Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2025

Anton Slashcev

trending_flat

Churn Breakdown in Mobile Games

What causes player churn? 1๏ธโƒฃ FTUE Issuesโ€ข Poor tutorials: Confusing, unclear, unskippable.โ€ข Immediate frustration: Bugs, lag, unresponsive buttons.โ€ข Misleading creatives: Fake gameplay, bait-and-switch.โ€ข Weak hook: Boring loop, no early reward, no motivation.2๏ธโƒฃ Core Gameplay Problemsโ€ข Bad controls: Unresponsive, laggy, clunky.โ€ข Shallow gameplay: No depth, no synergy, no evolution.โ€ข Weak feedback: Poor game feel, unclear UI, no haptics.โ€ข Pacing issues: Inconsistent, no rewarding highs.3๏ธโƒฃ Progression Barriersโ€ข No challenge: Repetitive, no skill mastery, auto-play.โ€ข Difficulty spikes: Unfair levels, paywalls, OP enemies.โ€ข Poor progression: Grinding, unbalanced, overly long.โ€ข No long-term goals: Weak achievements, no endgame.4๏ธโƒฃ Economy & Monetization Mistakesโ€ข Pay-to-win: OP items locked, skill ignored, imbalance.โ€ข Confusing monetization: No value, too many ads, premium spam.โ€ข Aggressive currency sinks: Endless drain, frequent pop-ups.5๏ธโƒฃ Miscellaneous Issuesโ€ข Community & support: Toxic chat, slow support, no follow-up.โ€ข Poor communication: No patch clarity, no dev feedback.โ€ข Technical problems: […]

trending_flat

System: Successful Games’ Formula

The formula for a successful game isn't magic, it's a system. Hereโ€™s the blueprint: ๐Ÿญ. ๐Ÿ“Š ๐——๐—ฎ๐˜๐—ฎ โ€ข Research trends and player behavior โ€ข Analyze competitor strengths and weaknesses โ€ข Gather player feedback and track key metrics ๐Ÿฎ.ย ๐—›๐—ผ๐—ผ๐—ธ โ€ข Grab attention in 5 seconds โ€ข Define your unique selling point (USP) โ€ข Align advertising with what makes your game special ๐Ÿฏ. ๐ŸŽฎ ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โ€ข Focus on fun and engaging mechanics โ€ข Set clear win/loss conditions โ€ข Create an addictive core loop ๐Ÿฐ. ๐ŸŽจ ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐˜€ โ€ข Establish a distinct art style โ€ข Make your game visually unique โ€ข Add "game juice" for a polished feel ๐Ÿฑ. ๐Ÿ“ˆ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Offer upgrades, new skills, and unlockables โ€ข Design a smooth difficulty curve โ€ข Keep players coming back for more ๐Ÿฒ. ๐Ÿ† ๐— ๐—ฒ๐˜๐—ฎ โ€ข Define short-term and long-term goals โ€ข Add non-gameplay rewards […]

trending_flat

How to Evaluate Game Ideas

36 questions to evaluate your game idea ๐— ๐—”๐—ฅ๐—ž๐—˜๐—ง ๐Ÿ“ˆ 1. How big is your genre? 2. Is the niche growing or declining? 3. Are new devs entering your niche? 4. How could your niche change in the future? ๐—–๐—ข๐— ๐—ฃ๐—˜๐—ง๐—œ๐—ง๐—œ๐—ข๐—ก โš”๏ธ 5. Who are your main competitors? 6. What makes them successful? 7. How does your game stand out? 8. Why did similar games fail? ๐—”๐—จ๐——๐—œ๐—˜๐—ก๐—–๐—˜ ๐ŸŽฏ 9. Who is your audience? 10. What do they value in a game? 11. What do they say about similar games? 12. What desire does your game fulfill? ๐—š๐—”๐— ๐—˜ ๐——๐—˜๐—ฆ๐—œ๐—š๐—ก ๐ŸŽฎ 13. Is your concept unique enough? 14. Does the art style stand out? 15. Whatโ€™s the core gameplay loop? 16. What will keep players coming back? ๐—ฃ๐—œ๐—ง๐—–๐—› & ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—œ๐—˜๐—ก๐—–๐—˜ ๐ŸŽฌ 17. Can you pitch the idea in one sentence? 18. Can you imagine […]

