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Anton Slashcev

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IP collaborations arenโ€™t just cool, theyโ€™re game changers.

IP collaborations arenโ€™t just cool, theyโ€™re game changers. โ€ข Double user engagement through gamified experiencesโ€ข Keep players around longer with familiar charactersโ€ข Increase loyalty by 22%โ€ข Raise revenue by 10โ€“30%, especially during eventsโ€ข Reach younger audiences in ways traditional media canโ€™tStill not convinced?Letโ€™s look at the numbers:๐—ง๐—ผ๐—ฝ๐˜„๐—ฎ๐—ฟ ๐—ซ ๐—ฃ๐—ฎ๐—ฐ๐—ถ๐—ณ๐—ถ๐—ฐ ๐—ฅ๐—ถ๐—บโ€ข +5% DAUโ€ข +12% downloadsโ€ข iOS revenue rank in China: #30 โ†’ #2๐—ง๐—ผ๐—ฝ๐˜„๐—ฎ๐—ฟ ๐—ซ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€โ€ข 13M players in 2 weeksโ€ข Broke all-time revenue record on Day 1๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป๐—ต๐—ฒ๐—ถ๐—ฟ ๐—ซ ๐——๐˜‚๐—ป๐—ด๐—ฒ๐—ผ๐—ป๐˜€ & ๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป๐˜€โ€ข 208% revenue boostโ€ข 161% ARPPU increaseโ€ข 52% pay rate jump๐—œ๐—ฑ๐—น๐—ฒ ๐—ฆ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ซ ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—ผ๐—ป ๐—ง๐—ถ๐˜๐—ฎ๐—ปโ€ข 87.5% revenue boostโ€ข 70% more downloads๐— ๐—ถ๐—ป๐—ถ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ ๐—ซ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€ & ๐— ๐˜† ๐—Ÿ๐—ถ๐˜๐˜๐—น๐—ฒ ๐—ฃ๐—ผ๐—ป๐˜†โ€ข 180K skins sold in 1 weekโ€ข 10M views & 750K comments in 2 weeksThe results speak for themselves.Brands win.Studios win.Players win.If youโ€™re not exploring IP collabs in 2025, you might be leaving serious […]

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Mobile games use various psychological tricks.

Mobile games use various psychological tricks. ๐Ÿญ. ๐—™๐—ข๐— ๐—ข โณ Limited-time events and exclusive offers create urgency.โ€ข Players feel itโ€™s now or never.๐Ÿฎ. ๐—Ÿ๐—ผ๐˜€๐˜€ ๐—”๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ˜ฃ Failing hurts more than winning feels good. โ€ข Lose a level, get an offer to buy back progress. โ€ข The closer you are to winning, the harder it is to quit.๐Ÿฏ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—ฅ๐—ผ๐˜‚๐˜๐—ถ๐—ป๐—ฒ ๐Ÿ“… Small goals keep players coming back. โ€ข Encourages quick daily check-ins. โ€ข Builds long-term habits.๐Ÿฐ. ๐—š๐—ฎ๐—บ๐—ฏ๐—น๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐ŸŽฐ Unpredictable rewards tap into our dopamine system. โ€ข Free spins, no loss, no limits. โ€ข Often combined with other features for more excitement.๐Ÿฑ. ๐—ก๐—ฒ๐—ฎ๐—ฟ-๐—ช๐—ถ๐—ป ๐Ÿ˜ฌ Almost winning makes players try again. โ€ข One move away from victory. โ€ข First-time wins come with extra rewards.๐Ÿฒ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ผ๐—ณ ๐Ÿ† We play more when others are watching. โ€ข Join teams for bigger rewards. โ€ข Leaderboards increase […]

