Puzzle games are harder to make than they look.
Puzzle games are harder to make than they look. ๐ฃ๐๐๐๐น๐ฒ ๐ด๐ฎ๐บ๐ฒ๐ ๐ป๐ฒ๐ฒ๐ฑ ๐๐ผ ๐ฏ๐ฒ:โข Fun to solveโข Simple to understandโข Challenging, but fair๐ฆ๐๐ฎ๐ฟ๐ ๐ต๐ฒ๐ฟ๐ฒ:โข Instant feedback โ players need to see their actions matter โข A satisfying โahaโ moment โ when everything clicks โข Multiple ways to solve โ creativity over one โrightโ answer โข Balanced difficulty โ no massive spikes or dead ends A great puzzle feels like a conversation, not a lecture.๐๐ป๐ฑ ๐๐ต๐ฒ ๐ฏ๐๐ถ๐น๐ฑ๐ถ๐ป๐ด ๐ฏ๐น๐ผ๐ฐ๐ธ๐?โข Clean, responsive controls โข Clear goals โข Mechanics like matching, merging, rotating โข Limits (time, moves, resources) โข Optional hints or boosters โข Rewards that feel earned ๐ง๐ต๐ฒ๐ฟ๐ฒ ๐ฎ๐ฟ๐ฒ ๐๐๐ผ ๐ธ๐ถ๐ป๐ฑ๐ ๐ผ๐ณ ๐ฝ๐๐๐๐น๐ฒ ๐ฑ๐ฒ๐๐ถ๐ด๐ป๐:1. Random-based โ like Match-3 (depends on luck) 2. Skill-based โ like Sudoku or The Room (pure logic)๐ฌ๐ผ๐ ๐ฎ๐น๐๐ผ ๐ป๐ฒ๐ฒ๐ฑ ๐๐ฎ๐ฟ๐ถ๐ฒ๐๐ ๐ถ๐ป ๐๐ผ๐๐ฟ ๐น๐ฒ๐๐ฒ๐น ๐๐๐ฝ๐ฒ๐:โข Regular = steady progress โข […]