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Gökhan Üzmez

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Game Publishing Management

After years in game publishing, I've identified the 8 essentials every professional needs, especially when managing multiple studios. The person who is responsible for New game production has many names: Game Manager, Publishing Manager, Product Manager, Release Manager, etc. Yet the definition of the responsibilities remain same:"Who drives game development and studio operations by combining market analysis, team coordination, leadership, data-driven insights, and creative vision”

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CPI kills 93+% of mobile games.

CPI kills 93+% of mobile games.13 Creative Video Insights --> Lower your CPI with these: (Also check Bitesize 13!) Creating CREATIVE creatives, is a science! 👩‍🔬 👨‍🔬 "Someone quote me on this."Here are 13 Personal Insights:1- Early game creatives should be actual gameplay:--> a Iteration of mid long level gameplay.--> b Fast complete on an early level. 2- Majority of videos fail to communicate players:--> a Check your avg view on your creatives.--> b Impress within few seconds.--> c Colors and Movements are all you need.3- Fail videos comes with different variations:--> a Too complex to solve.--> b Obvious solution, still cant do it.--> c Absolute non-sense.4- Real Life mix with gameplay usually works:--> a They are unreliable long term.--> b CTR needs to be checked every 12 hrs.PS: IF you are constantly getting 3-5 dollars, you are not alone, […]

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Top Grossing Mobile Casual Games

Hit games aren’t born from just ideas! They scale with relentless data-driven creative decisions over time. Top Casual games of 2024!Let's check 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives IAP revenue,4- Puzzles still offer the best sticky mechanics,5- Player segmentation boosts profits significantly.

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Top Grossing Hybridcasual Games

If you take the entertainment industry seriously, you get results.These 10 games are a living proof of that. Top 10l titles brought $87M in IAP! If you are still struggling to understandWhat a hybrid casual is and is not,You are not alone.However, you will be left behind If you don't improve your understanding.Your time is valuable, use it wisely.Cheers!PS: Also, on the PC side of things, GTA is delayed. and I TOLD YOU SO! ugh.

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Hidden Data Patterns in Games

Why does data driven decisions scale the games? 12 most under valued game design patterns product managers often oversee. I have shipped many games, but,Publishing games wont teach you well.Twisting things based on data given will...Bad Pricing: Store visits ≠ purchases. 🛒Negative ROAS Loop: UA costs > LTV. 💀Early Churn: Tutorial done? Day 1 quits. 😤Snackable Gameplay: Many tiny sessions = 🍪Player Stickiness: Long play = loyal players. ⏳Monetization Peak: DAU up, revenue stuck . 📊Low Replay Value: Levels beat, game deleted. 🎮Social Stickiness: Social features = RET boost. 🤝Fatigue Loop: Long sessions, but players vanish.❌Overmonetization: Too many ads, retention dies. 📉Monetization Imbalance: Good IAPs, weak ARPU. 💸Poor Gameplay Loop: Fast progress, 0 stickiness. 🏃

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Fantastic Live Ops 4

These 3 Games are not ordinary games, they are FANTASTIC live ops chosen by 3 FANTASTIC professionals. Live Ops is an art form itself.Experience meets creativity and data.Passion drives growth, Opportunities follow.Take a deeper look at these 3 mobile games,They show a great potential meets its rewards.Jakub Remiar John Wright Carlos PereiraCheers!

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Top Hybrid Casual Game Publishers

I listed top 10 IAP monetization powered publishers because it actually defines the true hybrid casual strategy. List has been very similar for the past years.I have been describing the Hybrid Casual as:Long term strategy driven by Live Ops teams;rather than a game sub-genre or a design.Ability to increase IAP revenue is not only a talent:It"s data driven experience over time,And requires hard working live ops teams.While my list shows top publishers,We can absolutely break this down to each game,Which AppMagic made it very loud and clear.

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Casual Mobile Games 2025

The best casual mobile game lessons you'll learn today. 6+1 Insights from my custom dashboard: Watch the change in the top games,But define your own path...✦ Not every game needs to be on top,↳ They do need to be profitable though.✦ Market saturation is an excuse,↳ Your game needs to be better (sorry!)✦ Definition of genre definer has changed,↳ Level Design > Game Mechanics, deal with it.✦ Long-tail games need time to make,↳ IPs are not a must, but a good touch.✦ Consistent power user stickiness wins,↳ Reach out for longer retention, always.✦ There is no such thing as “old” game,↳ There is outdated gameplay.Bonus:✦ LiveOps teams matter a lot. (DUUH)↳ Take care of your team.I created many dashboards on AppMagicyou can do too, it really is so easy to start:Player stickiness re-defined. DM me if you want to discuss.

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9 new puzzle games out here.

Last week I sat down with 4 mobile game studio leads. Real people. Real conversations. 💬 🤗 One topic kept coming up, every single time: Thats why I brought you 9 new puzzle games,Potentially help the problem!Oh, what was the topic? Usual suspects 🫠 ...Cost,Per,Installs,are either too high, or too unstable.When they think they got CPI,They lose it before an update.When they plan on growing on current CPI,They cant keep it under control.I told them they need to focus on:-> Sticky game mechanic that flows smoothly,-> Creatives that shows real gameplay,-> Try different creatives on separate campaigns.And most importantly, stay consistent on bothIteration and updates. Till you define your success.

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Game by game, day by day, Türkiye is scaling.

🇹🇷 Game by game, day by day, Türkiye is scaling. 76 game studios have already surpassed One Million Downloads. In 2024,120 Turkish studios and publisherscrossed 1M downloads worldwide.Today, Just four months into 2025,76 have already reached the same milestone.Our commitment is unmatched.We’re pushing boundaries,We have the experience and the knowledge.We have faster and efficient live ops teams.We’re (literally) building pixels over pixels,Driven by data,Powered by player-focused design,Creating state of the art,Bigger and better mobile games.All eyes are on us.The mobile game world is watching.

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6 Pillars of Game Production

40+ Tools cheat sheet, highlighting 6 main pillars of the game development that I find useful for the Video Games Industry. Game development is a form of Art.6 Pillars are essential for a strong foundation:↳ Research↳ Design↳ Art↳ Development↳ Live Ops Data↳ MonetizationMaster these for success.

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14 Game Dev Dos and Don’ts

14 game development dos and don'ts from my perspective. Game development is a serious business,Often people oversee major mistakes,Lose time on unrelated small details,Under estimates,
the alternatives! 🆕 For new game developers,📝 I listed my go to advices:⛔ Try NOT to do:↱ Ideation without data,↱ Creative focus strategy,↱ Aggressive monetization,↱ Tangled in legal challenges,↱ Sell where everyone else sell,↱ Ignore alternative profit channels.✅ Try to DO:↳ Data driven game design idea,↳ Valuable creative marketing,↳ Always put players first,↳ Consider alternatives,↳ Check Gamehaap,↳ See the value,↳ Sell games,↳ Profit.

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