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Anton Slashcev

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How do you design an addictive game?

How do you design an addictive game? ๐Ÿญ. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐—น๐—ผ๐—ผ๐—ฝ: โ€ข A simple, repeatable cycle: Challenge โ†’ Action โ†’ Reward โ€ข Instant gratification with quick loot and flashy visuals โ€ข Small dopamine hits to keep players coming back ๐Ÿฎ. ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ธ๐—ฒ๐—ฒ๐—ฝ๐˜€ ๐˜๐—ต๐—ถ๐—ป๐—ด๐˜€ ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฒ๐˜€๐˜๐—ถ๐—ป๐—ด: โ€ข Quick upgrades for short-term wins โ€ข Unlockable skills for mid-term goals โ€ข Achievements and leaderboards for long-term motivation ๐Ÿฏ, ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐—ต๐—ผ๐—ผ๐—ธ๐˜€ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป: โ€ข Daily rewards, time-limited events, and seasonal content โ€ข FOMO mechanics with exclusive items โ€ข Social incentives like guilds and team challenges ๐Ÿฐ. ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ณ๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ ๐—บ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ: โ€ข Gradual difficulty scaling to keep players in flow โ€ข Rewarding visuals, audio cues, and haptics โ€ข Emotional connection through narrative and characters ๐Ÿฑ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: โ€ข Leaderboards, rankings, and PvP battles โ€ข Clans, co-op modes, and community-building mechanics โ€ข […]

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Game narratives arenโ€™t just text.

Game narratives arenโ€™t just text. Theyโ€™re experiences. A great game story makes players feel like they shape the world, not just move through it. ๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ฎ๐—ด๐—ฒ๐—ป๐—ฐ๐˜† โ€“ Choices should have real consequences. โ€ข ๐—˜๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐—น ๐˜€๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€“ The world itself should tell the story. โ€ข ๐—˜๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ โ€“ Moments that stay with players. โ€ข ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐˜€๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€“ Less cutscenes, more discovery. โ€ข ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฝ๐—ฎ๐—ฐ๐—ถ๐—ป๐—ด โ€“ Balance story and action to keep engagement high. ๐—ช๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ป๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ? 1. Start with the concept โ†ณ Define genre, mechanics, and hooks. 2. Develop the world โ†ณ Create lore that integrates with gameplay. 3. Design meaningful characters โ†ณ Their arcs should connect with challenges. 4. Tie story to gameplay โ†ณ Make failures, successes, and choices matter. 5. Use interactive tools โ†ณ Dialogue, lore-rich environments, and collectibles. ๐—ฆ๐—ผ๐—บ๐—ฒ […]

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Core Loop in Top Casual Games

Core Loop in Top Casual Games Analyzed the main gameplay loop of several games:- Homescapes- Monopoly GO- Royal Match- Match Factory- Coin Master- Travel TownThe most interesting observation is that the live ops of top games are deeply integrated into the gameplay loop, becoming an essential part of it rather than a separate activity.

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What makes a game unforgettable?

What makes a game unforgettable? Hereโ€™s a breakdown of what truly matters in game design: ๐Ÿญ. ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐ŸŒŒ โ†ณ Aesthetics + Narrative = A world players donโ€™t want to leave ๐Ÿฎ. ๐—ฅ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜†๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜† ๐Ÿ”„ โ†ณ Progression + Discovery = A reason to come back, again and again ๐Ÿฏ. ๐—ง๐—ฒ๐—ป๐˜€๐—ถ๐—ผ๐—ป โšก โ†ณ Uncertainty + Urgency = Moments that keep players on the edge of their seats ๐Ÿฐ. ๐—™๐—น๐—ผ๐˜„ ๐ŸŒŠ โ†ณ Challenge + Skill = That perfect balance where time seems to disappear ๐Ÿฑ. ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐Ÿ’ฌ โ†ณ Agency + Feedback = Players feeling their choices truly matter ๐Ÿฒ. ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ๐˜† ๐Ÿ† โ†ณ Iteration + Achievement = The thrill of leveling up and improving ๐Ÿณ. ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ“ˆ โ†ณ Effort + Reward = Clear goals that make every step satisfying ๐Ÿด. ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“… โ†ณ Habit + Anticipation = A reason to log back in every day […]

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7-Step Mobile Game Prototyping Framework