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Puzzle Genres Tier-list

Puzzle Genres Tier-list Based on the analysis of 1,000+ of games over the past year that reached at least 1M+ downloadsHereโ€™s the 2025 success rate tier list:๐ŸŸข๐—ง๐—ผ๐—ฝ ๐˜๐—ถ๐—ฒ๐—ฟ (>๐Ÿณ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ) These genres work best for newcomers๐—”๐—น๐—ฐ๐—ต๐—ฒ๐—บ๐˜† (https://lnkd.in/g8kgP9Nd) โ€ข Infinite Craft by Neal โ€ข Magic Merge: Endless Craft โ€ข Emoji Kitchen โ€“ DIY Emoji Mix ๐—Ÿ๐—ผ๐—ด๐—ถ๐—ฐ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐˜€ (https://lnkd.in/gpNDWevH) โ€ข Brain Test: Tricky Puzzles โ€ข Thief Puzzle: To Pass a Level โ€ข Braindom: Brain Games Test ๐—–๐—ผ๐—น๐—ผ๐—ฟ๐—ถ๐—ป๐—ด (https://lnkd.in/g3adAEGV) โ€ข Happy Color: Coloring Book โ€ข Paint by Number โ€ข Pixel Art โ€“ Color by Number ---๐ŸŸก๐— ๐—ถ๐—ฑ ๐˜๐—ถ๐—ฒ๐—ฟ (๐Ÿฑโ€“๐Ÿณ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ) Still plenty of room to grow๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐—— (https://lnkd.in/gYVnp_et) โ€ข Match Factory! โ€ข Project Match: ASMR Salon โ€ข Tile Master Pro ๐—ฆ๐—ผ๐—ฟ๐˜ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐˜€ (https://lnkd.in/gfzxtNgc) โ€ข Hexa Sort โ€ข Goods Sort โ€ข Goods Puzzle: Sort Challenge ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ๐˜€ (https://lnkd.in/g_Pg6Jyz) โ€ข Wood Nuts & Bolts โ€ข Wood Screw Puzzle โ€ข Screw […]

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How to make a Game players will LOVE

Most games fail because they focus on the wrong things. Players donโ€™t quit because your game isnโ€™t big enough. They quit because it isnโ€™t fun enough.Hereโ€™s what most devs try (and what actually works):๐Ÿญ. ๐—ง๐—ผ ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐—ณ๐˜‚๐—ป โ†ณ What devs try: โ€ข Fancy graphics โ€ข Huge open worlds โ€ข Long cinematics โ†ณ What works: โ€ข One core mechanic that feels great from minute one ๐Ÿฎ. ๐—ง๐—ผ ๐—ธ๐—ฒ๐—ฒ๐—ฝ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—ฑ โ†ณ What devs try: โ€ข Random freebies โ€ข Tons of side chores โ€ข Endless notifications โ†ณ What works: โ€ข A clear gameplay loop that rewards skill and curiosity ๐Ÿฏ. ๐—ง๐—ผ ๐—ฏ๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜† โ†ณ What devs try: โ€ข Surprise โ€œgotchaโ€ moments โ€ข Just big numbers โ€ข Easy tutorial, then huge spike โ†ณ What works: โ€ข Gradual challenges, small setbacks, and meaningful wins ๐Ÿฐ. ๐—ง๐—ผ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† โ†ณ What devs try: […]

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How to Design a Core Game Loop

How to Design a Core Game Loop 1๏ธโƒฃ Define the core actions โ€ข What does the player actually do? โ€ข Think exploration, combat, solving puzzles, collecting resources.2๏ธโƒฃ Establish clear objectives โ€ข Give players something to strive for โ€ข Short-term: complete a level โ€ข Mid-term: unlock a new skill โ€ข Long-term: reach a top rank3๏ธโƒฃ Provide meaningful feedback โ€ข Every action should feel good โ€ข Use sound, visuals, and numbers to create satisfying responses โ€ข Feedback reinforces mastery and progress4๏ธโƒฃ Balance challenge and reward โ€ข Too easy? Boring โ€ข Too hard? Frustrating โ€ข The sweet spot keeps players in the zone5๏ธโƒฃ Structure loops by timeframe โ€ข Moment-to-moment: basic actions like jumping or attacking โ€ข Minute-to-minute: clearing a room or finishing a short quest โ€ข Hour-to-hour: hitting key milestones like leveling up โ€ข Day-to-day: daily missions, global events, long-term goals6๏ธโƒฃ Add psychological […]

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Top 1% Game Producers?

