Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2025

Anton Slashcev

trending_flat

Puzzle games are harder to make than they look.

Puzzle games are harder to make than they look. ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜๐—ผ ๐—ฏ๐—ฒ:โ€ข Fun to solveโ€ข Simple to understandโ€ข Challenging, but fair๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐—ต๐—ฒ๐—ฟ๐—ฒ:โ€ข Instant feedback โ€“ players need to see their actions matter โ€ข A satisfying โ€œahaโ€ moment โ€“ when everything clicks โ€ข Multiple ways to solve โ€“ creativity over one โ€œrightโ€ answer โ€ข Balanced difficulty โ€“ no massive spikes or dead ends A great puzzle feels like a conversation, not a lecture.๐—”๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ๐—ถ๐—ป๐—ด ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€?โ€ข Clean, responsive controls โ€ข Clear goals โ€ข Mechanics like matching, merging, rotating โ€ข Limits (time, moves, resources) โ€ข Optional hints or boosters โ€ข Rewards that feel earned ๐—ง๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐˜๐˜„๐—ผ ๐—ธ๐—ถ๐—ป๐—ฑ๐˜€ ๐—ผ๐—ณ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐˜€:1. Random-based โ€“ like Match-3 (depends on luck) 2. Skill-based โ€“ like Sudoku or The Room (pure logic)๐—ฌ๐—ผ๐˜‚ ๐—ฎ๐—น๐˜€๐—ผ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜† ๐—ถ๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น ๐˜๐˜†๐—ฝ๐—ฒ๐˜€:โ€ข Regular = steady progress โ€ข […]

trending_flat

Three Stages of Mobile Game Production

The 3 Stages of Mobile Game Production ๐Ÿญ. ๐—ฃ๐—ฟ๐—ผ๐˜๐—ผ๐˜๐˜†๐—ฝ๐—ฒ ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:โ€ข Goals: - Validate game concept - Test core mechanics - Assess market fit โ€ข Timeframe: 1 to 3 months โ€ข Team Size: Small team (3-10 people) โ€ข Content: Focus on core loop and mechanics โ€ข Monetization: None โ€ข Customer Support: None, but pay attention to player feedback โ€ข Risks: - Core gameplay may not resonate with players - Poor marketability ---๐Ÿฎ. ๐—ฆ๐—ผ๐—ณ๐˜ ๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:โ€ข Goals: - Increase player engagement - Enhance monetization strategies - Achieve KPIs for a global launch โ€ข Timeframe: 6 to 18 months โ€ข Team Size: Medium team (10-30 people, including analytics, marketing, QA) โ€ข Content: Expanded content, testing new mechanics โ€ข Monetization: Basic shop, starter packs, and offers to test willingness to pay โ€ข Customer Support: Basic channels for test regions โ€ข Risks: - Game unable […]

trending_flat

How to increase game retention?

How to increase game retention? ๐Ÿญ. ๐—˜๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ง๐˜‚๐˜๐—ผ๐—ฟ๐—ถ๐—ฎ๐—นโ€ข Keep the FTUE (First Time User Experience) clearโ€ข Cut out unnecessary steps๐Ÿฎ. ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—˜๐—ฎ๐—ฟ๐—น๐˜†โ€ข Make the intro fun and intuitiveโ€ข Hook players within the first few minutes๐Ÿฏ. ๐—˜๐—ป๐˜€๐˜‚๐—ฟ๐—ฒ ๐—–๐—ผ๐—ป๐˜€๐—ถ๐˜€๐˜๐—ฒ๐—ป๐—ฐ๐˜†โ€ข Match gameplay with ads, creatives, and ASO promisesโ€ข Avoid misleading users๐Ÿฐ. ๐—ฆ๐—ฒ๐˜ ๐—–๐—น๐—ฒ๐—ฎ๐—ฟ ๐—š๐—ผ๐—ฎ๐—น๐˜€โ€ข Help players understand what to do nextโ€ข Use visual cues and simple mission structures๐Ÿฑ. ๐—”๐—ฑ๐—ฑ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Win streaksโ€ข Daily loginsโ€ข Limited-time challenges๐Ÿฒ. ๐—ข๐—ฝ๐˜๐—ถ๐—บ๐—ถ๐˜‡๐—ฒ ๐—ฆ๐˜๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜†โ€ข Fix crashes and bugsโ€ข Ensure smooth performance across devices๐Ÿณ. ๐—”๐—ฑ๐—ท๐˜‚๐˜€๐˜ ๐——๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜†โ€ข Balance challenge with funโ€ข Regularly tune UX, difficulty, and pacing๐Ÿด. ๐— ๐—ผ๐—ป๐—ถ๐˜๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—™๐—ถ๐˜… ๐—–๐—ต๐˜‚๐—ฟ๐—ปโ€ข Use analytics to find drop-off pointsโ€ข Adjust gameplay or UX to keep players in๐Ÿต. ๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ฒ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€โ€ข Levels, character upgrades, and skill treesโ€ข Provide a sense of growth๐Ÿญ๐Ÿฌ. ๐—”๐—ฑ๐—ฑ ๐—ฉ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜†โ€ข Introduce new mechanics graduallyโ€ข Keep things fresh […]