7-Step Mobile Game Prototyping Framework ๐Ÿญ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐ŸŽฏโ€ข Research genres successful for newcomers. โ€ข Focus on those with steady year-over-year growth. โ€ข Target markets where a few big players donโ€™t dominate. ๐Ÿฎ. ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐—ฎ๐—ป ๐—ถ๐—ฑ๐—ฒ๐—ฎ ๐Ÿ’ก โ€ข Define your core gameplay mechanics. โ€ข Establish a Unique Selling Proposition (USP). โ€ข Learn from top-performing games and adapt their best practices. ๐Ÿฏ. ๐—š๐—ฎ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฎ ๐˜๐—ฒ๐—ฎ๐—บ ๐Ÿค โ€ข Start small: 3โ€“5 skilled individuals (or outsource). โ€ข Prioritize multidisciplinary skills (design, programming, marketing). โ€ข Ensure the teamโ€™s passion aligns with your gameโ€™s vision. ๐Ÿฐ. ๐—ฆ๐—ฒ๐˜ ๐—ž๐—ฃ๐—œ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฟ๐—ผ๐—ฎ๐—ฑ๐—บ๐—ฎ๐—ฝ ๐Ÿ›ฃ๏ธ โ€ข Plan a short development cycle (2โ€“3 months for a prototype). โ€ข Define measurable KPIs like CPI, retention, and tutorial completion. โ€ข Use milestones to track progress and adjust as needed. ๐Ÿฑ. ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ ๐—ฎ ๐—ฝ๐—ฟ๐—ผ๐˜๐—ผ๐˜๐˜†๐—ฝ๐—ฒ ๐ŸŽฎ โ€ข Focus on the core gameplay loop, […]

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Royal Kingdom vs Royal Match

Royal Kingdom vs Royal Match ๐Ÿญ. ๐—™๐—ฎ๐—ธ๐—ฒ ๐—ฃ๐˜ƒ๐—ฃ ๐—ฏ๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ โš”๏ธ โ€ข Every 10th level, players attack opponent castles using Match-3. โ€ข Shields protect, potions repair. ๐Ÿฎ. ๐—” ๐—ป๐—ฒ๐˜„ ๐—ฟ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ โญ โ€ข Potions replace stars as rewards. โ€ข Variable potion amounts instead of a fixed one-star reward. ๐Ÿฏ. ๐—˜๐˜ƒ๐—ผ๐—น๐˜ƒ๐—ฒ๐—ฑ ๐—ฑ๐—ฒ๐—ฐ๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—บ๐—ฒ๐˜๐—ฎ ๐Ÿฐ โ€ข Multiple separate locations instead of a single expanding one. โ€ข Clearer visual progression to show total work scope. โ€ข Team ranking system with weekly goals and rewards. โ€ข Player rank system that unlocks new areas. ๐Ÿฐ. ๐—ก๐—ฒ๐˜„ ๐—ฏ๐—ผ๐—ผ๐˜€๐˜๐—ฒ๐—ฟ๐˜€ ๐Ÿ’ฅ โ€ข Wizard Hat: Changes random color elements. โ€ข Bomber Plane: Drops 3 bombs that auto-activate. ๐Ÿฑ. ๐—ฃ๐—ฟ๐—ฒ๐—บ๐—ถ๐˜‚๐—บ ๐—ฐ๐˜‚๐—ฟ๐—ฟ๐—ฒ๐—ป๐—ฐ๐˜† ๐˜€๐—ต๐—ถ๐—ณ๐˜ ๐Ÿ’Ž โ€ข Earned through meta-tasks instead of level completion. โ€ข Players can request potions from teammates once per day. โ€ข More emphasis on team cooperation. ๐Ÿฒ. ๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ๐—ฑ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒs […]

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Blue Ocean Subgenres in Mobile Gaming in 2025

Blue Ocean Subgenres in Mobile Gaming in 2025 Here's a structured look at market size, growth, success rate, and oligopoly index:--- ๐—•๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ: ---๐Ÿญ. ๐Ÿฐ๐—ซ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† โ€ข Revenue: $7B in 2024 โ€ข YoY growth: 14% โ€ข Success rate: 14.8% โ€ข Top games of the genre: https://lnkd.in/eub3cEKu ๐Ÿฎ. ๐—œ๐—ฑ๐—น๐—ฒ ๐—ฅ๐—ฃ๐—š โ€ข Revenue: $2B in 2024 โ€ข YoY growth: 31% โ€ข Success rate: 5.8% โ€ข Top games of the genre: https://lnkd.in/eSU2EBSG ๐Ÿฏ. ๐—ฅ๐—ผ๐—ด๐˜‚๐—ฒ๐—น๐—ถ๐—ธ๐—ฒ โ€ข Revenue: $436M in 2024 โ€ข YoY growth: 44% โ€ข Success rate: 4.3% โ€ข Top games of the genre: https://lnkd.in/eFGy73ux ๐Ÿฐ. ๐— ๐—ฒ๐—ฟ๐—ด๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ โ€ข Revenue: $1.2B in 2024 โ€ข YoY growth: 94% (!) โ€ข Success rate: 1.4% โ€ข Top games of the genre: https://lnkd.in/eJGWpT8i --- ๐—•๐˜† ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐˜€: --- ๐Ÿญ. ๐—๐—ผ๐—ฏ ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ผ๐—ฟ โ€ข Downloads: 520M in 2024 โ€ข YoY growth: 42% โ€ข Success rate: 11.7% โ€ข Top games of the […]