trending_flat

Gossip Harborโ€™s Live Ops Strategy

Gossip Harborโ€™s Live Ops Strategy Gossip Harbor is a masterclass in Live Ops execution. In 2024 alone: โ€ข 20 new events โ€ข 5 new offers โ€ข Significant revenue growth ๐ŸŽฏ ๐—˜๐—ฉ๐—˜๐—ก๐—ง ๐—–๐—”๐—ง๐—˜๐—š๐—ข๐—ฅ๐—œ๐—˜๐—ฆ โ€ข WEEKLY EVENTS โ€“ Short bursts (1-3 days) on specific weekdays โ€ข MID-TERM EVENTS โ€“ Rotating events lasting 4-7 days โ€ข LONG-TERM EVENTS โ€“ Spanning 2+ weeks, often back-to-back โ€ข HOLIDAY EVENTS โ€“ One-day themed specials โ€ข SHORT-TERM EVENTS โ€“ Quick engagement boosters (30 min - 1 hr) ๐ŸŽฎ ๐—ช๐—˜๐—˜๐—ž๐—Ÿ๐—ฌ ๐—˜๐—ฉ๐—˜๐—ก๐—ง๐—ฆ โ€“ ๐—˜๐—ก๐—š๐—”๐—š๐—˜๐— ๐—˜๐—ก๐—ง ๐——๐—ฅ๐—œ๐—ฉ๐—˜๐—ฅ๐—ฆ โ€ข Samโ€™s Road Trip โ€“ Collect wheels from orders for rewards โ€ข Pinata Party โ€“ Merge bats to reach max level and earn prizes โ€ข Coconutโ€™s Sky Journey โ€“ Merge balloons for increasing rewards โ€ข Oliviaโ€™s Lollipop Hunt โ€“ Merge lollipops to max level for bonuses โ€ข Zivaโ€™s Goldrush & Beat The Heat Wipeout […]

trending_flat

Ads Monetization Guide For Mobile Games

Ads Monetization Guide For Mobile Games ๐Ÿญ. ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐˜€๐˜๐—ถ๐˜๐—ถ๐—ฎ๐—น ๐—ฎ๐—ฑ๐˜€โ€ข Use event-based ads after key moments like level-ups or feature unlocks.โ€ข For timer-based ads, add a countdown and offer small rewardsโ€ข Delay ads if the player is mid-action to avoid frustration.๐Ÿฎ. ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐—ฒ๐—ฑ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ๐˜€ (๐—ฅ๐—ฉ)โ€ข Offer temporary boosts like speed boosts, extra capacity, or 2x income.โ€ข Place RV triggers inside the game world for better immersion.โ€ข Use high-quality visuals to make rewards feel premium.๐Ÿฏ. ๐—”/๐—• ๐˜๐—ฒ๐˜€๐˜๐—ถ๐—ป๐—ดโ€ข Test when and how interstitials appear to balance revenue and retention.โ€ข Experiment with different RV rewards to find the best incentives.โ€ข Cap total ads over time to avoid fatigue.๐Ÿฐ. ๐—ž๐—ฒ๐˜† ๐—บ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ๐˜€ ๐˜๐—ผ ๐˜๐—ฟ๐—ฎ๐—ฐ๐—ธโ€ข Average RV views per userโ€ข Churn post-ad viewโ€ข IAA revenueโ€ข Ad fill rateโ€ข eCPM๐Ÿฑ. ๐—˜๐˜…๐˜๐—ฟ๐—ฎ ๐˜๐—ถ๐—ฝ๐˜€โ€ข Avoid disrupting the player experience.โ€ข Reward generously for RVs to make ads feel fair.โ€ข Offer a "No […]

trending_flat

Want to review a new game like a pro?