trending_flat

Puzzle Genres Heatmap 2024

Puzzle Genres Heatmap 2024 Winners, losers, and a few wildcards.๐—ช๐—ต๐—ผโ€™๐˜€ ๐˜„๐—ถ๐—ป๐—ป๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฟ๐—ฎ๐—ฐ๐—ฒ? ๐ŸŸข Puzzle: $8.57B (+89.62%)๐ŸŸข Merge: $1.18B (+74.18%)๐ŸŸข Match-3D: $424M (+95.81%)๐ŸŸข Word Puzzle: $301M (+8.5%)๐ŸŸข Sort Puzzle: $142M (+459.8%)๐ŸŸข Screw Puzzle: $95M (+27070.26%)๐—•๐—ถ๐—ด๐—ด๐—ฒ๐˜€๐˜ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ๐—ผ๐˜‚๐˜๐˜€ ๐Ÿ“ˆ โ€ข Travel Town: $226M (+195%) โ€ข Gossip Harbor: $190M (+235.3%) โ€ข Seaside Escape: $123M (+438.7%) โ€ข Happy Match Cafe: $35M (+157%) โ€ข NYT Games: $41M (+117%) โ€ข Match Factory!: $179M (+3840%) โ€ข Tile Family: $42.6M (+473.8%) โ€ข Hexa Sort: $29M (+59960%) โ€ข Wood Nuts & Bolts: $15M (+5273%) โ€ข Seat Away: $17.6M (+โˆž%) โ€ข Screw Jam: $34M (+โˆž%) โ€ข Screw Out: $10.6M (+โˆž%) ๐—ฆ๐˜๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€ ๐ŸŸก โ€ข Candy Crush Saga: $1B (+7.3%) โ€ข Words With Friends: $38M (+10.3%) โ€ข Zen Match: $27M (+4%) โ€ข Block Jam 3D: $21M (+80%) โ€ข LINE: Disney Tsum Tsum: $90M (+5%) ๐—ช๐—ต๐—ผ ๐˜€๐˜๐—ฟ๐˜‚๐—ด๐—ด๐—น๐—ฒ๐—ฑ? ๐Ÿ”ด โ€ข Gardenscapes: […]

trending_flat

Adventure events are one of the most engaging features.

Adventure/Expedition events are one of the most engaging features. ๐Ÿญ. ๐—ง๐—ต๐—ฒ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—Ÿ๐—ผ๐—ผ๐—ฝ โ€ข Players explore a special event map using point-and-click controls โ€ข Progress requires โ€œevent energyโ€ to remove obstacles and collect resources โ€ข The map is revealed section by section as obstacles are cleared ๐Ÿฎ. ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฆ๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€ข Each event begins with a dynamic intro video โ€ข Characters deliver dialogue during milestones โ€ข Players can skipโ€”but most stay for the story ๐Ÿฏ. ๐—ฆ๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ๐—ฑ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Tasks are grouped into chapters โ€ข Players can complete tasks in any order โ€ข Completing all tasks in a chapter unlocks new content and rewards ๐Ÿฐ. ๐—›๐—ถ๐—ฑ๐—ฑ๐—ฒ๐—ป ๐—–๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐—ฏ๐—น๐—ฒ๐˜€ & ๐—ข๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ โ€ข Key items are scattered across the map โ€ข Players gather, combine, and redeem them for prizes โ€ข Some objectives require building or repairing key structures ๐Ÿฑ. ๐—›๐—ฒ๐—น๐—ฝ๐—ณ๐˜‚๐—น ๐—•๐—ผ๐—ผ๐˜€๐˜๐˜€ โ€ข โ€œDynamiteโ€ clears multiple […]

