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Gökhan Üzmez

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Puzzle Insights #18

5 typical old vs new generation of mobile publisher mindset on the new production for game devs (4 will surprise you) : As an ex big publisher professional myself,I listed 5 things to help you understand.Old - 1Puzzles are high CPI, don't do it.New - 1Puzzles are high retention, go ahead! Old 2 We need the game yesterday, rush!New 2Take your time till its actually playable.Old - 3Let's randomly generate 100 cpi videos.New - 3Strategically align 4 selected creative videos.Old - 4Levels don't matter, produceral generated works.New - 4Level design above all, craft it carefully.Old - 5We will let you know what works so you do it.New -5Watch the market and innovate on your own, as well.Carefully follow your competitors andInnovate on your own pace,Create your next hit!Bite Size Puzzle 18 with 6 new puzzle gamesTo watch, play and learn […]

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Puzzle game market is finally started to change things.

Puzzle game market is finally started to change things. Here are 7 games got caught our attention: New mechanics like screw are back on the menu,Saturated tetris board looks keeps CPI high..New "casual" gameplay attempts,Grinding and ASMR are still strong catches,Finally, long-complex but easy levels.Take a look start iterating these ideas.Mobile games are complex things but,New hits wont come out of thin air:They're all iterated existing ideas.Your "hit", could be here.Watch carefully.

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Game Publisher Insights: Homa

The other day, my bank teller asked what I do,I said I design mobile games.He lit up: “Oh wow… like Royal Match?” I laughed ,“Well… kind of. But not really.”Is this what people think all of us do?Like does he even know its almost a $4B game, or how big of an operation it is to run that...Anyways...I think I deconstruct way MORE games than I construct on daily basis.Today's flash takes is about Homa,Major mobile publisher in France, 🇫🇷 Increasing their activities in Türkiye as well.. 🇹🇷 👀 My flash takes goes as: ⚡ 86% IAP is All in Hole,⚡ No major 2025 release,⚡ Ad Revenue > IAP Revenue,⚡ 20% downloads are arcade idles,⚡ 30% downloads are action shooters,⚡They are trying to shift focus on puzzles,⚡ But their action games keeps their low CPI,⚡Figuring out IAP monetization will scale […]

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We test 24+ puzzle games weekly.

We test 24+ puzzle games weekly. Only a few of those games are worth your time. Follow me to 🎢! Who are we? Ex-publishers,Game Designers,Product Managers,Game Studio Founders,We are Mobile game players! We deconstruct games that can benefit you.We follow your competitors for you!We bring you news every week,To boost your production...As of today, we are scanning around 150+ Mobile game studios in their daily production,And analyze immediately...Cheers!

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7 things to know about Voodoo

Here are 7 things you need to know about Voodoo in 2025. I'm introducing new series flash takes for quick insights! 2025 started tough for many mobile publishers.Pressure from Eastern Developers,Saturated market in hybridcasual games,Lower profit margins...All pushes big publishers to try new things.Here are flash takes:1. Quality > Quantity prototyping,2. Still depending on its older titles,3. Most unique - innovative portfolio,4. Still follows market "puzzle" trends,5. Bigger testing groups on early stage,6. Choosing talented but smaller studios,7. Hybrid casual strategy figured out well..So innovative gameplay with proven mechanics,Crazy creative ideas and high retention player base.The most powerful creative scale & budget in market.

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Mobile Live Ops Game Metrics

Monopoly GO! passed $5 Billion in revenue! Thats state of the art "live ops" right there! Can you learn from it though? When it comes to Live Ops, Things can get complicated.You can simply start with these though:Avoid:✧ Rushed first time user experience,✧ Early game paying player conversion,✧ Real money centered game economy,✧ Copy paste linear content.Focus:✦ Absolutely flawless new user experience,✦ Proven core game mechanic,✦ Day 1-7-30 retention focus content,✦ Fun but challenging progress.

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New Puzzles: Bite Size Insights!

Out of 552 new puzzle games released last week, 87 (15% success rate) made it* with a decent CPI, is your chance the same though? It's actually higher if you are testing the right game.What developers often miss out is the fact that:"the" right game does not exist universally.Your right game does...If you create an iteration strategy path,Following the right games andIdeas in creative side,You, eventually,Will make it.Mobile puzzle games are tough,But odds are in your favor.Bitesize 14 shows 8 new puzzle games.Hope it helps your design process!

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Top Grossing Publlishers 2025

Choosing the right publisher is still an important task for game studios in 2025. Here are quick tips: I would look for the following before I startany conversation with publishers:1- Hybrid Casual games with IAP revenue know how,2- Amount of recent downloads on sub genres,3- Amount of new games released.This will kick off the conversation with theircurrent and future strategy on games.Also, this makes you see if your current game(s)align with what they are trying to scale.For example:1- If you are good with puzzles, Rollic;2- If you make arcade idles, SayGames;3- If you have "different" games, Voodoo;4- If you are somewhere between, Homa;Would be an ideal start for discussions.Of course, you cant be sure before you talk.Big publishers always have different plans...

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Investing in Gaming Stocks?

2020 feels like yesterday... but $1,000 then could’ve made you $15,300 today. 16 gaming companies listed! 💰 I am sure you all invest in here and there,I particularly keep investing in gaming.5 Years sounds like a long timeBut it really is not. ⏳ Some companies went down,While others rise.. 📊 From semi conductor manufacturers,Console makers, game developers tohardware producers.PS: Not a financial advise. Just a list of game industry related companies and their performance over 5 years.

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8 New Casual Games with IAP Revenue

Working on a mobile game but concerned about revenue? These 8 new casual games figured In App Purchases, so can you! Daily IAP Revenue climbs up to $14.000!These games are released recently.Puzzles, arcade idles and sports.They are all generating IAP revenue by day.While Australia 🇦🇺 is leading this list,We see strong presence of Vietnam 🇻🇳 .Start checking them out,List things that could benefit your game.✅ Core Gameplay Loop✅ Player Journey✅ Monetization Options✅ Theme, Art etc. Learn from what works,Benefit your game..PS: Yea they are not making big money but they hint ⚠️ how to earn IAP Revenue on a small scale with a newly released game, which is really, absolutely VALUABLE.

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In modern video game design, data reigns supreme.

In modern video game design, data reigns supreme. Building upon genre proven standards is the key to creating next hits. You can use 70/20/10 Game Design strategy.This is not THE strategy,Rather, it is A strategy. Let me explain, briefly:70% of your design should be proven,Something other games in the genre,Done extremely well,Considered ‘’standard’’ for the genre.20% of it should be something better.Depending on your team,Make something better than top competitorsSomething that team can improve.10% is the element of surprise.Try something new, mix other mechanics,Go crazy, sky is the limit.Minimum risk,Maximum reward.

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10 Successful Mobile Live Ops Games

🏆 Learn "live ops" from the experts, 10 games, 10 professionals, unlimited success, here is my list: Live Ops Games have transformed gaming:from static entertainment products into --> dynamic, evolving experiences.By continuously introducing:↳ New levels and content,↳ Events, offers, mini games,↳ And new mechanics & features, Developers keep players engaged,Invested over time, enhancing player RETENTION!Also opens up ongoing monetization opportunities.Its a WIN - WIN approach! 🤝 Best Live Ops games are all based onData driven decisions, so build yours! Start learning from the best.

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