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Anton Slashcev

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Social Casino LiveOps Strategy

Social casino LiveOps Strategy Here are 15 event types that keep players hooked:(used by top games like Monopoly Go, Coin Master, and Dice Dreams)1. ๐Ÿ† Leaderboard Tournament โ€ข Players collect event items in core gameplay โ€ข Enter a leaderboard for 1โ€“2 days โ€ข Top players win real-time rewards2. ๐Ÿ—บ๏ธ Treasure Hunt โ€ข Hidden rewards with empty slots to build suspense โ€ข Players earn picks from gameplay or offers โ€ข Multi-stage events lasting up to 9 days3. ๐Ÿ“ถ Milestone Rewards โ€ข Collect target items to unlock better rewards โ€ข Progress bar shows advancement โ€ข Great for 1โ€“6 day events4. ๐Ÿƒ Collection: Album โ€ข Cards drop from different events โ€ข Complete time-limited collections โ€ข Finish all collections = major reward5. ๐ŸŽฐ Rolling Offer โ€ข Series of rewards revealed one by one โ€ข Starts free to pull players in โ€ข Paid steps get […]

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How to improve your mobile game metrics?

How to improve your mobile game metrics? From retention to monetization, hereโ€™s what the best teams focus on:1. ๐ŸŽฎ First-Time User Experience โ€ข Focus: D1 retention, tutorial completion โ€ข Keep tutorials short, clear, and rewarding โ€ข Add early premium rewards or bonus levels โ€ข Avoid aggressive monetization or long tutorials2. โฑ Short-Term Engagement โ€ข Focus: D3โ€“D7 retention, level churn โ€ข Build clear player progression โ€ข Use daily quests, upgrade systems, progress bars โ€ข Make progression feel valuable, not trivial3. ๐Ÿ” Long-Term Engagement โ€ข Focus: D30โ€“D90 retention, sticky factor โ€ข Introduce long-term goals and meta layers โ€ข Add global maps, leaderboards, customization โ€ข Balance grind with meaningful rewards to prevent burnout4. ๐Ÿ•น Core Gameplay โ€ข Focus: Session length, playtime โ€ข Polish mechanics and controls โ€ข Add dynamic difficulty, diverse enemies, win streaks โ€ข Strong core loop is essentialโ€”donโ€™t patch it later5. […]

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The fastest-growing mobile games of 2025

The fastest-growing mobile games of 2025 (some of these numbers are insane)Hereโ€™s whoโ€™s topping the charts so far this year:๐Ÿงฉ Puzzleโ€ข Sort Puzzle (Rollic Games) โ€“ +15,805,000% ๐ŸŸขโ€ข Screwdom (iKame) โ€“ +597%โ€ข Knit Out (Rollic Games) โ€“ +1,580,500% ๐ŸŸขโš”๏ธ RPGโ€ข ่‹ฑ้›„ๆฒกๆœ‰้—ช โ€“ +177,329,100% ๐ŸŸขโ€ข Chiikawa Pocket (Applibot) โ€“ +118,676,700% ๐ŸŸขโ€ข ๋งˆ๋น„๋…ธ๊ธฐ ๋ชจ๋ฐ”์ผ (NEXON) โ€“ +404,149,000% ๐ŸŸข๐Ÿ•น๏ธ Arcadeโ€ข Idle Weapon Shop (HOT GAMES) โ€“ +48,159,200% ๐ŸŸขโ€ข Fancy Hole (Tuan Anh Nguyen) โ€“ +39,583,600% ๐ŸŸขโ€ข Chainsaw Juice King (SayGames) โ€“ +283%๐Ÿ—๏ธ Simulationโ€ข I Am Cat (Estoty) โ€“ +956,613,000% ๐ŸŸขโ€ข Good Coffee, Great Coffee (TapBlaze) โ€“ +894,890,100% ๐ŸŸขโ€ข Dreamy Room (ABI Games) โ€“ +706,464,400% ๐ŸŸข๐Ÿง  Strategyโ€ข DC: Dark Legion (FunPlus) โ€“ +310,723,300% ๐ŸŸขโ€ข Kingshot (Diandian) โ€“ +302,210,800% ๐ŸŸขโ€ข ์—‰๋ง ํŠน๊ณต๋Œ€ - 8282ํšŒ ๋ฝ‘๊ธฐ ์ฆ์ • (Kingnet) โ€“ +7,335,000% ๐ŸŸข๐ŸŽฏ Shooterโ€ข Armor Attack (Kek) โ€“ +159%โ€ข Arena Breakout (VNGGames) โ€“ +27%โ€ข Delta Force (Tencent) โ€“ […]

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First 30 Days Checklist for Mobile Games