trending_flat

Old Vs. New Mobile Gaming

The mobile game industry has changed. What worked five years ago? Wonโ€™t cut it today.Hereโ€™s how the game has changed ๐Ÿ‘‡ ๐—ž๐—ฃ๐—œ๐˜€ ๐Ÿ”ด Old way: DI1โ€“D7 retention, downloads, conversion rate ๐ŸŸข New way: Playtime, ARPU, ROAS, D30โ€“D360 retention ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐Ÿ”ด Old way: Copy top games, no originality ๐ŸŸข New way: Unique, deep, and engaging gameplay ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป & ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐Ÿ”ด Old way: Slow grind, hard paywalls, rewards locked behind IAPs ๐ŸŸข New way: Fast progression, soft paywalls, generous free rewards ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐Ÿ”ด Old way: Choose either IAP or Ads ๐ŸŸข New way: Hybrid model: a mix of IAP, Ads, and subscriptions ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ๐—ข๐—ฝ๐˜€ ๐Ÿ”ด Old way: Optional; launch and forget ๐ŸŸข New way: Mandatory: constant support drives success ๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜๐—ถ๐—ป๐—ด & ๐—จ๐—” ๐Ÿ”ด Old way: Rely on paid UA and fake creatives ๐ŸŸข New way: Mix paid and organic, focus on real gameplay […]

trending_flat

IP collaborations arenโ€™t just cool, theyโ€™re game changers.

IP collaborations arenโ€™t just cool, theyโ€™re game changers. โ€ข Double user engagement through gamified experiencesโ€ข Keep players around longer with familiar charactersโ€ข Increase loyalty by 22%โ€ข Raise revenue by 10โ€“30%, especially during eventsโ€ข Reach younger audiences in ways traditional media canโ€™tStill not convinced?Letโ€™s look at the numbers:๐—ง๐—ผ๐—ฝ๐˜„๐—ฎ๐—ฟ ๐—ซ ๐—ฃ๐—ฎ๐—ฐ๐—ถ๐—ณ๐—ถ๐—ฐ ๐—ฅ๐—ถ๐—บโ€ข +5% DAUโ€ข +12% downloadsโ€ข iOS revenue rank in China: #30 โ†’ #2๐—ง๐—ผ๐—ฝ๐˜„๐—ฎ๐—ฟ ๐—ซ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€โ€ข 13M players in 2 weeksโ€ข Broke all-time revenue record on Day 1๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป๐—ต๐—ฒ๐—ถ๐—ฟ ๐—ซ ๐——๐˜‚๐—ป๐—ด๐—ฒ๐—ผ๐—ป๐˜€ & ๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป๐˜€โ€ข 208% revenue boostโ€ข 161% ARPPU increaseโ€ข 52% pay rate jump๐—œ๐—ฑ๐—น๐—ฒ ๐—ฆ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ซ ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—ผ๐—ป ๐—ง๐—ถ๐˜๐—ฎ๐—ปโ€ข 87.5% revenue boostโ€ข 70% more downloads๐— ๐—ถ๐—ป๐—ถ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ ๐—ซ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€ & ๐— ๐˜† ๐—Ÿ๐—ถ๐˜๐˜๐—น๐—ฒ ๐—ฃ๐—ผ๐—ป๐˜†โ€ข 180K skins sold in 1 weekโ€ข 10M views & 750K comments in 2 weeksThe results speak for themselves.Brands win.Studios win.Players win.If youโ€™re not exploring IP collabs in 2025, you might be leaving serious […]

trending_flat

Mobile games use various psychological tricks.