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How to Balance Your Mobile Game

How to Balance Your Mobile Game ๐—ž๐—ฒ๐˜† ๐˜€๐˜๐—ฒ๐—ฝ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฏ๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ถ๐—ป๐—ด: 1. Identify core values to ensure fairness and long-term player trust.2. Separate critical and non-critical resources (progression vs. cosmetics). 3. Implement a difficulty curve that challenges without overwhelming. 4. Use analytics to spot and fix issues early. 5. Gather player feedback through surveys and community channels. 6. Adapt continuously: balance is an ongoing process. ๐—ž๐—ฒ๐˜† ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜๐˜€ ๐˜๐—ผ ๐—ฐ๐—ผ๐—ป๐˜€๐—ถ๐—ฑ๐—ฒ๐—ฟ:โ€ข Symmetry vs. Asymmetry: Decide if players start equally (Chess) or with unique strengths (StarCraft).โ€ข Feedback Loops: Positive loops amplify success; negative loops maintain fairness.โ€ข Power Curve: Ensure power progression feels natural and rewarding.โ€ข Difficulty Curve: Gradually increase the challenge to match player skill.โ€ข Power Creep: Avoid making old content obsolete with new updates.๐—ง๐—ต๐—ฒ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ถ๐—น๐—น๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—ฎ ๐˜€๐˜๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜†: โ€ข Stable currency: Prevent inflation to maintain trust. โ€ข Rational pricing: Reflect […]

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20 Costly Production Mistakes and How to Avoid Them

20 Costly Production Mistakes and How to Avoid Them 1. Skipping Pre ProductionValidate gameplay, market fit, and timelines first.2. Ignoring Player Feedback EarlyStart playtesting early and often.3. Overcomplicating the Core LoopFocus on a simple, addictive loop first.4. Underestimating Live Ops ComplexityPlan your live ops roadmap before launch.5. Unrealistic Milestone TimelinesSet realistic milestones with buffer time for iterations.6. Poor Communication Between TeamsUse daily standups and shared dashboards to stay in sync.7. Ignoring Post Launch MetricsMonitor retention, DAU, ARPU, and LTV to guide updates.8. Over Monetizing Too SoonBuild engagement first, then monetize thoughtfully.9. Overworking the TeamFoster a positive work culture and promote balance.10. Skipping Market ResearchStudy your genre, competitors, and player expectations.11. Neglecting ScalabilityBuild scalable systems early and test them thoroughly.12. Lack of Clear DocumentationMaintain up-to-date documentation accessible to all teams.13. Failing to Localize ProperlyLocalize content, events, & monetization for each market.14. […]

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25 Live-Ops Features Starter Pack