Want to review a new game like a pro? ๐Ÿญ. ๐—ฅ๐—ฒ๐˜€๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ผ๐—ฟ๐˜€ ๐—ณ๐—ถ๐—ฟ๐˜€๐˜. Before diving in, understand the landscape. โ€ข Read user reviews in app stores โ€ข Play 3-5 competitor games โ€ข Take screenshots of key moments โ€ข Analyze gameplay tempo, monetization strategies, and engagement hooks ๐Ÿฎ. ๐—ฃ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜๐˜„๐—ถ๐—ฐ๐—ฒ. 1๏ธโƒฃ ๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐—ฝ๐—น๐—ฎ๐˜†๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต: โ€ข Does it engage from the start? โ€ข Is the user flow intuitive? โ€ข Do mechanics fit together? โ€ข Are objectives and progression clear? โ€ข Is monetization appealing or intrusive? 2๏ธโƒฃ ๐—ฆ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ฑ ๐—ฝ๐—น๐—ฎ๐˜†๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต: โ€ข Is the tutorial effective? โ€ข Do mechanics evolve or get repetitive? โ€ข Are boosters balanced? โ€ข Does level design introduce challenges? โ€ข Are UI, art, and social mechanics well-integrated? โ€ข Are ads and offers well-placed? โ€ข Any bugs or glitches? ๐Ÿฏ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐—ธ๐—ฒ๐˜† ๐—บ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ๐˜€. Once youโ€™ve played, dig into the data. โ€ข […]

trending_flat

Habby Dominates the Roguelike Genre

Habby dominates the roguelike genre. ๐Ÿญ. ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜†ย ย ๐Ÿ•น๏ธ โ€ข Fast, action-packed sessions with wave-based combat โ€ข Simple joystick/tap controls for easy access โ€ข Deep strategy and skill-based progression ๐Ÿฎ. ๐—ฆ๐—บ๐—ฎ๐—ฟ๐˜ ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บย ๐Ÿ“ˆ โ€ข Players pick abilities, creating unique builds each run โ€ข Early levels are easy to attract players โ€ข Late-game challenges push skill (or spending) ๐Ÿฏ. ๐—ฆ๐—บ๐—ผ๐—ผ๐˜๐—ต ๐—ผ๐—ป๐—ฏ๐—ผ๐—ฎ๐—ฟ๐—ฑ๐—ถ๐—ป๐—ดย ๐Ÿ”ฝ โ€ข Minimal tutorials, letting players learn by doing โ€ข Core mechanics are intuitive โ€ข Advanced mechanics require player experimentation ๐Ÿฐ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜๐—น๐˜† ๐—ฒ๐˜ƒ๐—ผ๐—น๐˜ƒ๐—ถ๐—ป๐—ด ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ย โ™ป๏ธ โ€ข New maps, enemies, and mechanics keep gameplay fresh โ€ข Talent and upgrade systems provide long-term growth โ€ข Achievements and events encourage deeper exploration ๐Ÿฑ. ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐—บ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ปย ๐Ÿ’ฐ โ€ข No intrusive ads for uninterrupted gameplay โ€ข IAPs, special offers, and rewarded ads for revenue โ€ข Free progression is possible, but paid options speed it up ๐Ÿฒ. ๐—ฆ๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐˜€๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ย ๐Ÿ‘ฉโ€๐Ÿ‘ฉโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ […]