The first 30 days as a mobile game producer can make or break your impact. ๐——๐—ฎ๐˜† ๐Ÿญ: ๐—ฆ๐—ฒ๐˜๐˜‚๐—ฝ & ๐—š๐—ฎ๐—บ๐—ฒ ๐—”๐˜€๐˜€๐—ฒ๐˜€๐˜€๐—บ๐—ฒ๐—ป๐˜โ€ข Get access to key tools: Jira, Slack, Confluence, Analyticsโ€ข Play the game to understand gameplay, meta, and monetizationโ€ข Meet the team, review roadmap, backlog, and deadlines๐——๐—ฎ๐˜†๐˜€ ๐Ÿฎโ€“๐Ÿฏ: ๐—จ๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜ & ๐—ฃ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒโ€ข Analyze retention, playtime, churn, ARPU, LTV, CPIโ€ข Study A/B test results and competitor benchmarksโ€ข Read player reviews and feedbackโ€ข Map the workflow: sprint cycles, daily standups, Live Opsโ€ข Identify early wins for quick impact๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐Ÿณ ๐——๐—ฎ๐˜†๐˜€: ๐—ง๐—ฒ๐—ฎ๐—บ ๐—”๐—น๐—ถ๐—ด๐—ป๐—บ๐—ฒ๐—ป๐˜ & ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜†โ€ข Review the content pipeline and Live Ops setupโ€ข Spot inefficiencies and improve communicationโ€ข Learn dashboards and tracking toolsโ€ข Use data to validate decisionsโ€ข Start forming hypotheses around pricing, retention, engagement๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐Ÿญ๐Ÿฐ ๐——๐—ฎ๐˜†๐˜€: ๐—ฅ๐—ผ๐—ฎ๐—ฑ๐—บ๐—ฎ๐—ฝ & ๐—˜๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ปโ€ข Align on vision and KPIs with stakeholdersโ€ข Define focus areas and improvement […]

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Gardenscapes Billion-Dollar LiveOps Strategy

Gardenscapes Billion-Dollar LiveOps Strategy Here are 7 event types that keep players engaged and spending:Detailed analysis of the live ops for Gardenscapes๐Ÿญ. ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฑ๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ (๐Ÿญโ€“๐Ÿฎ๐˜…/๐—บ๐—ผ๐—ป๐˜๐—ต) ๐Ÿ—บ๏ธโ€ข Long-term narrative events on unique mapsโ€ข Players explore, overcome obstacles, and find hidden rewardsโ€ข Often paired with high-engagement events like Gem Feverโ€ข Examples: Doppelganger Alert, Flair Witch!, Atlantis๐Ÿฎ. ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ (๐Ÿฏโ€“๐Ÿฐ๐˜…/๐˜„๐—ฒ๐—ฒ๐—ธ) ๐Ÿ†โ€ข Leaderboard-driven challenges with time pressureโ€ข Players complete tasks quickly for milestone rewardsโ€ข Boosts short-term retention and intensityโ€ข Examples: Trailblazer Dash, Bowling Match, Fiery Sprint๐Ÿฏ. ๐—ง๐—ฒ๐—ฎ๐—บ ๐—–๐—ผ๐—น๐—น๐—ฎ๐—ฏ๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป (๐Ÿญโ€“๐Ÿฎ๐˜…/๐˜„๐—ฒ๐—ฒ๐—ธ) ๐Ÿคโ€ข Teams collect points to hit shared milestonesโ€ข Rewards like boosters and unlimited lives are split equallyโ€ข Encourages social play and return sessionsโ€ข Examples: Team Chest, Bumper Crop๐Ÿฐ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—–๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ๐˜€ (๐Ÿฏโ€“๐Ÿฐ๐˜…/๐˜„๐—ฒ๐—ฒ๐—ธ) ๐Ÿ”ฅโ€ข Consecutive wins unlock escalating rewardsโ€ข One loss resets progressโ€”creating pressure to winโ€ข Drives monetization through retries and resourcesโ€ข Examples: Treasure Hound, Catch […]

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Season Pass can drive both engagement and monetization.

Season Pass can drive both engagement and monetization if done right. โŒ ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ผ ๐—ฎ๐˜ƒ๐—ผ๐—ถ๐—ฑ:โ€ข Unclear reward rules and mismatched item sizes = visual messโ€ข Currency for premium pass purchase isnโ€™t labeled clearlyโ€ข Elements are cut off, players need to scroll to see key infoโ€ข Main event window overlays core game UI (clutter alert)โ€ข Huge banners distract instead of informโ€ข Similar buttons serve different functions (confusing!)โœ… ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ผ ๐—ฑ๐—ผ ๐—ถ๐—ป๐˜€๐˜๐—ฒ๐—ฎ๐—ฑ:โ€ข Visibly separate free and paid rewardsโ€ข Two buttons โ†’ same goal: purchase window (without distraction)โ€ข Use icon variety to signal event structure and pass benefitsโ€ข Highlight goals with a special frameโ€”sets expectationsโ€ข Display event in full window to avoid background clutterThe best Season Passes balance:โ†’ Clarityโ†’ Motivationโ†’ Minimal distractionsDesign with purpose.Reward with intention.Your players will thank you for it.