Mobile games use various psychological tricks. ๐Ÿญ. ๐—™๐—ข๐— ๐—ข โณ Limited-time events and exclusive offers create urgency.โ€ข Players feel itโ€™s now or never.๐Ÿฎ. ๐—Ÿ๐—ผ๐˜€๐˜€ ๐—”๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ˜ฃ Failing hurts more than winning feels good. โ€ข Lose a level, get an offer to buy back progress. โ€ข The closer you are to winning, the harder it is to quit.๐Ÿฏ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—ฅ๐—ผ๐˜‚๐˜๐—ถ๐—ป๐—ฒ ๐Ÿ“… Small goals keep players coming back. โ€ข Encourages quick daily check-ins. โ€ข Builds long-term habits.๐Ÿฐ. ๐—š๐—ฎ๐—บ๐—ฏ๐—น๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐ŸŽฐ Unpredictable rewards tap into our dopamine system. โ€ข Free spins, no loss, no limits. โ€ข Often combined with other features for more excitement.๐Ÿฑ. ๐—ก๐—ฒ๐—ฎ๐—ฟ-๐—ช๐—ถ๐—ป ๐Ÿ˜ฌ Almost winning makes players try again. โ€ข One move away from victory. โ€ข First-time wins come with extra rewards.๐Ÿฒ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ผ๐—ณ ๐Ÿ† We play more when others are watching. โ€ข Join teams for bigger rewards. โ€ข Leaderboards increase […]

trending_flat

Puzzle Genres Tier-list

Puzzle Genres Tier-list Based on the analysis of 1,000+ of games over the past year that reached at least 1M+ downloadsHereโ€™s the 2025 success rate tier list:๐ŸŸข๐—ง๐—ผ๐—ฝ ๐˜๐—ถ๐—ฒ๐—ฟ (>๐Ÿณ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ) These genres work best for newcomers๐—”๐—น๐—ฐ๐—ต๐—ฒ๐—บ๐˜† (https://lnkd.in/g8kgP9Nd) โ€ข Infinite Craft by Neal โ€ข Magic Merge: Endless Craft โ€ข Emoji Kitchen โ€“ DIY Emoji Mix ๐—Ÿ๐—ผ๐—ด๐—ถ๐—ฐ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐˜€ (https://lnkd.in/gpNDWevH) โ€ข Brain Test: Tricky Puzzles โ€ข Thief Puzzle: To Pass a Level โ€ข Braindom: Brain Games Test ๐—–๐—ผ๐—น๐—ผ๐—ฟ๐—ถ๐—ป๐—ด (https://lnkd.in/g3adAEGV) โ€ข Happy Color: Coloring Book โ€ข Paint by Number โ€ข Pixel Art โ€“ Color by Number ---๐ŸŸก๐— ๐—ถ๐—ฑ ๐˜๐—ถ๐—ฒ๐—ฟ (๐Ÿฑโ€“๐Ÿณ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ) Still plenty of room to grow๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐—— (https://lnkd.in/gYVnp_et) โ€ข Match Factory! โ€ข Project Match: ASMR Salon โ€ข Tile Master Pro ๐—ฆ๐—ผ๐—ฟ๐˜ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐˜€ (https://lnkd.in/gfzxtNgc) โ€ข Hexa Sort โ€ข Goods Sort โ€ข Goods Puzzle: Sort Challenge ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐˜€ (https://lnkd.in/g_Pg6Jyz) โ€ข Wood Nuts & Bolts โ€ข Wood Screw Puzzle โ€ข Screw […]