trending_flat

Fastest-growing Mobile Games of 2025

The fastest-growing mobile games of 2025 ๐Ÿค‘ (some of these numbers are wild)Hereโ€™s whoโ€™s leading the way: ๐Ÿงฉ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ โ€ข Color Block Jam (https://lnkd.in/egz5pZd7) โ€“ +4,429% ๐ŸŸข โ€ข Screwdom 3D (https://lnkd.in/eP7fZQDj) โ€“ +48,619% ๐ŸŸข โ€ข Knot Busters 3D (https://lnkd.in/ei45NeN9) โ€“ +3,448% ๐ŸŸข โš”๏ธ ๐—ฅ๐—ฃ๐—š โ€ข Realms of Pixel (https://lnkd.in/efkCU6Gb) โ€“ +14,149% ๐ŸŸข โ€ข ไป™้‡ (https://lnkd.in/e58MX8Yd) โ€“ +436% ๐ŸŸขโ€ข Solo Leveling: Arise (https://lnkd.in/ePaxu7uv) โ€“ +15% ๐ŸŽฐ ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ โ€ข Lobstermania Slots Casino (https://lnkd.in/e9td_ZWd) โ€“ +3,434% ๐ŸŸข โ€ข ๐—ง๐—ผ๐—ป๐—ธ ๐Ÿญ๐Ÿฎ: ๐—ง๐˜‚๐—ป๐—ธ ๐—ฅ๐˜‚๐—บ๐—บ๐˜† ๐—ญ๐—ถ๐—ป๐—ด๐—ฃ๐—น๐—ฎ๐˜† (https://lnkd.in/eHJFtfbH) โ€“ +370% โ€ข Bingo Voyage (https://lnkd.in/eutzHAut) โ€“ +295% ๐Ÿ”ซ ๐—ฆ๐—ต๐—ผ๐—ผ๐˜๐—ฒ๐—ฟ โ€ข Blood Strike: Vรขy Hรฃm (https://lnkd.in/eF35PQmB) โ€“ +864% ๐ŸŸขโ€ข Hunting Battle (https://lnkd.in/eQEf5g2C) โ€“ +284% โ€ข Delta Force (https://lnkd.in/eTDmXJgS) โ€“ +97% ๐Ÿ‘— ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Magical Ink (https://lnkd.in/ertZfV6Z) โ€“ +613% ๐ŸŸขโ€ข Dinosaur Universe (https://lnkd.in/eG2rw6Hk) โ€“ +217% ๐ŸŽฎ ๐—”๐—ฟ๐—ฐ๐—ฎ๐—ฑ๐—ฒ โ€ข The Legend of Fireball (https://lnkd.in/e_w4UNFq) โ€“ +417% ๐ŸŸขโ€ข Slice Master (https://lnkd.in/eZXjGArY) โ€“ […]

trending_flat

Games are about emotions.

Games arenโ€™t just about mechanics. Theyโ€™re about emotions.Hereโ€™s how to design games that evoke emotions:๐ŸŽฎ ๐—š๐—”๐— ๐—˜๐—ฃ๐—Ÿ๐—”๐—ฌ โ€ข Systems: Mechanics, core loop, difficultyโ€ข Emotions: Fun, curiosity, and mastery๐Ÿ“ˆ ๐—ฃ๐—ฅ๐—ข๐—š๐—ฅ๐—˜๐—ฆ๐—ฆ๐—œ๐—ข๐—กโ€ข Systems: Unlocks, skill trees, rewardsโ€ข Emotions: Anticipation, joy, and the drive to push forward๐ŸŽจ ๐—”๐—ฅ๐—ง & ๐——๐—˜๐—ฆ๐—œ๐—š๐—กโ€ข Systems: Cohesive style, animations, charactersโ€ข Emotions: Immersion, exploration, and game feel๐Ÿ–ฅ ๐—จ๐—œ & ๐—จ๐—ซโ€ข Systems: Screens, user flow, iconsโ€ข Emotions: Intuitive understanding and smooth navigation๐Ÿ“š ๐—ง๐—จ๐—ง๐—ข๐—ฅ๐—œ๐—”๐—Ÿ๐—ฆโ€ข Systems: Soft & hard tutorials, visual hintsโ€ข Emotions: Competence and those satisfying โ€œahaโ€ moments๐Ÿ’ฐ ๐— ๐—ข๐—ก๐—˜๐—ง๐—œ๐—ญ๐—”๐—ง๐—œ๐—ข๐—กโ€ข Systems: Offers, ads, in-game currencyโ€ข Emotions: Balancing "pain" with fairness and value ๐—Ÿ๐—œ๐—ฉ๐—˜ ๐—ข๐—ฃ๐—ฆโ€ข Systems: Events, leaderboards, challengesโ€ข Emotions: FOMO, excitement, and social engagementDonโ€™t just build game systems. Build experiences players will feel.

trending_flat

Whoโ€™s actually playing your game?