25 Live-Ops Features Starter Pack Here's a list of FREE feature references from top games from Playliner: ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€โ€ข Piggy Bank - https://lnkd.in/emVf-HFKโ€ข Double & Tripple Offers - https://lnkd.in/e33TSHeZhttps://lnkd.in/eAtg-ZWzโ€ข Rolling Offer - https://lnkd.in/eiAY8dkuhttps://lnkd.in/eyYq5Swjhttps://lnkd.in/eZ_deifjโ€ข Starter Pack Offer - https://lnkd.in/efmsKB5N๐Ÿ•น๏ธ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Happy Hours - https://lnkd.in/ezYv9bkxhttps://lnkd.in/e2sSrQbjโ€ข Daily Quests - https://lnkd.in/eGkvtAyXโ€ข Race Tournament - https://lnkd.in/eHPT2EyYโ€ข Solo Tournament - https://lnkd.in/eh-nXFdCโ€ข Win Streak - https://lnkd.in/eeCi2AB2https://lnkd.in/eNVuA2Zmโ€ข Milestone Tasks - https://lnkd.in/eXQKuMiihttps://lnkd.in/eUNBP9Wfโ€ข Time pressing challenge -https://lnkd.in/e8BjptVzhttps://lnkd.in/er7GdTj2๐Ÿ”„ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Daily Bonus - https://lnkd.in/e3Sq6hYfโ€ข Push Notifications - https://lnkd.in/e3Git_brโ€ข Album Collection -https://lnkd.in/eWP8Yty2https://lnkd.in/eyS6VTuV๐Ÿ‘ฅ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€โ€ข Partners - https://lnkd.in/ePZnKd2Yโ€ข Clans - https://lnkd.in/enpPEUqEโ€ข Friends - https://lnkd.in/emC7jhVPโ€ข Team Tournament - https://lnkd.in/eaSwymN9https://lnkd.in/edxn4R3c ๐ŸŽฒ ๐— ๐—ถ๐—ป๐—ถ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ \ ๐Ÿฎ๐—ป๐—ฑ ๐—–๐—ผ๐—ฟ๐—ฒโ€ข Board Minigame - https://lnkd.in/ett2T2yMhttps://lnkd.in/esrMWychโ€ข Treasure Hunt Minigame -https://lnkd.in/e9r-UqM3https://lnkd.in/eZTvkkSxhttps://lnkd.in/eViQeQRbโ€ข Plinko - https://lnkd.in/evmF83kKโ€ข Slot Machine / Wheel Minigame -https://lnkd.in/eMwVp8MUhttps://lnkd.in/e2Gsstmfโ€ข Puzzle - https://lnkd.in/ekTH7aQp๐Ÿ—๏ธย ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€โ€ข https://lnkd.in/eaqVUqFWโ€ข https://lnkd.in/ekpCBh_Jโ€ข https://lnkd.in/es5sGa5w

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10 Game Design Rules You Must Know

10 Game Design Rules You Must Know:: 1. ๐Ÿ” Reward curiosity โ†ณ If players wander off the main path, make it worth their time. โ€ข Hidden treasures, story snippets, or rare items keep exploration exciting and rewarding.2. ๐Ÿ† Make victory and defeat crystal clear โ†ณ Avoid confusing win/lose conditions. โ€ข Players need to understand how they can succeed, and why they failed. โ€ข Visual cues like progress bars or danger symbols (e.g., red or sharp objects) help a lot.3. ๐Ÿ”„ Be consistent โ†ณ Patterns build trust. โ€ข If the โ€œexitโ€ button is always top-right, keep it there. โ€ข Never break the rules youโ€™ve taught players.4. ๐ŸŒŸ Guide, donโ€™t lecture โ†ณ Nobody likes a dull tutorial. โ€ข Help players learn through subtle hints, not drawn-out lessons. โ€ข Let them discover solutions on their own.5. โš–๏ธ Keep it fair โ†ณ Unfair moments […]

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Analyze 1000 Games in 5 min with AI

How to analyze 1000 mobile games in 5 minutes with AI: ๐Ÿญ. ๐—š๐—ผ ๐˜๐—ผ ๐—”๐—ฝ๐—ฝ๐— ๐—ฎ๐—ด๐—ถ๐—ฐ: https://lnkd.in/gAtFSbiA โ€ข Use this link for temporary access to its pro features.๐Ÿฎ. ๐—ฆ๐—ฒ๐—น๐—ฒ๐—ฐ๐˜ ๐—ฎ ๐˜€๐˜‚๐—ฏ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ โ€ข Tap โ€œTAGS.โ€ โ€ข Choose the subgenre youโ€™re interested in (e.g., Merge). ๐Ÿฏ. ๐—ฆ๐—ฒ๐˜ ๐—ณ๐—ถ๐—น๐˜๐—ฒ๐—ฟ๐˜€ โ€ข Select โ€œYEARโ€ for the time period. โ€ข Set the number of results to 1000. ๐Ÿฐ. ๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ โ€ข Download the CSV file by clicking โ€œDownload CSV.โ€ ๐Ÿฑ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง โ€ข Go to: https://chatgpt.com/ โ€ข Open the GPT-4 model. โ€ข Attach the CSV file. โ€ข Use this prompt: https://lnkd.in/gEUyZkwr โ€ข Enter "continue" several times. ๐Ÿฒ. ๐—š๐—ฒ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€ โ€ข Discover trends, revenue changes, common mechanics, popular settings, styles, and even helpful graphs. Enjoy!

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