trending_flat

How to make a Game players will LOVE

Most games fail because they focus on the wrong things. Players donโ€™t quit because your game isnโ€™t big enough. They quit because it isnโ€™t fun enough.Hereโ€™s what most devs try (and what actually works):๐Ÿญ. ๐—ง๐—ผ ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐—ณ๐˜‚๐—ป โ†ณ What devs try: โ€ข Fancy graphics โ€ข Huge open worlds โ€ข Long cinematics โ†ณ What works: โ€ข One core mechanic that feels great from minute one ๐Ÿฎ. ๐—ง๐—ผ ๐—ธ๐—ฒ๐—ฒ๐—ฝ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—ฑ โ†ณ What devs try: โ€ข Random freebies โ€ข Tons of side chores โ€ข Endless notifications โ†ณ What works: โ€ข A clear gameplay loop that rewards skill and curiosity ๐Ÿฏ. ๐—ง๐—ผ ๐—ฏ๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜† โ†ณ What devs try: โ€ข Surprise โ€œgotchaโ€ moments โ€ข Just big numbers โ€ข Easy tutorial, then huge spike โ†ณ What works: โ€ข Gradual challenges, small setbacks, and meaningful wins ๐Ÿฐ. ๐—ง๐—ผ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† โ†ณ What devs try: […]

trending_flat

How to Design a Core Game Loop

How to Design a Core Game Loop 1๏ธโƒฃ Define the core actions โ€ข What does the player actually do? โ€ข Think exploration, combat, solving puzzles, collecting resources.2๏ธโƒฃ Establish clear objectives โ€ข Give players something to strive for โ€ข Short-term: complete a level โ€ข Mid-term: unlock a new skill โ€ข Long-term: reach a top rank3๏ธโƒฃ Provide meaningful feedback โ€ข Every action should feel good โ€ข Use sound, visuals, and numbers to create satisfying responses โ€ข Feedback reinforces mastery and progress4๏ธโƒฃ Balance challenge and reward โ€ข Too easy? Boring โ€ข Too hard? Frustrating โ€ข The sweet spot keeps players in the zone5๏ธโƒฃ Structure loops by timeframe โ€ข Moment-to-moment: basic actions like jumping or attacking โ€ข Minute-to-minute: clearing a room or finishing a short quest โ€ข Hour-to-hour: hitting key milestones like leveling up โ€ข Day-to-day: daily missions, global events, long-term goals6๏ธโƒฃ Add psychological […]

trending_flat

Top 1% Game Producers?

Want to become a top 1% game producer? ๐Ÿญ. ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—บ๐—ฎ๐—ป๐—ฑ๐—ฎ๐˜๐—ผ๐—ฟ๐˜† โค๏ธ โ€ข You have to love games to make great ones.๐Ÿฎ. ๐—ข๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—บ๐—ถ๐˜€๐˜๐—ฎ๐—ธ๐—ฒ๐˜€ โš ๏ธ โ€ข Hiding errors breaks trust.๐Ÿฏ. ๐—ก๐—ผ ๐—ฑ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐Ÿญ๐Ÿฌ๐Ÿฌ% ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐Ÿค” โ€ข Every choice comes with trade-offs.๐Ÿฐ. ๐—ฆ๐˜๐—ผ๐—ฝ ๐—น๐—ผ๐—ผ๐—ธ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐˜€๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐˜ ๐˜€๐—ฎ๐˜‚๐—ฐ๐—ฒ ๐Ÿงช โ€ข There's no magic formula for success.๐Ÿฑ. ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ ๐Ÿ” โ€ข No game is perfect from the start.๐Ÿฒ. ๐—˜๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ฏ๐—ฒ๐—ฎ๐˜๐˜€ ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐Ÿ’ก โ€ข Cool concepts are common โ€” delivery is rare.๐Ÿณ. ๐—ฅ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐Ÿ™ โ€ข Treat them like guests, or theyโ€™ll leave.๐Ÿด. ๐—™๐˜‚๐—ป ๐—ถ๐˜€ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐˜๐—ต๐—ถ๐—ป๐—ด ๐Ÿ˜„ โ€ข No feature can save a boring game.๐Ÿต. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—บ๐—ฎ๐—น๐—น, ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐—ฒ๐—ฑ ๐—ฏ๐—ถ๐—ด ๐Ÿ“ฆ โ€ข If you canโ€™t ship a small game, more resources wonโ€™t help.๐Ÿญ๐Ÿฌ. ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐Ÿ’ฐ โ€ข Downloads mean nothing if the game isnโ€™t sustainable.๐Ÿญ๐Ÿญ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ๐—ปโ€™๐˜ […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–