Whoโ€™s actually playing your game? Understanding your players is key to designing experiences theyโ€™ll love. One of the best ways to do that: Use ๐˜ฝ๐™–๐™ง๐™ฉ๐™ก๐™š'๐™จ ๐™‹๐™ก๐™–๐™ฎ๐™š๐™ง ๐™๐™ฎ๐™ฅ๐™š๐™จ to identify what motivates them. Hereโ€™s a quick breakdown: ๐Ÿ’€ ๐—ž๐—ถ๐—น๐—น๐—ฒ๐—ฟ๐˜€ โ€ข What drives them: Dominance โ€ข How they play: Raid others, trash talk, dominate in PvP โ€ข How to design for them: Competitive modes, ranked ladders, PvP arenas (while keeping toxicity in check) ๐Ÿ† ๐—”๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜€ โ€ข What drives them: Rewards and mastery โ€ข How they play: Grind levels, complete quests, collect rare items โ€ข How to design for them: Clear progression systems, leaderboards, milestone rewards ๐Ÿ’ฌ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น๐—ถ๐˜‡๐—ฒ๐—ฟ๐˜€ โ€ข What drives them: Connection and collaboration โ€ข How they play: Chat, form guilds, join co-op missions โ€ข How to design for them: Robust social features, friend lists, community events ๐Ÿงญ ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ๐—ฟ๐˜€ โ€ข What drives […]

trending_flat

Daily Bonus Guide

Daily Bonus Guide ๐—›๐—ผ๐˜„ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ๐˜€: โ€ข Players log in daily to claim rewards. โ€ข The more consecutive days they log in, the better the rewards. โ€ข Progress is tracked in a clear, calendar-style window. ๐—ช๐—ต๐˜† ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ๐˜€: โ€ข Daily habits = long-term retention. โ€ข Rewards trigger FOMO and motivation. โ€ข Easy to combine with push notifications. โ€ข Monetizable through Rewarded Ads. ๐—ž๐—ฒ๐˜† ๐—ฒ๐—น๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐˜๐—ผ ๐—ถ๐—ป๐—ฐ๐—น๐˜‚๐—ฑ๐—ฒ: ๐Ÿ”น ๐—›๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ โ€ข Keep it simple: "Daily Reward," "Daily Bonus," or "Daily Login." โ€ข Optional: add a short note about why it's worth logging in. ๐ŸŽ ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ โ€ข Rewards get better with each consecutive login. โ€ข Miss a day? Progress resets to day 1. โ€ข Streaks keep players motivated. โฐ ๐—ง๐—ถ๐—บ๐—ฒ๐—ฟ โ€ข Shows exactly when the next reward is available. โ€ข Adds transparency and urgency. ๐Ÿ“Š ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€ ๐—•๐—ฎ๐—ฟ โ€ข Visualizes long-term milestones. […]

trending_flat

How to Design a Winstreak

How to Design a Winstreak ๐—ช๐—ต๐˜† ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ผ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ณ๐˜‚๐—น?โ€ข They reward players for consecutive wins โ€ข They boost session length and levels played per day โณ โ€ข They motivate players to avoid losing, just to keep the streak alive๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ฎ ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Unlocks after a certain level โ€ข Winning a "qualification" level starts the streak โ€ข Players see the streak's conditions and rewards in the event window โ€ข If they lose, the streak resets (unless they pay to continue ๐Ÿ’Ž) ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—น๐—ผ๐˜ƒ๐—ฒ ๐—ถ๐˜? Because itโ€™s smart psychology: โ€ข It creates a strong desire to keep the streak going โ€ข It drives booster and currency usage โ€ข Itโ€™s especially effective on tough levels ๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐˜๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ฏ๐—ฒ๐˜€๐˜? โ€ข 3-step win streak: three levels, each with bigger rewards โ€ข 5-step win streak: five levels, […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–