Want to become a top 1% game producer? ๐Ÿญ. ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—บ๐—ฎ๐—ป๐—ฑ๐—ฎ๐˜๐—ผ๐—ฟ๐˜† โค๏ธ โ€ข You have to love games to make great ones.๐Ÿฎ. ๐—ข๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—บ๐—ถ๐˜€๐˜๐—ฎ๐—ธ๐—ฒ๐˜€ โš ๏ธ โ€ข Hiding errors breaks trust.๐Ÿฏ. ๐—ก๐—ผ ๐—ฑ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐Ÿญ๐Ÿฌ๐Ÿฌ% ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐Ÿค” โ€ข Every choice comes with trade-offs.๐Ÿฐ. ๐—ฆ๐˜๐—ผ๐—ฝ ๐—น๐—ผ๐—ผ๐—ธ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐˜€๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐˜ ๐˜€๐—ฎ๐˜‚๐—ฐ๐—ฒ ๐Ÿงช โ€ข There's no magic formula for success.๐Ÿฑ. ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ ๐Ÿ” โ€ข No game is perfect from the start.๐Ÿฒ. ๐—˜๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ฏ๐—ฒ๐—ฎ๐˜๐˜€ ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐Ÿ’ก โ€ข Cool concepts are common โ€” delivery is rare.๐Ÿณ. ๐—ฅ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐Ÿ™ โ€ข Treat them like guests, or theyโ€™ll leave.๐Ÿด. ๐—™๐˜‚๐—ป ๐—ถ๐˜€ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐˜๐—ต๐—ถ๐—ป๐—ด ๐Ÿ˜„ โ€ข No feature can save a boring game.๐Ÿต. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—บ๐—ฎ๐—น๐—น, ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐—ฒ๐—ฑ ๐—ฏ๐—ถ๐—ด ๐Ÿ“ฆ โ€ข If you canโ€™t ship a small game, more resources wonโ€™t help.๐Ÿญ๐Ÿฌ. ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐Ÿ’ฐ โ€ข Downloads mean nothing if the game isnโ€™t sustainable.๐Ÿญ๐Ÿญ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ๐—ปโ€™๐˜ […]

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9 Key Pillars of Game Design

9 Key Pillars of Game Design (every game designer should know)Hereโ€™s the full breakdown: ๐ŸŽฎ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โ€ข Game rules โ€ข Fun mechanics โ€ข Level and encounter design ๐Ÿ“ˆ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Rewards and upgrades โ€ข New mechanics โ€ข Milestones ๐Ÿ”ฅ ๐— ๐—ผ๐˜๐—ถ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Short-term and long-term goals โ€ข Challenges and quests โ€ข Player agency ๐Ÿ“– ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ โ€ข Storytelling and world-building โ€ข Player choice โ€ข Dialogue and character relationships ๐ŸŽจ ๐—”๐—ฒ๐˜€๐˜๐—ต๐—ฒ๐˜๐—ถ๐—ฐ๐˜€ โ€ข Art style and environment design โ€ข Audio and visual consistency โ€ข VFX, animations, and UI ๐Ÿ•น ๐—š๐—ฎ๐—บ๐—ฒ ๐—™๐—ฒ๐—ฒ๐—น โ€ข Camera and responsiveness โ€ข Sound and color โ€ข VFX and animations ๐Ÿ‘ฅ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น โ€ข PvP and co-op modes โ€ข Guilds, clans, and matchmaking โ€ข Leaderboards and communication ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข In-game currency and microtransactions โ€ข Shops and ad integrations โ€ข Offers and pricing models โš™๏ธ ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ ๐—ข๐—ฝ๐˜€ & ๐—ฃ๐—ผ๐˜€๐˜-๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜ โ€ข […]

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Live-ops events cheatsheet

Live-ops events cheatsheet Hereโ€™s a breakdown of the 10 most common live-ops events and why they work ๐Ÿ‘‡๐Ÿญ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐Ÿ”ฅ โ€ข Clear levels without losing โ€ข Longer streaks = better rewards โ€ข Creates loss aversion and momentum๐Ÿฎ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐˜€ ๐Ÿ“‹ โ€ข Fresh tasks and rewards every day โ€ข Encourages daily play and habit-building โ€ข Keeps content feeling dynamic๐Ÿฏ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—•๐—ผ๐—ป๐˜‚๐˜€ ๐ŸŽ โ€ข Log in daily to earn rewards โ€ข More consecutive days = better prizes โ€ข Simple but powerful retention mechanic๐Ÿฐ. ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—›๐—ผ๐˜‚๐—ฟ๐˜€ โฐ โ€ข Limited-time boosts (usually 1 hour) โ€ข Increases peak-time engagement โ€ข Great for reactivating lapsed users๐Ÿฑ. ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ง๐—ฎ๐˜€๐—ธ๐˜€ ๐Ÿง— โ€ข Short-term goals with quick rewards โ€ข Encourages progression โ€ข Often supports bigger live events๐Ÿฒ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐Ÿ† โ€ข Players or teams compete on a leaderboard โ€ข Top scorers get exclusive rewards โ€ข Adds social competition and […]

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Boost playtime in your Game?