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Casual game trends in March 2025

Casual game trends in March 2025 ๐Ÿญ. ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—ง๐—ถ๐—บ๐—ฒ๐—ฟ๐˜€ โฑ๏ธ Time-limited levels that add pressure and excitement. โ€ข Faster finish = better rewards โ€ข Players rush โ†’ make mistakes โ†’ use more boosters โ€ข Example: Tile Busters โ€“ Countdown Frenzy๐Ÿฎ. ๐—ข๐—ป๐—ฒ ๐—ผ๐—ฟ ๐—ง๐˜„๐—ผ ๐—ข๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐Ÿ’ฐ A pricing tactic that plays on FOMO. โ€ข Choose 1 pack or 2 for nearly the same price โ€ข Side-by-side comparison makes the โ€œ2โ€ offer shine โ€ข Example: Hidden City, Domino Dreams๐Ÿฏ. ๐—ฉ๐—ผ๐˜๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—•๐—ฒ๐˜€๐˜ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐Ÿ—ณ๏ธ Gamified creativity + community feedback. โ€ข Limited-time design contests โ€ข Players vote using special event currency โ€ข Winners get exclusive rewards โ€ข Example: Project Makeover โ€“ Autumn Inspirations๐Ÿฐ. ๐— ๐—ฒ๐—ฟ๐—ด๐—ฒ-๐Ÿฎ ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—š๐—ผ๐—ฎ๐—น๐˜€ ๐Ÿ”“ Progression now tied to events, not level. โ€ข Merge tasks fill a progress bar โ€ข Unlocks new areas and content โ€ข Example: Gossip Harbor โ€“ Taylorโ€™s […]

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Playtesting can make or break your game.

Playtesting can make or break your game. Hereโ€™s a simple 10-step checklist:๐Ÿญ. ๐——๐—ฒ๐—ณ๐—ถ๐—ป๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ โ€ข What are you testing? Mechanics, pacing, difficulty, UI? โ€ข Set clear goals and decide how you'll measure success.๐Ÿฎ. ๐—ฃ๐—ฟ๐—ฒ๐—ฝ๐—ฎ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฒ๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜ โ€ข Use a stable build or prototype. โ€ข Provide clear instructions or a tutorial. โ€ข Remove distractions and get tools ready (feedback forms, screen recorders, analytics).๐Ÿฏ. ๐—ฅ๐—ฒ๐—ฐ๐—ฟ๐˜‚๐—ถ๐˜ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐˜๐—ฒ๐˜€๐˜๐—ฒ๐—ฟ๐˜€ โ€ข Include your target audience, plus some outsiders and experts. โ€ข Mix skill levels (kids, casual players, hardcore gamers). โ€ข Set expectations and communicate session details.๐Ÿฐ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐˜๐—ฒ๐˜€๐˜ ๐˜๐˜†๐—ฝ๐—ฒ โ€ข Focused tests to dive deep into specific features. โ€ข Blind tests to observe natural behavior. โ€ข Exploit tests to see how easily things can break.๐Ÿฑ. ๐—ฆ๐—ฒ๐˜ ๐—ด๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ ๐—ฟ๐˜‚๐—น๐—ฒ๐˜€ โ€ข Donโ€™t guide or coach, just brief them. โ€ข Let players fail to […]

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Most Monopolized Puzzle Genres 2025

Some puzzle genres are nearly impossible to break into. The top 5 games often take over 90% of the entire market.Hereโ€™s the full list of the most monopolized puzzle genres in 2025, ranked by how much of the market is controlled by just 5 games:๐Ÿญ. ๐—ฃ๐—ต๐˜†๐˜€๐—ถ๐—ฐ๐˜€ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ โ€“ ๐Ÿต๐Ÿฑ% โ€ข $77M IAP revenue (2024) โ€ข Angry Birds still rules the roost. ๐Ÿฎ. ๐—–๐—ต๐—ฎ๐—ถ๐—ป ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ โ€“ ๐Ÿต๐Ÿฏ% โ€ข $152M in IAP โ€ข LINE: Disney Tsum Tsum leads the pack. ๐Ÿฏ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฎ โ€“ ๐Ÿต๐Ÿฎ% โ€ข $539M in IAP โ€ข Toon Blast, Toy Blast, Angry Birds Dream Blast dominate. ๐Ÿฐ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐—— โ€“ ๐Ÿด๐Ÿฑ% โ€ข $440M in IAP โ€ข Triple Match 3D and Happy Match Cafeโ„ข hold their ground. ๐Ÿฑ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐—ง๐—ถ๐—น๐—ฒ โ€“ ๐Ÿด๐Ÿฎ% โ€ข $138M in IAP โ€ข Tile Busters and Zen Match are leading the charge. ๐Ÿฒ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ (๐—–๐—น๐—ฎ๐˜€๐˜€๐—ถ๐—ฐ) โ€“ ๐Ÿณ๐Ÿฑ% […]

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10 funding options to bring your game to life.

