฎ๐น๐น๐ ๐๐ถ๐ป๐? Curious to hear how others navigate this. Letโs talk about itโwhatโs your line between inspiration and imitation?
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“Industry is changing and so its wording. Long gone are the day when Supercell would kill a game 1 month into soft launch and everything was clear. These days you global launch a game, and then if the numbers are shit, you call it ” launch and learn” ๐ because when you have Candy Crush sitting in your portfolio making $3 Mil. a day, launching a new game that makes $50K will really be “learning”, like learning how it will not make a dent alright.” Sincerely, Doom.
Because life is too short to be serious.
Matching Story is a Masterclass. $๐ญ๐ฌ๐ฌ ๐ ๐ถ๐น๐น๐ถ๐ผ๐ป๐ ๐ณ๐ฟ๐ผ๐บ ๐ฎ ๐๐ฎ๐บ๐ฒ ๐ง๐ต๐ฎ๐ ๐ง๐ผ๐ผ๐ธ ๐ฎ ๐ฌ๐๐๐ฅ๐ฆ ๐๐ผ ๐๐ฎ๐๐ป๐ฐ๐ต!? Soft-launched in 2021. Exploded in 2024. Freezing Families, Merge Chaos & Match-3 Meta: ๐จ๐-๐๐ฒ๐ฑ ๐๐ฎ๐บ๐ฒ ๐ฑ๐ฒ๐๐ถ๐ด๐ป ๐๐ ๐ฅ๐๐๐.
Matching Story is a puzzle game that cleverly combines match-3 gameplay with merge-based island-building mechanics. The merge aspect also ๐ผ๐ณ๐ณ๐ฒ๐ฟ๐ ๐บ๐ผ๐ป๐ฒ๐๐ถ๐๐ฎ๐๐ถ๐ผ๐ป ๐ผ๐ฝ๐ฝ๐ผ๐ฟ๐๐๐ป๐ถ๐๐ถ๐ฒ๐: for example, players might buy a โ๐๐๐ฏ๐ฏ๐น๐ฒ ๐ผ๐ณ๐ณ๐ฒ๐ฟโ item to duplicate a high-level merge item, effectively speeding up island development.
Matching story was ๐๐ผ๐ณ๐๐น๐ฎ๐๐ป๐ฐ๐ต๐ฒ๐ฑ ๐ถ๐ป ๐ฎ๐ฌ๐ฎ๐ญ, marketing was minimal and targeted. The game was likely tested under the radar in specific regions without heavy promotion. They run UA mainly on Facebook/Instagram showcasing the ๐บ๐ฒ๐ฟ๐ด๐ฒ+๐บ๐ฎ๐๐ฐ๐ต ๐ด๐ฎ๐บ๐ฒ๐ฝ๐น๐ฎ๐ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐๐ผ ๐ด๐ฒ๐ ๐๐ต๐ฒ ๐ฟ๐ฒ๐ฎ๐น ๐๐ฃ๐๐.
๐ ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด ๐ฆ๐๐ผ๐ฟ๐ ๐ด๐ผ๐ฒ๐ ๐น๐ถ๐๐ฒ ๐๐ผ๐ฟ๐น๐ฑ๐๐ถ๐ฑ๐ฒ ๐๐ฎ๐๐ฒ ๐ฎ๐ฌ๐ฎ๐ฏ: Within weeks, the game hits ๐๐ผ๐ฝ-๐ฎ๐ฌ๐ฌ ๐ด๐ฟ๐ผ๐๐๐ถ๐ป๐ด ๐ฐ๐ต๐ฎ๐ฟ๐๐ in the U.S. and other countries, marking a successful launch. Quickly grew to $250k/day in revenues in 2024 and stayed stable.
๐ข๐ป๐ฒ ๐ถ๐ป๐๐ฒ๐ฟ๐ฒ๐๐๐ถ๐ป๐ด ๐ฎ๐ป๐ด๐น๐ฒ is that Matching Story also launched on the ONE Store in Korea and on TapTap (popular in Chinese-speaking regions). We were pretty sure during the recording that the developers were from China, and we were right. I just found out that Joycastle is the developer of Matching Story. Founded in 2014 and based in ๐๐ฒ๐ถ๐ท๐ถ๐ป๐ด, ๐๐ต๐ถ๐ป๐ฎ, Vertex Games Studio is a publisher! Felix, that’s why there is no mention on their website about Matching story.
About the author call_made
A true mobile marketing enthusiast currently working as a UAย consultant.
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