Want to boost playtime in your game? ๐Ÿญ. ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—›๐—ผ๐˜‚๐—ฟ๐˜€ โฐ ๐˜“๐˜ช๐˜ฎ๐˜ช๐˜ต๐˜ฆ๐˜ฅ-๐˜ต๐˜ช๐˜ฎ๐˜ฆ ๐˜ฃ๐˜ฐ๐˜ฏ๐˜ถ๐˜ด๐˜ฆ๐˜ด (1โ€“24๐˜ฉ) ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด ๐˜ซ๐˜ถ๐˜ฎ๐˜ฑ ๐˜ช๐˜ฏ ๐˜ฏ๐˜ฐ๐˜ธ. โ€ข Perfect for boosting activity during quiet hours. โ€ข Boosts rewards or discounts โ€ข Highlights active periods with alerts โ€ข Timed to match low engagement hours๐Ÿฎ. ๐—œ๐—ป๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ๐˜€ โ™พ๏ธ ๐˜“๐˜ฆ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ฑ๐˜ญ๐˜ข๐˜บ ๐˜ฏ๐˜ฐ๐˜ฏ๐˜ด๐˜ต๐˜ฐ๐˜ฑ, ๐˜ง๐˜ฐ๐˜ณ ๐˜ข ๐˜ธ๐˜ฉ๐˜ช๐˜ญ๐˜ฆ. โ€ข Earned via events, purchases, or rewards โ€ข Timer shows how long it lasts โ€ข Urgency kicks in: use it or lose it๐Ÿฏ. ๐—ช๐—ถ๐—ป๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ ๐Ÿ”— ๐˜Œ๐˜ข๐˜ค๐˜ฉ ๐˜ธ๐˜ช๐˜ฏ ๐˜ณ๐˜ข๐˜ช๐˜ด๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ฆ๐˜ธ๐˜ข๐˜ณ๐˜ฅ. ๐˜“๐˜ฐ๐˜ด๐˜ฆ ๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ? ๐˜๐˜ต ๐˜ณ๐˜ฆ๐˜ด๐˜ฆ๐˜ต๐˜ด. โ€ข Visual counter builds pressure โ€ข Players push harder to protect their streak โ€ข Booster usage goes up๐Ÿฐ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ ๐Ÿ“† ๐˜š๐˜ฎ๐˜ข๐˜ญ๐˜ญ ๐˜ต๐˜ข๐˜ด๐˜ฌ๐˜ด. ๐˜‰๐˜ช๐˜จ ๐˜ฉ๐˜ข๐˜ฃ๐˜ช๐˜ต. โ€ข Resets every 24 hours โ€ข Rewards: currency, boosters, progress โ€ข Encourages regular logins and gameplay variety๐Ÿฑ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜ ๐Ÿ”ฅ ๐˜ž๐˜ช๐˜ฏ 5โ€“7 ๐˜ญ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ๐˜ด ๐˜ช๐˜ฏ ๐˜ข […]

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Most Popular Rewarded Ads Placements in Hybrid-Casual

Most Popular RV Ads Placements in Hybrid-Casual ๐Ÿญ. ๐ŸŽ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ ๐— ๐˜‚๐—น๐˜๐—ถ๐—ฝ๐—น๐—ถ๐—ฒ๐—ฟโ€ข Appears after a win (~every 3โ€“5 minutes)โ€ข Offers x1.5 to x3 in-game currencyโ€ข Seen in: Mob Control, Screw Jam, Tower War๐Ÿฎ. โค๏ธ ๐—˜๐˜…๐˜๐—ฟ๐—ฎ ๐—Ÿ๐—ถ๐—ณ๐—ฒโ€ข Shows up when the player loses a levelโ€ข Revives or restarts the runโ€ข Works even without an active win streakโ€ข Seen in: Mob Control, Screw Jam๐Ÿฏ. โฉ ๐—ฆ๐—ฝ๐—ฒ๐—ฒ๐—ฑ ๐—จ๐—ฝโ€ข Skips building upgrade timersโ€ข Used in hubs or chest unlock screensโ€ข Available multiple times a dayโ€ข Seen in: Mob Control, Pocket Champs, 3D Racing๐Ÿฐ. โšก ๐—œ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ ๐—จ๐—ป๐—น๐—ผ๐—ฐ๐—ธโ€ข Gives just enough currency to unlock the next stageโ€ข Appears when the user doesnโ€™t have enough soft currencyโ€ข Seen in: Mob Control๐Ÿฑ. ๐ŸŽ‰ ๐—™๐—ฟ๐—ฒ๐—ฒ ๐—œ๐˜๐—ฒ๐—บ / ๐—–๐—ต๐—ฒ๐˜€๐˜ ๐—จ๐—ป๐—น๐—ผ๐—ฐ๐—ธโ€ข Grants a free upgrade item or chestโ€ข Found in the shop or daily dealsโ€ข Typically 1x per dayโ€ข Seen in: […]