In recent years, I've secured funding for 6 different projects. Here are 10 funding options to bring your game to life:---- 1. PUBLISHERS ----โ€ข Funding: $50k to several millionโ€ข Terms: Revenue share, milestone payments, creative control clausesโ€ข PC/Console Publishers - https://lnkd.in/eXpN_nveโ€ข Mobile Publishers - https://lnkd.in/eFrqyyWh---- 2. VC INVESTORS ----โ€ข Funding: $300k to $10M+โ€ข Terms: Equity stake, convertible notes, valuation-based fundingโ€ข List of VCs Investing in Games - https://lnkd.in/eExR25kB---- 3. ANGEL INVESTORS ----โ€ข Funding: $10k to $500kโ€ข Terms: Early equity, advisory rolesโ€ข Top Angel Investors (Shizune) - https://lnkd.in/edy-UVy3โ€ข Playcap - https://www.playcap.gg/---- 4. ACCELERATORS ----โ€ข Funding: $20k to $150k+โ€ข Terms: Equity for funding, demo day presentationsโ€ข Accelerators List - https://lnkd.in/eHY5acAgโ€ข Incubator List - https://lnkd.in/ehW4qwPu---- 5. CORPORATE GRANTS ----โ€ข Funding: $5k to $500kโ€ข Terms: Non-repayable funds, reporting requirementsโ€ข Epic MegaGrants - https://lnkd.in/eq-FTZsQโ€ข Indie Fund - https://indie-fund.com/โ€ข Games for Change Grant - https://lnkd.in/egUEbe8d---- 6. […]

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Best Game Devs donโ€™t work at Blizzard, Riot, King, Playrix, or Supercell.

Unpopular opinion: the best game developers donโ€™t work at Blizzard, Riot, King, Playrix, or Supercell. Some of the best minds in game dev are building alone or in tiny teams. And theyโ€™re not just making noise.Theyโ€™re topping the charts.Recent proof:โ€ข Lethal Company โ€“ Solo dev. Outsold AAA titles. Viral on Twitch and TikTok.โ€ข Balatro โ€“ Made by a small team. Hit $1M in sales in 1 day.โ€ข Palworld โ€“ Team of 40. Outsold Call of Duty and Pokรฉmon.โ€ข Dave the Diver โ€“ Built like an indie. Game Awards nominee. Massive commercial success.These aren't lucky breaks. They're signals.At big studios:โ€ข You work on one piece of a massive machineโ€ข Thereโ€™s process, politics, and polishโ€ข Creativity comes with constraintsIn small teams:โ€ข You move fastโ€ข You take risksโ€ข You make weird, unforgettable gamesThereโ€™s no safety net. No backup plan. Just vision and execution.The […]

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LiveOps isn’t just about events. It’s a strategy.

LiveOps isn't just about events. It's a strategy. ๐Ÿญ. ๐—”๐—ฑ๐—ฑ๐—ถ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ย ๐ŸงฉPlayers burn through core content fast. Keep them hooked with: โ€ข New levels, weapons, or cosmetics โ€ข DLCs and seasonal updates โ€ข User-generated content โ€ข End-game loops Goal: Keep loyal players invested Key metrics: long-term retention, purchase frequency ๐Ÿฎ. ๐—–๐—ต๐—ฎ๐—ป๐—ด๐—ฒ๐˜€ ๐˜๐—ผ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ ๐Ÿ› ๏ธ LiveOps means constant improvement. Use player data to: โ€ข Improve onboarding and first-time experience โ€ข Rebalance the economy โ€ข Fix bugs and drop-off points โ€ข Refine monetization and UX Goal: Make the game feel better over time Key metrics: short-term retention, onboarding completion, churn ๐Ÿฏ. ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜-๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐—ป ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ย ๐ŸŒŸLimited-time events create urgency and fun. Think: โ€ข Holiday events or limited-time modes โ€ข Leaderboards and game seasons โ€ข Daily challenges and social features Goal: Spark excitement and boost session frequency Principles: โ€ข Novelty, rewards, and FOMO โ€ข Prioritize engagement […]

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