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Brutally Honest #159

Matej Lancaric

Hey, FAM! Whatโ€™s up?

๐Ÿฅƒ Drink talk

Still canโ€™t believe there are more than 18,000 people subscribed (Substack + LinkedIn). Thanks for being a part of my journey.

๐ŸฆฉTip of the week

Follow carefully what is happening in the 4X genre (and Match3 to a certain extent). These two genres are obvious red oceans, but you can get inspired so much.

There hasnโ€™t been a big innovation happening in the UA space lately, but the 4X genre has to innovate. Why? Because the CPIs are so high, you could almost buy a flat for that price per install.

Anyway, the innovation comes from the combination of creative trends and UA-led game design. Everybody talks about the mini-games implementation since Gardenscapes did it (thanks to Hero Wars)

But it’s not easy to pull it off properly. For example, it took several years to get it right for Total Battle.

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Now, they are at an all-time high.

You are dead if you donโ€™t look at the different genres or even outside of gaming. This is mandatory now.

๐ŸŠ Cornelius: The Suspicious Investi-gator

True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:

๐—ช๐—ต๐—ผ ๐—ฑ๐—ถ๐—ฑ ๐—ถ๐˜ ๐—ณ๐—ถ๐—ฟ๐˜€๐˜? ๐—”๐—ป๐—ฑ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐—ฒ๐˜ƒ๐—ฒ๐—ป ๐—บ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ ๐—ฎ๐—ป๐˜†๐—บ๐—ผ๐—ฟ๐—ฒ? In mobile game marketing, inspiration is everything. But thereโ€™s a fine line between ๐—ฏ๐—ผ๐—ฟ๐—ฟ๐—ผ๐˜„๐—ถ๐—ป๐—ด ๐—ฎ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐—ฝ๐˜†๐—ถ๐—ป๐—ด it pixel for pixel. ๐Ÿ‘‡ While researching the latest wave of “Save Me” creatives, I came across two nearly identical executions: one from Toon Blast (Peak) and one from Triple Tile (Tripledot Studios). Same core idea. Similar visual treatment. Only one of them launched first. ๐—ง๐—ต๐—ฒ ๐—ผ๐˜๐—ต๐—ฒ๐—ฟ? Likely inspired and inspired me, too, for a few games (I have to admit). ๐—ง๐—ต๐—ถ๐˜€ ๐—ฟ๐—ฎ๐—ถ๐˜€๐—ฒ๐˜€ ๐—ฏ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ ๐—พ๐˜‚๐—ฒ๐˜€๐˜๐—ถ๐—ผ๐—ป๐˜€: How do we define creative originality in an industry that thrives on iteration? At what point does โ€œtrend-jackingโ€ become creative theft? And when everyone copies the winning formula, ๐˜„๐—ต๐—ผ ๐—ฎ๐—ฐ๐˜๐˜‚๐—ฎ๐—น๐—น๐˜† ๐˜„๐—ถ๐—ป๐˜€? Curious to hear how others navigate this. Letโ€™s talk about itโ€”whatโ€™s your line between inspiration and imitation?

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Yours truly, Cornelius.

๐Ÿ’€ Dr. Doom is not amused

One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!

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“Industry is changing and so its wording. Long gone are the day when Supercell would kill a game 1 month into soft launch and everything was clear. These days you global launch a game, and then if the numbers are shit, you call it ” launch and learn” ๐Ÿ˜… because when you have Candy Crush sitting in your portfolio making $3 Mil. a day, launching a new game that makes $50K will really be “learning”, like learning how it will not make a dent alright.” Sincerely, Doom.

๐ŸŽ‰โ€Š โ€œHa-haโ€ moment

Because life is too short to be serious.

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๐ŸŽฎ two & a half gamers – UA led Gamedesign

Matching Story is a Masterclass. $๐Ÿญ๐Ÿฌ๐Ÿฌ ๐— ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฎ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ง๐—ต๐—ฎ๐˜ ๐—ง๐—ผ๐—ผ๐—ธ ๐Ÿฎ ๐—ฌ๐—˜๐—”๐—ฅ๐—ฆ ๐˜๐—ผ ๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต!? Soft-launched in 2021. Exploded in 2024. Freezing Families, Merge Chaos & Match-3 Meta: ๐—จ๐—”-๐—Ÿ๐—ฒ๐—ฑ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—œ๐˜€ ๐—ฅ๐—˜๐—”๐—Ÿ.

Matching Story is a puzzle game that cleverly combines match-3 gameplay with merge-based island-building mechanics. The merge aspect also ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐—บ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜๐˜‚๐—ป๐—ถ๐˜๐—ถ๐—ฒ๐˜€: for example, players might buy a โ€œ๐—•๐˜‚๐—ฏ๐—ฏ๐—น๐—ฒ ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟโ€ item to duplicate a high-level merge item, effectively speeding up island development.

Matching story was ๐˜€๐—ผ๐—ณ๐˜๐—น๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต๐—ฒ๐—ฑ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿญ, marketing was minimal and targeted. The game was likely tested under the radar in specific regions without heavy promotion. They run UA mainly on Facebook/Instagram showcasing the ๐—บ๐—ฒ๐—ฟ๐—ด๐—ฒ+๐—บ๐—ฎ๐˜๐—ฐ๐—ต ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐˜๐—ผ ๐—ด๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—ž๐—ฃ๐—œ๐˜€.

๐— ๐—ฎ๐˜๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ฆ๐˜๐—ผ๐—ฟ๐˜† ๐—ด๐—ผ๐—ฒ๐˜€ ๐—น๐—ถ๐˜ƒ๐—ฒ ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ๐˜„๐—ถ๐—ฑ๐—ฒ ๐—Ÿ๐—ฎ๐˜๐—ฒ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ: Within weeks, the game hits ๐˜๐—ผ๐—ฝ-๐Ÿฎ๐Ÿฌ๐Ÿฌ ๐—ด๐—ฟ๐—ผ๐˜€๐˜€๐—ถ๐—ป๐—ด ๐—ฐ๐—ต๐—ฎ๐—ฟ๐˜๐˜€ in the U.S. and other countries, marking a successful launch. Quickly grew to $250k/day in revenues in 2024 and stayed stable.

๐—ข๐—ป๐—ฒ ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฒ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ด๐—น๐—ฒ is that Matching Story also launched on the ONE Store in Korea and on TapTap (popular in Chinese-speaking regions). We were pretty sure during the recording that the developers were from China, and we were right. I just found out that Joycastle is the developer of Matching Story. Founded in 2014 and based in ๐—•๐—ฒ๐—ถ๐—ท๐—ถ๐—ป๐—ด, ๐—–๐—ต๐—ถ๐—ป๐—ฎ, Vertex Games Studio is a publisher! Felix, that’s why there is no mention on their website about Matching story.

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