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10 Ways to Monetize a Game

10 Ways to Monetize a Game Here are 10 common game monetization models: ๐Ÿญ. ๐—ฃ๐—ฟ๐—ฒ๐—บ๐—ถ๐˜‚๐—บ โ€“ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฏ๐˜‚๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜‚๐—ฝ๐—ณ๐—ฟ๐—ผ๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ณ๐˜‚๐—น๐—น ๐—ฎ๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€. โ€ข Instant revenue, full experience โ€ข High price can deter players ๐Ÿฎ. ๐—™๐—ฟ๐—ฒ๐—ฒ-๐˜๐—ผ-๐—ฃ๐—น๐—ฎ๐˜† (๐—™๐Ÿฎ๐—ฃ) โ€“ ๐—™๐—ฟ๐—ฒ๐—ฒ ๐˜๐—ผ ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ, ๐—ฏ๐˜‚๐˜ ๐—บ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฒ๐—ฑ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—ถ๐—ป-๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฝ๐˜‚๐—ฟ๐—ฐ๐—ต๐—ฎ๐˜€๐—ฒ๐˜€. โ€ข Large player base, high revenue potential โ€ข High competition, requires constant updates ๐Ÿฏ. ๐——๐—Ÿ๐—– (๐——๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐—ฎ๐—ฏ๐—น๐—ฒ ๐—–๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜) โ€“ ๐—”๐—ฑ๐—ฑ๐—ถ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฝ๐—ฎ๐—ถ๐—ฑ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ ๐—ฝ๐—ผ๐˜€๐˜-๐—น๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต. โ€ข Extends game lifecycle, ongoing revenue โ€ข Requires continuous development, balancing paid vs. free content ๐Ÿฐ. ๐—ฃ๐—น๐—ฎ๐˜†-๐˜๐—ผ-๐—˜๐—ฎ๐—ฟ๐—ป โ€“ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฒ๐—ฎ๐—ฟ๐—ป ๐—ฟ๐—ฒ๐—ฎ๐—น-๐˜„๐—ผ๐—ฟ๐—น๐—ฑ ๐˜ƒ๐—ฎ๐—น๐˜‚๐—ฒ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—ถ๐—ป-๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ถ๐˜๐—ถ๐—ฒ๐˜€ (๐—ฐ๐—ฟ๐˜†๐—ฝ๐˜๐—ผ, ๐—ก๐—™๐—ง๐˜€). โ€ข Attracts players with rewards, player-driven economy โ€ข Security risks, regulatory challenges ๐Ÿฑ. ๐—ฅ๐—ฒ๐—ฎ๐—น ๐— ๐—ผ๐—ป๐—ฒ๐˜† ๐—š๐—ฎ๐—บ๐—ฏ๐—น๐—ถ๐—ป๐—ด โ€“ ๐—•๐—ฒ๐˜๐˜๐—ถ๐—ป๐—ด ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—บ๐—ผ๐—ป๐—ฒ๐˜† ๐—ผ๐—ป ๐—ถ๐—ป-๐—ด๐—ฎ๐—บ๐—ฒ ๐—ผ๐˜‚๐˜๐—ฐ๐—ผ๐—บ๐—ฒ๐˜€. โ€ข High revenue, strong player engagement โ€ข Legal restrictions, ethical concerns ๐Ÿฒ. ๐—ฆ๐˜‚๐—ฏ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ผ๐—ป โ€“ ๐—ฅ๐—ฒ๐—ฐ๐˜‚๐—ฟ๐—ฟ๐—ถ๐—ป๐—ด ๐—ฝ๐—ฎ๐˜†๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฎ๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐˜๐—ผ ๐—ฎ ๐—ด๐—ฎ๐—บ๐—ฒ […]

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Game Tutorial Guide

Game tutorials can make or break the player experience. 1๏ธโƒฃ Keep it short โ€ข Players want to play, not sit through walls of text. โ€ข Focus only on essential actions or controls. 2๏ธโƒฃ Make it interactive โ€ข Let players learn by doing, not just watching. โ€ข Use simple tasks to build muscle memory. 3๏ธโƒฃ Show, donโ€™t tell โ€ข Demonstrate mechanics visually. โ€ข Use minimal text or voiceover. โ€ข Let players experiment safely. 4๏ธโƒฃ Offer quick feedback โ€ข Reward success with sound effects, visual cues, or in-game rewards. โ€ข Correct mistakes gently and immediately. 5๏ธโƒฃ Integrate into real gameplay โ€ข Merge tutorials with actual levels or scenarios. โ€ข Avoid jarring transitions from โ€œlearning modeโ€ to the real game. And avoid these common pitfalls: โŒ Over-explaining โœ… Use visual cues like arrows or lighting instead of long text. โŒ Too many controls […]

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