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Block Blast: D60 retention of 19% in Q2

Matthew Emery

In Q2, Block Blast had more downloads than the next four puzzle games combined, but even more impressive…

A D60 retention of 19% 👀‼️, better than most games’ D7.

As mentioned in a prior post, Hungry Studio ran over 3000 A/B tests focused on engagement and retention (50 per week), including (from what I can surmise) running experiments first against AI-simulated players, then promoting the winners to human testing.

Outside of asset generation, is this the most impressive AI use case so far in mobile games❓

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